▼ Not recommended
6 hrs
This game is RNG heavy beyond all reasonable belief. I have tanks firing at stationary targets for multiple turns in open terrain with neither moving and proceed to miss EVERY. SINGLE. SHOT. Without fail, it was incredible to watch. I have had machine guns, mortars, anti tank guns, and tanks themselves have a 4% chance of weapons malfunction and then proceed to malfunction in the DOZENS.
There was a Soviet Scenario where I was tasked with taking a railway station I had 6 light tanks at my disposal with 4 of them being unable to fire their primary cannon due to malfunction and the remaining two which did have functional cannons could not hit a single target for the life of them even when point black to the enemy. Then as this was happening enemy light auto cannons 20mm AA guns would then have a 50% chance of being able to reload and keep firing in the same turn proceeded to have 8 successful rolls killing 3 of my tanks in a single turn. Absolutely incredible.
I have no problem with games being difficult by nature, but what I do have a problem with is games artificially inflating difficult through no fault of your own. Bad tactics and you lose? Thats fine. A flanking attack didn't work out due to poor positioning? Thats fine. Having a tank be point blank to a target out in the open and then have it miss for up to 4+ turns in a row? Thats ♥♥♥♥♥♥♥. This is not a difficult game because its hard to learn or even master, this is a difficult game because RNG can and will ♥♥♥♥ you at every turn for any reason or no reason at all regardless of your failures or successes as a tactician.
There was a Soviet Scenario where I was tasked with taking a railway station I had 6 light tanks at my disposal with 4 of them being unable to fire their primary cannon due to malfunction and the remaining two which did have functional cannons could not hit a single target for the life of them even when point black to the enemy. Then as this was happening enemy light auto cannons 20mm AA guns would then have a 50% chance of being able to reload and keep firing in the same turn proceeded to have 8 successful rolls killing 3 of my tanks in a single turn. Absolutely incredible.
I have no problem with games being difficult by nature, but what I do have a problem with is games artificially inflating difficult through no fault of your own. Bad tactics and you lose? Thats fine. A flanking attack didn't work out due to poor positioning? Thats fine. Having a tank be point blank to a target out in the open and then have it miss for up to 4+ turns in a row? Thats ♥♥♥♥♥♥♥. This is not a difficult game because its hard to learn or even master, this is a difficult game because RNG can and will ♥♥♥♥ you at every turn for any reason or no reason at all regardless of your failures or successes as a tactician.
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