A Bit Lost - Patch 0.3D (Prototype Playtest)
on galaxy.click
About this game
(If you return to the game and your map reload weird, i'm sorry, bugs may happen while i update things and saved games are loaded)
**Patch 0.3D**
- Yes, we now have a 3D view made with Voxels.
- The game now saves after every new reboot or retry of a maze.
- We also have an "angled" view for both 2D and 3D.
- I've added a "path predictor" that shows in blue where your bit is going (there is a new upgrade that makes the prediction go further).
- And also a button to change the path (if it's possible).
Plus:
- Optimized the Voxel theme for better performance.
- Tweaked the path-selection logic to increase variety.
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**Patch 0.2**
Some things were adjusted to make dead ends less annoying:
- The Bit overheats more slowly and cools down faster.
- You now gain 3 points per red-painted tile when returning
from a dead end.
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**Patch 0.1**
- Added Onboarding
- Rebalanced increase of the size by each victory
- Upgrades tab is now the first on the right sidebar
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This is a simple prototype... I'd love to hear your thoughts and feedback. Thank you!
Get the upgrades on the right sidebar second tab to walk fast, spend less stamina, and so on...
At first you will reborn in a different labyrinth when you die, but after 5 victories you will be able to reborn in the same labyrinth with the memory of seen deadends to avoid them....