Version 1.2.110
72 days ago- improved stability
- faster FPS and performance
- fixed issues here and there.
by Jerry Neimann
Run a space agency from the ground up, managing rocket launches, research trees, and resource extraction across the solar system. Build colonies on Mars, the Moon, and distant moons while balancing tourism ventures, mining operations, and astronaut progression. Built on real orbital mechanics, it appeals to players who enjoy management depth and long-term strategic planning with idle mechanics gaining prominence through planned features.
What would you do if you are a billionaire? owning your own space program, managing, researching and building space ships, mining on planets and moons, bringing tourist into space for a space walk or just sending researchers to explore what is out there.
In Tiny Space Program, like modern space companies such as Spacex, Blue origins and Virgin Galactic, you decide and manage what rockets you launch, if you want to bring tourists to Mars and The Moon, or start a mining operation on IO, Titan, Europa or Pluto. You manage and simulate the early colonization of our near future of our interplanetary society and learn what kinds of challenges exists for such an endeavour.
Features:
- Space Program Manager.
- Building off-world colonies and outposts.
- Launch Space Ships and rockets into orbit.
- Research different technologies,
- Mine resources from stellar bodies,
- Character progression of astronauts
- Spacesuits
- Based on real orbital mechanics and ship propulsion
- Establish Off-world economies
Features – to be implemented
- more rockets and space ships.
- Space stations
- Drones and idle rovers
- Orbital Factories - Capital ships
- Facilitating space colonies
- Colonies to trade with
- Stellar bodies beyond Pluto
- Interstellar Travel.
- (idle) Trade routes and automation (idle production)
Release notes come from the App Store.
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