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Medieval Realm Throne Game

Medieval Realm Throne Game

by Nicholas Bouch

Price $1.99
Released 2026-07-29
Offline progress
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Medieval Realm puts you in charge of a growing kingdom, starting from scratch as a peasant and working toward the crown through careful resource management and strategic building. You'll expand your realm by laying farms, logging timber, and establishing trade routes while defending against disasters like plague and fire that emerge each season. The game rewards long-term planning both in construction and warfare, making it ideal for players who enjoy deep, offline strategy with tangible progress tied to their decision-making.

About this game

Latest updates

Version 1.8.011

5 days ago
Improved introduction tutorials.
Improved save stability
Faster pace
Turns shortened from 15s to 12s; seasons scale to match, so the economy is untouched - the game just moves ~20% quicker.
Gentler Landowner start
Founder's Tasks - a step-by-step checklist at Landowner rank (grow to 30 people, build a Market, stockpile 150 food, survive winter, raise the Beacon Fire and Wayside Shrine, claim your title), each paying a small reward with a Herald's Log message. Retires forever at Lord/Lady.
Mild winters - your first winter is always gentle (about a third lighter food drain), and Deep Snow can never strike in year one. After that, mild winters roll roughly one in six.
Founder's diligence - your first Wheat Field (+2 food), Woodcutter (+1 timber), and Trading Post (+1 gold) work a little harder until you reach Lord, with its own line in the resource ledgers.
Flavour events - small pleasant happenings every couple of seasons in the founding years (tinker, berry patch, good fishing, fallen oak, wandering mason, pedlar's toll). Pure upside, never repeated back-to-back.
Balance
Crop rotation locked for the first 4 years - soil stays healthy that long anyway, so early rotation was pure waste

Version 1.7.003

22 days ago
Faster pace
Turns shortened from 15s to 12s; seasons scale to match, so the economy is untouched — the game just moves ~20% quicker.
Gentler Landowner start
Founder's Tasks — a step-by-step checklist at Landowner rank (grow to 30 people, build a Market, stockpile 150 food, survive winter, raise the Beacon Fire and Wayside Shrine, claim your title), each paying a small reward with a Herald's Log message. Retires forever at Lord/Lady.
Mild winters — your first winter is always gentle (about a third lighter food drain), and Deep Snow can never strike in year one. After that, mild winters roll roughly one in six.
Founder's diligence — your first Wheat Field (+2 food), Woodcutter (+1 timber), and Trading Post (+1 gold) work a little harder until you reach Lord, with its own line in the resource ledgers.
Flavour events — small pleasant happenings every couple of seasons in the founding years (tinker, berry patch, good fishing, fallen oak, wandering mason, pedlar's toll). Pure upside, never repeated back-to-back.
Balance
Crop rotation locked for the first 4 years — soil stays healthy that long anyway, so early rotation was pure waste

Release notes come from the App Store.

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