Ironhold - Idle Tower Defense
by Get It Got It Games LLC
Media
Ironhold is a single-tower defense game where you manage defenders, route resources, and survive escalating waves across multiple runs, with each defeat resetting the siege but leaving your roster stronger. Named defenders gain experience and injuries that persist between runs, while offline progression keeps resources flowing when you step away. It's designed for players who enjoy layered economic decisions and long-term progression loops wrapped in strategic combat.
About this game
One castle. Endless waves. Every rebuild starts stronger than the last.
Ironhold is an idle tower defense set in the world of Thornveil, where you command a single keep across an unending siege. Place your defenders. Route your gold. Watch the walls hold — or don't. When the keep falls, the coffers fill, and the next siege begins stronger than the one before.
This is a game of small decisions that compound. Every coin picks a lane. Every upgrade sharpens the loop. Every run teaches you where the walls will break next.
WHAT YOU'LL DO
— Defend across endless waves. Wave 40 is not the end. Wave 400 is not the end.
— Recruit from eleven great Houses. Fifty-five named defenders at launch, each with their own strengths and their own price if they fall.
— Route your gold across attack, defense, and support. Every siege is a new economy.
— Rescue what the walls take. When a defender is captured, you can send others to bring them home.
— Return to progress. The keep works while you're away — resources, waves, and stones accumulate offline.
WHAT MAKES IT DIFFERENT
— The roster stays with you. Named defenders level up, remember their wounds, and carry your history across every run.
— The Veilwatch turns each week. New invasion scenarios, new leaderboards, new pressure.
— Twenty-eight artifacts to unlock, each one bending the siege in a different direction.
— No timers standing between you and the next decision.
Ironhold is built for players who want the depth of a strategy game and the pace of an idle one. The walls will fall. That's part of the loop. The chronicle is what you build across every rise and ruin.
Hold the line. Rebuild higher.
Contains optional rewarded ads and in-app purchases. Both are entirely skippable.
— Get It Got It Games
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