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Command: Modern Operations

Command: Modern Operations

by Unknown

★ 85%
Price $31.99
Avg Players 64
Reviews 1,588
Released Nov 14, 2019
DifficultGrand StrategyIncrementalMilitary
View on Steam ↗

What players are saying

▼ Not recommended 0 hrs
If you already own CMANO, pass.
I love CMANO, yet can't recommend CMO, it's just a CMANO reskin.
The main selling point of CMO compared to CMANO was a better UI, yet the game definitely lacks polish, controls still feel janky, no options in main menu, 3D view behaving strangely with the focus ...

Selling this as a completely new game when its really just a CMANO reskin can't really be justified, there's only a handfull new features that could alltogether be sold as a 10 bucks DLC for CMANO ( without missions ), 3D View really is cool, but it requiring another whopping 60 bucks just doesn't seem right either.

So, should you buy CMO ?
If you don't own CMANO, then definitely, it's a great sim
If you do own CMANO, then no, you basically have 95% of CMO already.
363 found helpful Steam ↗
▲ Recommended 8 hrs
If you are the type to watch Desert Storm or Vietnam documentaries and think, "I can do better", well, here is your chance to prove it.
191 found helpful Steam ↗
▼ Not recommended 1 hrs
I've a couple of hundred hours on the original game. I stopped playing it because of the numerous design flaws, that were making me sad.
I've just had a quick peek and my initial impressions are mixed unfortunately.... And I mean that - I was looking forward to this release.
It is stable (so far anyway) and launched fine for me.
The UI is laggy and I have a good rig. Hopefully this will improve.
Whoever decided to put the beep in the audio every three seconds should be shot, it's annoying already.
The 3D view function will require you to purchase another third party application called TacView (available on Steam), I seriously kid you not.
The messaging system interrupts the main window (for instance if you're typing) in raw mode and I can't tell what's happening now, when in the new categorised view (i.e. what just happened). Still no way to jump to the event either, that I can see.
I'm not going to request a refund though I reckon I still could and probably should.
I'll have another peek or two anon and report back if I have any further comments.

Bottom line (IMO) is hold off on purchasing currently. :-(
147 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Companion to Tides of War: The Command v1.09 Update

41 days ago
Tides of War, the new DLC pack for Command, was released yesterday. Make sure you don’t miss its unique new features, such as persistent campaign progression. As is often the case, the DLC release was accompanied by a major CMO engine update—and in the fine tradition of past releases, this one too packs a wallop.Let’s take a quick look through the major additions & tweaks:Explicit GNSS jamming and jammer unitsThis is effectively the follow-on to the abstract GNSS jamming made possible through the “Side Enablers” feature introduced in v1.08. In addition to defining “access/no access” to specific GNSS networks (GPS, GLONASS, BeiDou, etc.) at the side- and area-level, you can now deploy distinct platforms with the ability to jam these critical systems.Just like radar and communication jammers, these platforms tend to be expensive and scarce, so careful positioning is required to maximize coverage and prioritize the assets you wish to protect (or the area you want to deny). As with other jammer types, their emissions can be detected, localized, and targeted.In addition, the way GNSS disruption affects terminal weapon accuracy has been improved. Instead of measuring the “time without a PNT fix” and using that to calculate INS drift, the simulation now tracks the last 50 PNT-fix attempts (successful and unsuccessful) and uses a simulated Kalman filter to derive the final internal drift. This provides a more realistic model of disruption—since, for example, a single PNT fix is not enough to fully “reset” navigation accuracy to nominal status.Salvo simultaneous weapon arrival“I wish my cruise missiles arrived at the target area in a nice, strung-out line so that the defences could swat them down one by one” — said no strike planner, ever.The navigation logic on weapons supporting TOT has been tweaked so that, within a salvo, all weapons will closely bunch up in order to arrive at the target simultaneously, overwhelming the defences. (Inter-salvo coordination remains the res...

Command: Modern Operations – Tides of War launches today

42 days ago
Today we are pleased to announce the release of Command: Modern Operations – Tides of War, a new campaign DLC available now.Set in the tense waters of the South China Sea, Tides of War places players in command of ASEAN forces as a regional crisis escalates toward open conflict. What begins as a multinational military exercise quickly deteriorates when Chinese maritime militia and coast guard vessels interfere with operations, creating the conditions for a broader confrontation across the theater.The campaign includes six tightly focused scenarios, each representing up to 24 hours of operations. Players will navigate a structured escalation ladder, moving from gray-zone incidents and non-kinetic encounters to submarine interdiction, precision strikes, and ultimately large-scale air and naval engagements.A key feature of Tides of War is its Continuous Loss System, where losses and damage persist between scenarios. Decisions made early in the campaign can have significant consequences later, making force preservation and operational planning critical.Rather than focusing on individual platforms, the campaign emphasizes escalation management, joint operations, and long-term force preservation, offering Command players an operational perspective on crisis escalation in one of the world’s most sensitive maritime regions.Tides of War is available now and requires the base game Command: Modern Operations to play.

Community Scenario Pack #51 Released

263 days ago
Following the release of the v1.08 update for Command, which includes the new v512 databases, Kushan has now also updated the famous Community Scenario Pack (CSP), Command community’s curated anthology of user-created scenarios. The new update refreshes 4 existing works and contains 13 new scenarios:Aegean Hunting Party, 1968: It came as a bit of a surprise that the main Soviet target was not West Germany, but Turkey. Following missile boat attacks that sank three NATO vessels in the Black Sea, the Soviets and their allies began a massive assault on Turkish air bases and air defenses. At the same time, Soviet and Syrian forces struck Turkish and British vessels in the northeastern corner of the Mediterranean. It is now the second day of the war. As Commander of NATO forces in the Eastern Mediterranean (COMEDEAST), you are responsible for naval operations in the waters surrounding Greece. At the moment, your main concerns are to clear these waters of Soviet forces and to get to safety any merchant vessels trying to reach Greek ports.Casamance 1 – Arrival, 1986: This is the first of a set of scenarios using the Casamance Conflict in West Africa as their background. The ongoing Casamance Conflict started in the 1970s. Members of certain ethnic groups living in the southern part of Senegal (the Casamance region) believe they are marginalized and oppressed and seek to create an independent state. Fifty years later, they have not achieved this goal, but they have also not given up.Casamance 2 – Reconnaissance, 1986: This is the second of a set of scenarios using the Casamance Conflict in West Africa as their background.Chafarinas, 2029: The year 2028 was marked by a serious deterioration of relations between Spain and Morocco. Morocco has escalated the conflict in the gray zone regarding the Spanish cities of Ceuta and Melilla using the usual hybrid tools: migratory pressure, economic isolation, media and social media campaigns. Spain has closed air and naval traffic in t...

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