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World Process

World Process

by Unknown

★ 40%
Price $6.99
Avg Players 0
Reviews 37
Released Sep 8, 2020
2DCard GameCasualClicker
View on Steam ↗

What players are saying

▲ Recommended 12 hrs
World Process, developed and published by Zetao, is a minimalist strategy-simulation game that places players in the role of an unseen force guiding humanity’s development over the course of a century. Rather than focusing on traditional nation management or tactical warfare, the game operates at a broad conceptual level. You influence countries through a system of cards representing ideas, technologies, and large-scale engineering initiatives. The result is an abstract, macro-scale simulation where your decisions shape the trajectory of global civilization from the early 21st century into the next hundred years.

The core mechanic revolves around playing different categories of cards onto individual nations. Idea cards influence cultural and ideological direction, technology cards unlock scientific advancements, and engineering cards initiate major projects such as infrastructure expansion or space exploration. Each card alters national attributes like development, resource availability, research potential, or stability. These shifts accumulate over time, creating cascading effects that can either strengthen global systems or push them toward instability. Because every nation reacts differently depending on its existing traits, strategic placement and timing matter more than brute expansion.

One of the game’s defining characteristics is its abstract nature. Rather than tracking detailed economic indicators or simulating political intricacies, World Process simplifies its systems into clear numerical values and visible cause-and-effect chains. This makes it accessible to players who may feel overwhelmed by grand strategy titles. At the same time, the abstraction can limit immersion for those seeking deep geopolitical realism. The experience feels more like managing thematic levers of global progress than overseeing real-world governments.

A full session typically spans 100 in-game years, after which the world reaches one of several possible outcomes. Depending on how effectively you balance technological growth, environmental stability, and societal cohesion, humanity may flourish, stagnate, or collapse entirely. Multiple endings and achievements encourage experimentation with alternative strategies. Because card availability includes an element of randomness, no two runs unfold identically. This unpredictability introduces both replayability and occasional frustration, as some outcomes hinge on the sequence of cards drawn rather than purely on deliberate planning.

Visually, World Process adopts a clean and functional 2D presentation. The world map and user interface emphasize clarity, with straightforward icons and readable statistics. The minimalist style aligns with the game’s conceptual focus, though it does not provide much visual spectacle. Sound design is subtle and unobtrusive, reinforcing the contemplative tone. There are no cinematic cutscenes or elaborate animations; the emphasis remains squarely on decision-making and long-term planning.

Pacing is steady and unhurried. The game allows for relatively short sessions, making it easy to complete a century-long simulation within an hour. This structure supports casual play while still providing a complete narrative arc for each run. However, the simplicity of the systems means that experienced players may quickly identify optimal strategies, reducing long-term challenge. The balance between accessibility and depth defines much of the experience—inviting for newcomers but potentially limited for those seeking intricate mechanics.

Ultimately, World Process stands as an experimental indie strategy game that prioritizes thematic exploration over complexity. It offers a streamlined approach to global simulation, focusing on broad societal trends rather than granular management. While it may not satisfy players craving deep political systems or detailed economic modeling, it succeeds as a conceptual sandbox for exploring how ideas and technological choices influence humanity’s future. For those interested in light strategic experimentation and reflective world-building, it provides a concise and approachable experience that encourages thoughtful decision-making across a century of change.

Rating: 5/10
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update2020.10.119

2112 days ago
1.初始版图变化 将移除合并一些面积小,密度过大的地区,方便识别和点击 游戏不再采用基于真实的地缘政治版图,而是基于游戏性需要的区块设计,按地理,经济,文化等因素划分(类似《瘟疫公司》里的那种设计) 版图仍然是会因为玩家操作动态变化的,但不会出现难以识别与点击的小区域了 2.存档格式修改 地区数据改用二进制存储,读写效率更高 注意:由于存档格式,初始版图与地区数据的修改,旧的存档已不可用,如有不想开新档的玩家务必在玩完旧档后再进行更新! 3.增加了地图图标缩放可选项, 自动减速可选项 地图上的项目与事件图标可以不再跟随镜头缩放; 当UFO,陨石等灾难事件出现时游戏自动减到一倍数,结束后会自动恢复 4.简化操作 a.多选卡片使用 现在能选择多张卡片一起使用了,选择了的卡片图标会列在卡堆上方 b.双击卡片能快速使用 双击能快速使用选择了的卡片(包括多选),系统会自动选择最需要或最适合或随机的地区使用这张卡片 5.为避免与玩家操作冲突,开启AI模式(挂机模式)后,玩家不再可以使用卡牌 6.增加了新的卡牌类型——人物卡,以及相关的事件与消息 人物卡增加了游戏的策略,帮助玩家完成自己想要的世界,人物卡需要在游戏中收集相应的卡片点数,购买后才会出现 【激进的改革者】:可以激进化理念卡片 【保守的思想家】:可以消除激进化 【伟大领袖】:消除卡片负面效果,改善地区关系 【疯狂的领导】:卡片负面效果加倍,恶化地区关系 【天才研究员】:超前研究不会失败,研究科技更容易成功 【邪恶研究员】:触发利用科技或工程作恶的事件 【语言学家】:能与外星人沟通 【气候学家】:能提前召开气候会议 【天才工程师】:太空项目更容易成功 【实用型发明家】:将科技成果转化成经济收益 【没用的发明家】:娱乐 【死神】:随机移除地区的一个人物 人物卡的详细效果这里不做深入介绍了,游戏中自行体会 7.部分项目的基本成功概率降低,耗时加长 8.每次太空项目现在要在发射和完成时各进行一次判定,都完成才算最终成功,火箭发射阶段会有成功或失败的动画 9.增加了神州飞船作为宇宙帆船的前置工程,人工生物圈为神州飞船的前置工程 10.新的工程:【太空炮】,完成太空项目以及陨石出现时有几率能获得 对目标太小的小型陨石无效,拥核地区才能建设,有几率能把超级陨石击成碎小陨石,拥有的太空炮的地区合计军力等级越高几率越高效果也越好(合计10级有100%的概率成功) 11.智械危机出现后,会有人类与人造人之间的战争事件决定胜负,拥有机械军团的地区军力等级会因为失去机械军团暂时降一级, 若能胜利则会有事件恢复 12.完成【超级生化武器】后,病毒事件会有小概率出现仅次于“外星病毒”的“超级病毒” 13.智库报告现在能看到前5名 14.气候危机出现后的气候会议改为间隔两年出现,而不是每年出现,达成协议的概率会显示出来 15.经济衰退现在会消减生产力等级,经济衰退会影响周围地区,经济实力强大的地区出现经济衰退,全球可能会发生连锁效应的经济衰退 16.成为外星人大战或机器人大战的战场的地区属性也会衰减 17.部分文本与数值计算方法进行了修改

2020.9.15更新

2146 days ago
2020.9.15更新 修复一个关于国家联盟的bug 本地成就已和steam同步

World Process is now available!

2148 days ago
The world process went live yesterday, September 9! First of all, thank you all for your support! If you encounter any dissatisfaction, optimization suggestions, or major bugs in the game, you can join the World Process official QQ: 931625091 for feedback. Update: Fixed a number of bugs in National Alliances, Country Exits and other related issues.

Posts come from Steam's official announcements feed.

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