Super Rarity Orbs
on galaxy.click
Super Rarity Orbs is an incremental game built on the foundation of Rarity Orbs XL, featuring rebalanced progression and a new reset layer alongside expanded orb types and spawner mechanics. The core loop involves collecting orbs of varying rarity through automation and strategic upgrades, with multiple endgame milestones scaling from roughly 20 to 100+ hours of play. It appeals to players who enjoy extended idle progression with multiple difficulty tiers and mechanical depth.
About this game
PRESS R TO REBIRTH!
Super Rarity Orbs is my first non-TMT project, and is an extension of Demonin's 'Rarity Orbs XL' game, playable here. (https://demonin.com/games/rarityOrbs/)
In this game, I completely rebalanced the whole game's balancing and progression (made it faster early-game), added a whole new reset layer, new orbs, more Spawners, and more!
Time to beat: Approx 25 hours for Endgame, 35 for High, 60 for True, over 4 days for Hyper
Endgame: Rarity ID 42, 15 TP
High Endgame: Rarity ID 45, 16-18 TP
True Endgame: Rarity ID 48, 17-20 TP
Hyper Endgame: 50 Rarity ID 50s, 20-22 TP
No orbs appearing -> **Reload** or check console and report the bug
Weather not showing -> Reload
Please use the import/export save feature in case you lost your save
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