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Military Conflict: Vietnam

Military Conflict: Vietnam

by Unknown

★ 91%
Price $7.49
Avg Players 40
Reviews 2,186
Released Dec 16, 2022
ActionArcadeCharacter CustomizationCold War
View on Steam ↗

What players are saying

▲ Recommended 11 hrs
This is my rifle. There are many like it but this one I can dial in with the accuracy slider in the custom game options.

The enemy outnumbers me 12 to 1 and are dumb as ♥♥♥♥. My flame thrower scorches them and they run burning and screaming in their made up language.

You want to storm my embassy? Just because I napalmed your bum ass rice field. Meet me at the elevator door. My trench gun has something to say to all you N64 level Ai bot ♥♥♥♥♥♥♥.

I get more achievements in 1 round then I have in real life.

Nixon should have waited to call it off until I showed up. We could have won this thing.


It's indie
It's a "little" janky
It's cheap
It's Vietnam
Tons of guns
Tons of options
Zip zero people playing. I am the player base. Nice to meet you.
Not really feeling the zombie mode.
Devs are still around and updates have been frequent according to Steam history.

I like it.
65 found helpful Steam ↗
▼ Not recommended 430 hrs
At first, I was very enthusiastic about this game, classic FPS formula shooter set in the Vietnam War? Sounded very bonkers. Early Access and hefty price tag? Well, I'm sure they've got reasons, but it'll improve right? RIGHT???

It's been practically 4 years since the game came out in Early Access. Did things improve? Yes, but not much. And there are plenty of reasons why:

The game is completely bogged down by it's indecisive and foolish lead developer. waki doesn't promote the game to wider audience, only makes obscure promises that change every time. He's completely detached from reality or wishes of the community.

EVERY developer I spoke to, both openly and in private, constantly expressed their dissatisfaction with lead dev's management and decision making. Forget EVERYTHING you know about game development with this crew. You want to implement something fun and engaging? NOPE. You want to give players a tiny bit more optimization or quality of life? NOPE. Things get implemented only if HE feels like it. Pretty much anyone who tried to convince waki to do anything about the game soon gave up hope if not quit entirely.

The recent decision of a very good QA tester to abandon working on this game was the final straw for me, hence why I'm writing this review.

There is no community management, there is no media promotion, any changes to the game require pinging lead dev 10000 times in discord, and nobody guarantees that your feedback won't be forgotten about.

Even making localization for this game is a nightmare. There is no dedicated localization team. Not only certain changes get pushed in the last second, causing all your effort to go down the drain, but also the fact that nobody who's localizing this game has access to the dev build, so every time a dev sends you new text strings, you're basically working in the blind.

Playtesting? "We have community for that!" Community is not made of rubber, there's so much limit a person can stretch out before they just explode, especially when you have to apply constant pressure to be heard.

Please, do not chase after waki or harrass him in any way. He doesn't want to improve the game, nor the interaction with the fellow developers and the community? Then so be it. You vote with your wallet after all.

Peace.
54 found helpful Steam ↗
▲ Recommended 0 hrs
Do you want an ugly truth?

All of the things you hate in modern FPS gaming, the battle passes, the micro-transactions, the Pay to win mechanics, it's all your fault.

Because you play them. You do. You need that progression system, you need the tiny dopamine release of unlocking a new item you'll never use. You need to spray paint your gun with anime designs to irk other people, you need a post-malone skin in your cowboy game, you need Nicki Minaj with an RPG. All of those things are your fault.

Where is my proof? Well, obviously it's in this game right here. This absolute Gem of a passion project. A slightly buggy, awesome little game packed with nuance and content, that no one plays.

We complain about all of the irksome elements of modern AAA games, but then we Eat. Them. Up. We dream of games with no bull, no silly progression systems, no battle passes, but then when they exist, such as they do here, we ignore them. We don't pay them a second of thought.

Military Conflict: Vietnam is an absolutely beautiful arcade FPS. The devs dump loads of toys into the game regularly and behave like a group of people who just adore playing their own game and want to add more stuff to it just so they can play with it. Dozens of firearms and gear items that no other game has every put in a game are here, faithfully recreated. The maps are fantastic, the asymmetrical teams are cool but not unbalanced, the gunplay is fast and vicious. It's a splendid game, and if you want to put your money where your mouth is on all the complaining about modern gaming, you should be on here too. The bots are fantastic, just playing this game in a bot server with a group of 2-4 friends is a blast.

People complain about dead games a sentence after they complain about AAA titles, and they will do this complaining while on a 150$ AAA game while they leave this 15 dollar game behind.

Don't just look at this game as a badass little vietnam game, don't just look at it as a chance to play with all kinds of cool toys no other game gives you. Look at this game as a big middle finger to the battlefields, the call of duty's, the delta forces, the Fortnites, the corporate monsters that are as much a Casino as a Video game. Don't spend 150 dollars on a half-ass game with 20 Dollar skins, spend 15 here and maybe you'll remember what fun felt like when you were a kid and not everything had to constantly be rewarding you or tricke-feeding you garbage for you to feel like it was worth your attention.

