▲ Recommended
1 hrs
Good game, smart design. tests the player's speed.
There are times when on the screen there are many objects, challenging.
Possibly it would be a fun game in VR.
On mobile it would be faster and more practical to click on objects on the screen.
Enjoy.
▼ Not recommended
4 hrs
"Protect Your Fool" is a laughably bad, weird tech demo... basically a click-shooter where you pick a weapon then kill an enemy while a "fool" walks along and you protect him from threats... hey, that could even work as a game if there was a remotely competent technical delivery backing it up. The technical delivery here was, from what I can tell, done with a chimpanzee and an Apple ][ in the space of half an hour.
What do you do in the game? Click on enemies, uninstall quickly.
So this looks like an old 1990's Adobe Flash game that you might play in a web browser, and the problem there is obviously Steam wasn't intended to try compete with Chrome and Firefox. If it can be done in a web browser, it's not even close to a cutting edge PC gaming experience. That's a problem.
The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers.
The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise.
This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now.
Now on to pricing and value for gamers.
There's no initial download price, but the developer was charging $2 USD for this.
Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded.
In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away.
Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it?
I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.