Project Crimson is a 2D action-arcade clicker where you navigate a single vertical line by using objects to control your movement through 75 progressively challenging levels. The game gradually layers its mechanics together, demanding precise timing and quick reflexes to advance, with responsive sound design reinforcing each successful maneuver. Players seeking skill-based obstacle courses with no ads or monetization will find a satisfying, reward-focused experience.
About this game
Project Crimson is a 2D action-arcade clicker where your movement is restricted to a straight line in front of you. Use objects to manipulate your movement and, with some luck and good timing, fly through 75 levels of fun and satisfying challenges. No advertisements, no microtransactions.
I'm half-way through the game, and its really fun to play! it gets challenging at some levels
Les recomiendo bastante jugar este juego, es muy divertido para jugar y pasar el rato, se pone desafiante en algunos niveles, y requiere de buena reacción/precisión.
This is a really fun reaction/timing game. The way the mechanics are introduced is simple enough at first, but as the levels continue and the mechanics are combined, it provides a really really nice challenge. Getting the timing right and finally finishing a level feels really rewarding!
I like the SFX choice a lot too, really makes it feel reactive.
Hey everyone! Hopeful everything's going well as hope itself seems to be creeping back into our lives. So, finally, the long awaited "Endless Mode" is coming to the game as part of what I like to call the "Final Mix" version of the game. ;) The update will be releasing on May 21, 2021 (fingers crossed), and will mark the final planned update for Project Crimson. In the update you can expect: Endless Mode - Keep going through procedurally generated obstacles until you die! See how far you can go! Leaderboards for Endless Mode. Achievements for Endless Mode. Custom skins for Endless Mode. Some small improvements that I probably forgot about! Easter Eggs? ;) By the way, alongside this update the game will also be coming to Mobile Devices. Definitely expect it on iOS (you can preorder it here!) and hopefully Android as well (which you can preorder here!). I wanna take a moment to thank all of the support from friends and (more surprisingly) strangers. I'll never forget how y'all came out to support the game, even in the smallest of ways. It's not much, but the game belongs to all of you. That's it for now, I'll see you guys back here on May 21! Thanks! - Destin (P.S. - Follow me on Twitter to keep up with all my adventures, both present and future ːp2cubeː )
Hey everyone! I've just released a small new update (version 1.1.4) for Project Crimson. This update mainly includes a bunch of polish that I had wished I did for a while now. It's amazing how much you see in hindsight. This update includes: New sounds for stomper objects. New sounds for timed wall objects. Borders around certain UI elements for a cleaner look. Background is now dimmed when a menu is pulled up so it doesn't blend with the background. Sounds for certain UI elements. Originally, I had planned to hold these changes back until the Endless Mode update, but I see more and more people discovering the game for the first time every day and I think these updates really help make a good first impression. As for Endless Mode, it's still coming! In fact, it's almost done. Most of my time spent on the game has been on things related to it (and therefore not in this update), and I look forward to sharing more soon. In the meanwhile, thanks for playing and I hope you enjoy these small tweaks! - Destin
Posts come from Steam's official announcements feed.