Let's stop rewarding evil, and start rewarding awesome, here and now, shall we?
52 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Ranked Servers

13 days ago
This update brings the beta of Ranked Mode, a points-based leaderboard tracking player performance across matches on official servers. It's similar to ranked systems in other games like CS2/chess ELO etc, where you gain more points for performing well against high-ranked opponents, but with a higher emphasis on individual performance vs team wins or losses. W/L plays a small factor the points calculations, but the main emphasis is on KDR and score (currently it's a 1/1/0.4 split between score/KDR/win-or-loss). This allows for bots to be included; bots on ranked servers are configured to have varying skill levels (1-9), and the lower skill bots typically have very low ranks -- hopefully this will make farming more difficult. We're still twiddling knobs calibrating the algorithm, so during beta you may see your points change quite drastically. In fact, it's been running in the background over the past couple of weeks, and if you've been playing in that time you might already have a rank. https://stats.militaryconflictvietnam.com/ has public leaderboards and a history of all your matches, so you can look there and see how your points have been changed by each match. You can also view this in the new in-game "Ranked" tab in the Personal menu, as well as at the end of matches. To participate in ranked matches, just play on servers with the "Ranked" check in the server browser. Please let us know what you think in our Discord as we continue to test! https://stats.militaryconflictvietnam.com/ {STEAM_CLAN_IMAGE}/43139059/33d6db28399b1e9e11d4009149c42e6fbf5ecbe4.png - Khe Sanh Depot (mcv_depot) ready for Military Conflict: Vietnam 1.0 - Fixed invalid grenade fuse time shown - Fixed VC long sleeve clipping - Changed zombie climb height to 150 - Made C96 upgradeable in zombie mode - DoV updated playermodels melee weapons panzershreck and bazooka - Fixed bug related to picking up dropped money bundles - Khe Sanh Depot ready for Military Conflict: Vietnam 1.0 - Improved models a...

Hanoi Hilton

46 days ago
{STEAM_CLAN_IMAGE}/43139059/6fc7c7d7dd1da620708b37cab5c692954fa5a300.png {STEAM_CLAN_IMAGE}/43139059/d2f73086c9bbcdc701fe28337be602fbc57956e9.png {STEAM_CLAN_IMAGE}/43139059/b7fc8e54da1c68cdd5657cc7b0c19af25e3aaf67.png - New zombie map "Hỏa Lò Prison" - Improved Workshop Manager behavior when joining server using custom maps - Fixed not being able to interact with your character in deployment menu (choosing your loadout in a game) - Fixed icons not showing in loadout menu - Introduced hint popup for charging melee mechanics - Introduced "weapon_bash_abort_reload" convar allowing to set behavior of bashing to interrupt reloading (original) or not (L4D-style) - Fixed flashing screen effect when aiming - Fixed bots using all weapons when "bot_knives_only" is set to 1 - bot_ratio_override renamed to bot_ratio. Added bot_humanteam_playercount for adjusting size of human team - Setting bot_quota_mode match is no longer needed if bot_ratio is set - Dedicated server workshop manager now automatically updates installed addons if any (in ugc_collection_cache.txt) - If playing the game locally, server workshop manager will remember data about local player's workshop items, so it can tell the client if current map is workshop map in case if someone connects via p2p - Removed ping polygons in embassy wall wooden frames - Fixed holes in model jeep with radio - Updated XM202 effects - Updated missile trail glow effect - Updated textures and models for the following: M/45, M1919A6, TUL-1, Mauser C96, Shanxi Type 17, Type 64 pistol, Type 67 pistol, M50 Madsen, RPK, StG 44 - Updated melee hit ranges, introduced MeleeRange and MeleeRangeAlt to weapon scripts - Fixed flamethrower receiving 1 fuel from ammoboxes in Zombie Mode - Fixed scoreboard not using zombie difficulty strings - Improved zombie behavior when stuck or far away - Improved navigation for flying zombies - Fixed invalid NPC highlighting in Zombie Mode - Increased health of elephant from 4750 to 5500 - Swapped explosive b...

Update Notes - 17th of March 2026

56 days ago
- Fixed loadout bug and error issues - Fixed workshop upload sometimes not syncinc, Info about mounted addons is now provided by Steam directly, added new steam api interfaces - Adjusted sneaking acceleration to be less jittery - Fixed movement speed issues while attacking - Disallow demolishing teammate-built props (only own props can be demolished) - Allow repairing teammate-built props - Replace "Refund Amount" with "Owner: " when looking at teammate-built props - Remove " Demolish and Refund" for teammate-built props - Color " Start Repairing Demolish and Refund" yellow (250, 255, 112) and set bold - Fixed various issues with crows getting stuck inside walls, added warning to console when crow is spawned inside solid - Fixed remaining zombie highlight state was not reset after wave is cleared - Fixed selection outlines persisting on props and dropped items (e.g. ammo boxes) - Fixed repair voice lines playing repeatedly (now only plays once on start) - Fixed zombie crows phasing through walls - Spawnableprops are only precached if loading into zombie mode

Posts come from Steam's official announcements feed.

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