Kittens Game is a foundational incremental game where you guide a kitten civilization through resource gathering, technology research, and prestige resets across multiple playthroughs. The core loop combines idle accumulation with strategic unlocks—managing farms, libraries, and workshops while deciding when to reset for permanent bonuses. It rewards long-term engagement and optimization, appealing to players who enjoy watching exponential progress unfold across dozens of hours.
About this game
Kittens Game is game where you manage a village of kittens as they acquire resources and unlock new technologies. Build the ultimate civilization and bring them to the space!
What players are saying
▲ Recommended0 hrs
What to say about this game… I owed it. I had thousands of hours in it before I even bought it on Steam. When it finally came out here, buying it felt less like a purchase and more like paying a debt. I had like 5 minutes logged when I hit “recommend,” and honestly that says everything.
It’s truly the Dark Souls of idle games. And I don’t say that lightly — I’ve played basically every idle/incremental game on Steam that has achievements. That’s a lot.
I’m currently at 23k in-game years. This is run 74. It’s been quietly keeping me company while I’m at work for years.
There’s something weirdly comforting about it. I don’t have ADD or anything, but I need something quietly stimulating in the background — and watching those numbers climb, optimizing production, planning the next reset… it just scratches that part of the brain perfectly.
At some point you realize you’re basically studying spreadsheets and reading the wiki like it’s a sacred text.
It’s deep. It’s punishing. It doesn’t hold your hand. And somehow it keeps pulling you back.
I figured this would be an updated implementation or have some new features. It's basically an application wrapper around the web version, to the extent that you can even use the web version's cloud saving functionality, and it still has references to background tab optimisation for browsers in the settings. Since there isn't yet a way to mod the Steam version, it currently seems like a downgrade from the web version, which as of this review is still free (I have been informed by the developer that mods do work with this version so that's a good sign. The rest of my points stand at this time).
On the plus side, I do love the game and always have, and don't mind paying a few quid to support the devs. But I think if you're going to buy, you should go in knowing you're not getting much for your money at the moment compared to what's already available for free.
I'll keep my mind open, and update my review as EA continues, since we all know how that can work out.
* Fixed a very old localization issues that caused ru, zh and zht locales to incorrectly display certain translations (you know which one, hope it is finally fixed) * Removed test achievement and adjust win condition for Ivory Tower. Game engine updated to version 1.5.0.2 (24 Apr 2026) Full changelog: Major: Stasis Pod Changes by Brent and Ziggurat Frescoes (Brent) Unicorn Tears Challenge Reward Balancing (Brent) Alicornmancy (Brent) Pact of Arcane (Ziggurat) Pact of Chronicler (Ziggurat) Minor: New Basge (Brent) Various translation fixes and bug fixes Display current effect of Shark Merchants Display Shark Merchants bonus in the Trade tab (if researched) Allow astro events to happen with 0 Libraries if Astronomy is researched
* Workshop support Added a way to upload, update and subscribe to community mods. Please see workshop for a mod example. * Fixed a bug with ctrl+plus hotkey not working correctly on certain systems * Minor translation fixes
Posts come from Steam's official announcements feed.