Victorian Idle City Builder
by Alexandre Dubois
About this game
Welcome to Victorian Idle, where you'll embark on an extraordinary journey of city-building in the age of innovation and industry!
BUILD YOUR EMPIRE
Start with a modest settlement and watch it flourish into a bustling Victorian paradise. Construct essential buildings, establish trade routes, and create a thriving ecosystem where every decision shapes your city's future.
MANAGE YOUR POPULATION
Guide your citizens from peasants to scientists
Provide housing, food, and essential services
Keep your population happy and productive
React to their evolving needs and demands
STRATEGIC RESOURCE MANAGEMENT
Master intricate supply chains
Balance production and consumption
Trade resources with merchants
Optimize your city's efficiency
DIVERSE BUILDINGS AND INDUSTRIES
Construct homes for different social classes
Build factories and workshops
Establish markets and trading posts
Create entertainment venues and public services
UNIQUE GAMEPLAY FEATURES
Handle unexpected city incidents
Use propaganda to maintain social order
Manage multiple cities simultaneously
Engage in challenging mini-games for crucial decisions
PLAYER-FRIENDLY EXPERIENCE
Intuitive interface designed for mobile
Cloud saves to secure your progress
IMMERSIVE VICTORIAN ATMOSPHERE
Step into a beautifully crafted world where industrial progress meets architectural elegance. Every building, every citizen, and every decision you make contributes to your unique Victorian story.
Can you transform your humble beginning into a prosperous Victorian empire? The challenge awaits in Victorian Idle!
Note: Victorian Idle is regularly enhanced with new content and features to ensure a fresh and engaging experience for our players.
Latest updates
Version 1.24.1
51 days ago* Lowered idle difficulty by 5% for smoother long-session progression.
* Increased merchant inventory from 1M to 100M.
* Referral notifications now stay visible longer so they're easier to notice.
* Added a tooltip to the incident minigame clarifying that it can keep running in the background.
* Fixed puzzle validation edge case when identical tiles were involved.
* Fixed an issue where a war could sometimes start while an ad was being displayed.
* Protected shipyards from incidents so they can no longer be accidentally destroyed.
* Fixed a rare case where resource deltas could flip between positive and negative every second.
Release notes come from the App Store.