An interesting game with a well-planned system of crafting. You create raw materials, then use those raw materials to create products, which can either be sold or (in some cases) refined into still more advanced products. Nice. Unfortunately, the game is buggy and heavily involved in micro-transactions. Virtually everything in the game, including daily rewards, features requests for diamonds to either access the option or speed it up. Annoying, but not unusual for a free-to-play game. What eventually made me stop playing was the fact that the game is not very reliable about saving your progress. I quit after I spent all weekend working on an event to earn the event rewards, only to log in on Monday and find out that the game had not recorded any of it and I had wasted my entire weekend (and yes, I had manually saved prior to logging off). So thanks, but no thanks.
Crafting Idle Clicker
by Bling Bling Games GmbH
Media
About this game
Craft a complex production line, earn idle cash and become an industrial tycoon!
What players are saying
Decent game, but heavily crave for players' money. Almost everything (even daily rewards) are locked by diamonds, which is paid only item in game. Want your reward? Pay for it. Want to pass something after transfer? Pay for it. The game is heavily paywall-locked. It is only a single player idle game, Why make it P2W?
The monetisation is way too aggressive for a non-competitive F2P game; it's always right in your face, begging you, pestering you, pleading with you for your money. The ingame currency (diamonds) is absurdly over-priced, because while I'm willing to throw a few bucks at a singleplayer F2P games, for like 10$ you get virtually nothing that is of any worth. At the same time the game is super stingy with free rewards. It's not a game with monetisation, it's a money milking scheme very poorly disguised as a game.
Reviews are by Steam users, hosted on Steam.