Kittens Game is a foundational incremental game where you guide a kitten civilization through resource gathering, technology research, and prestige resets across multiple playthroughs. The core loop combines idle accumulation with strategic unlocks—managing farms, libraries, and workshops while deciding when to reset for permanent bonuses. It rewards long-term engagement and optimization, appealing to players who enjoy watching exponential progress unfold across dozens of hours.
About this game
Kittens Game is game where you manage a village of kittens as they acquire resources and unlock new technologies. Build the ultimate civilization and bring them to the space!
What players are saying
▲ Recommended0 hrs
What to say about this game… I owed it. I had thousands of hours in it before I even bought it on Steam. When it finally came out here, buying it felt less like a purchase and more like paying a debt. I had like 5 minutes logged when I hit “recommend,” and honestly that says everything.
It’s truly the Dark Souls of idle games. And I don’t say that lightly — I’ve played basically every idle/incremental game on Steam that has achievements. That’s a lot.
I’m currently at 23k in-game years. This is run 74. It’s been quietly keeping me company while I’m at work for years.
There’s something weirdly comforting about it. I don’t have ADD or anything, but I need something quietly stimulating in the background — and watching those numbers climb, optimizing production, planning the next reset… it just scratches that part of the brain perfectly.
At some point you realize you’re basically studying spreadsheets and reading the wiki like it’s a sacred text.
It’s deep. It’s punishing. It doesn’t hold your hand. And somehow it keeps pulling you back.
I figured this would be an updated implementation or have some new features. It's basically an application wrapper around the web version, to the extent that you can even use the web version's cloud saving functionality, and it still has references to background tab optimisation for browsers in the settings. Since there isn't yet a way to mod the Steam version, it currently seems like a downgrade from the web version, which as of this review is still free (I have been informed by the developer that mods do work with this version so that's a good sign. The rest of my points stand at this time).
On the plus side, I do love the game and always have, and don't mind paying a few quid to support the devs. But I think if you're going to buy, you should go in knowing you're not getting much for your money at the moment compared to what's already available for free.
I'll keep my mind open, and update my review as EA continues, since we all know how that can work out.
Core client changes: Fixed compatibility issues with latest web version Improved initial game loading speed. Improved debug logging and added a safe mode (--kg-safe-mode) on systems with Chromium hardware rendering issues. Game changes: New resources: plastic, microchip New upgrades: * Petri Dish * Prospecting (trillian) * Freightful Exchange, Transport Superposition (Ziggurat) New metaphysics: * Ambassadors, Treaties (Brent) * Unlocks new Ambassador kitten job and allows queueing of embassies Minor: Adjusted compendium science/manuscript price by 10% Bio Lab will now require plastic for construction Data Centers require microchips Added Hebrew language to the list of available localizations "hodl mode" Better Safe Than Sorry is now an achievement with a starred variant (trillian) Buffed Technocracy policy (Brent) Buffed Shark Relations: Botanists (Ziggurat) Buffed Shark Relations: Scribes (Brent) Shattering time crystals will trigger queue before workshop automation (Brent) Various improvements to how loadouts assign kittens (SilenceFactor) Biome overhaul (fixed biomes not being avalable past default two, added combat exp and stats for leaders, removed obsolete buildings) N.B: biomes are only available on Web Beta currently
* Better Time panel breakdown * Better quick trade pins * Adaptive default theme * Logout option * Added on-screen keyboard support and fixed gamepad controls on Steam Deck * Various small fixes for themes, badges and achievements
Posts come from Steam's official announcements feed.