Feb 16–22, 2026 — 92 posts

Week of Feb 16–22, 2026 · idle & incremental games

A week of weird premises that worked. Murderhorn — short browser game about being a mountain hiked by your wife — 357▲. RuneClicker — solo dev built OSRS as an idle for themselves and shared it — 307▲, 151 comments. The perennial Cookie Clicker rediscovery post hit 541▲.

Spotlight launch. Horripilant — Vermis and Candy Box-inspired incremental — 102▲. The aesthetic-driven release of the week. Dwarf Eats Mountain demo (122▲) right beside it.

Also out. A bug-catching/parakeet-shop demo (89▲ — yes that sentence makes sense in context), a year-long tower defense (76▲), a Black Hole physics prototype (50▲), Paperwork (office-building incremental, 49▲).

Worth your time. Incremental Infinity — procedurally-generated infinite skill tree (145▲). Vibe Coding Simulator 2026 (196▲, a meta joke that landed). IGTAP — incremental + platformer — hit 140▲ on its demo.

Bonus debate. "Idle elements you have to click are self-defeating" (112▲) — clean argument worth reading.

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