InkTower: Idle Tower Defense
by Aliaksandr Yanukovich
Media
InkTower is a tower defense game rendered entirely in hand-drawn pen sketches, where you sketch walls and cross out enemies while automated towers shoot continuously. You build an arsenal of eight distinct weapons through a skill tree with real-time offline progression, facing increasingly tough doodle-based enemies across multiple notebook pages. It's designed for players who want tactical input layered over idle mechanics, wrapped in a charming school-notebook aesthetic.
About this game
Someone is drawing monsters in the margins. You drew a tower.
InkTower is an idle tower defense sketched entirely with one blue pen in a school notebook. Every enemy, every explosion, every upgrade — hand-drawn doodles, redrawn live on every frame.
DRAW TO FIGHT
Sketch a wall with your finger to block the horde. Cross out a monster to hit it. Circle a spot to leave sticky ink. The tower shoots on its own — the page is where you help.
BUILD YOUR ARSENAL
Rockets, chain lightning, a circling saw blade, a harpoon, a flame ring, a spotlight, a death ray, a railgun — 8 weapons doodled around one stubborn tower, each with its own research branch.
A SKILL TREE, NOT A LIST
The lab is a tree with a live preview on every node. Overdrives, weapons bolted on from wave one, transformations that change how a weapon behaves. Research ticks in real time, even while the notebook is closed.
THE MARGINS FIGHT BACK
Blots, paper planes, a coffee stain that keeps growing, a UFO beaming down little blobs, a skull with a propeller that flies over your walls. Named page bosses: the Mother Blot, the Drummer Octopus, the Compass Spider, the Phoenix that gets back up once.
TURN THE PAGE
Survive deep enough and the notebook flips to a new page — tougher monsters, page events, and margin notes that tell the story of one very long school year.
MONTHLY LEADERBOARD
Every run counts. Compete at a desk of twenty in your league, climb the leagues, win gems and the teacher's red pen.
NO NONSENSE
Ads are optional and never forced. No pay-to-win: gems buy research time, never damage. Coins and ink are never for sale.
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