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CryptoClickers: Crypto Idle Game

CryptoClickers: Crypto Idle Game

by Unknown

★ 65%
Price Free
Avg Players 2
Reviews 208
Released Jun 19, 2021
CapitalismClickerEarly AccessExperimental
View on Steam ↗

What players are saying

▼ Not recommended 35 hrs
huge effin mess of a UI peppered with incomprehensible terms, vague descriptions and barely any clear formulas. if you like to figure the game out on your own - don't bother. to play it you HAVE to join the discord and ask for help. if you're unlucky, you'll get some snide condescending a-holes "enhancing" your already terrible experience so far.

underneath the game actually has decent bones for a good incremental. it's just hidden beneath heaps of useless tutorials and meaningless words. it also has that annoying steam bug where steam still thinks its running even after you exited.

overall, it's unplayable without following guides. so if you don't like simply following someone else's instructions, or hate using discord, don't even bother.
83 found helpful Steam ↗
▼ Not recommended 26 hrs
I really can't recommend this game at all. I tried it with an auto clicker, I've tried it with CE, I've tried to just leave it running, nothing makes it any fun. Maybe if I were hardcore into crypto mining I might have an interest, but for somebody who was just interested in another clicker game it is dull and annoying because I have no idea what any of the terms mean or what they do or how to move forward beyond the basic "fill the bar, click the box". Finally, it uses a bunch of system resources, to the point my laptop fans kicked up a notch when even graphically intensive games don't need to do that.
24 found helpful Steam ↗
▼ Not recommended 24 hrs
It's great for about a week. But it needs a bit of improvement to keep people interested. There seems to be a drastic jump in the amount of patience needed from the first few challenges, to the rest of them. I was able to complete most of the level 1-3 challenges in about 5-20 minutes each. Then it suddenly the level 4 challenges jump to a week or more. This made me lose interest quickly.

The levels need to be refined a bit to increase the time needed more smoothly. i.e. Challenge levels 1-3 should stay where they are at, or be increased only slightly more. Then 4-6 should be in between 12-48 hours. Then levels 7-8 at 2-5 days, and 9-10 at 5-10 days needed. That spread would keep people interested.

And yes I know it depends on which server upgrades you buy. But I've been trying several different server arrangements to no avail. I am not going to log into a clicker game every single day unless I see some progress.
15 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

CompactO has been released!

1778 days ago
Hey all! CompactO has been released on Steam, Android, and iOS! The full version is $2.99 and the demo version (1 hour of active gameplay) is free. Game Link: https://store.steampowered.com/app/1516490/CompactO__Idle_Game/ Enjoy!

CryptoClickers: Version 1.6

1790 days ago
This is pretty much just a major bug fix update, and probably the last update (more information below). Secret bitcoin code is: 111144333322 c: CryptoClickers v1.6 Added Playfab Cloud Saving Auto Hardfork now tells you why it doesn't work (during Halvening Tutorial) Drones are now hidden in compact mode if you haven't unlocked them. Minor UI Bugs Minor Typos (and weis and satoshis) GPU Speed Tokens overflowing Node Bugs Daily Reward giving more than it should on the 7th day Auto Speedrun settings were buggy A bunch of Micro Faucet bugs Minor achievement bugs Autobuyer Value 1.0 prevents Value 2.0 from being bought via buy max Minor Halvening bugs Minor Setting bugs Server tree can no longer be abused with import preset exploits (PC) seriously, some of y'all set the toggle settings keybind to left click... why?? It's ok. I fixed that c: Halvening tutorial no longer gets stuck! Daily Challenges Discord Button Leaderboard (sad) Removed the total SP display I am deeply sorry this update took way longer than it should. I feel like I should address some things. CryptoClickers Meta Prestige was in the making, but Idle Research and CompactO quickly replaced it as I enjoyed working on those more. CryptoClickers is old, it's been redone twice and the code is still very bad and it's very stressful to play with. Thus, development because more of a stress and toll on my mental health, rather than an enjoyable hobby, unlike Idle Research. My plan was to publish CompactO, update CryptoClickers, and then publish Idle Research. However, I am not going to be updating CryptoClickers in between anymore, which is why I am releasing this bug patch now. I have hidden all meta prestige content as it was not finished, not even close. I hope you all understand. Thank you to everyone who supported me along the way and supported the development of this game. I am deeply sorry for disappointing those who have been waiting for the Meta Prestige update. Will it ever be finished? I am sure at some...

CompactO Early Access Releases on August 1st!

1808 days ago
Hello! I have some great news. One of my other games: CompactO, will be released on Steam and WebGL on August 1st! The game will cost $2.99 and a demo version will most likely be included. The game will also be released on iOS and Android! It will be released one month earlier, July 1st. Can't wait for you guys to play, mark your calendars! Cheers, CryptoGrounds Games LLC

Posts come from Steam's official announcements feed.

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