Project Crimson is a 2D action-arcade clicker where you navigate a single vertical line by using objects to control your movement through 75 progressively challenging levels. The game gradually layers its mechanics together, demanding precise timing and quick reflexes to advance, with responsive sound design reinforcing each successful maneuver. Players seeking skill-based obstacle courses with no ads or monetization will find a satisfying, reward-focused experience.
About this game
Project Crimson is a 2D action-arcade clicker where your movement is restricted to a straight line in front of you. Use objects to manipulate your movement and, with some luck and good timing, fly through 75 levels of fun and satisfying challenges. No advertisements, no microtransactions.
Players, last 71 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
I'm half-way through the game, and its really fun to play! it gets challenging at some levels
Les recomiendo bastante jugar este juego, es muy divertido para jugar y pasar el rato, se pone desafiante en algunos niveles, y requiere de buena reacción/precisión.
This is a really fun reaction/timing game. The way the mechanics are introduced is simple enough at first, but as the levels continue and the mechanics are combined, it provides a really really nice challenge. Getting the timing right and finally finishing a level feels really rewarding!
I like the SFX choice a lot too, really makes it feel reactive.
Yes, you're reading that right - over five years after the last Project Crimson update, the game has been updated with controller support (and leaderboard fixes).To be honest, the lack of controller support had always bothered me. It was that one thing I'd always wanted to get done, but you know how these things go. Life gets in the way and all that. I've had a Steam Deck for over four years now and always wanted to play Project Crimson on it. That time has finally come.Additionally, my original coding for the leaderboards was a mess (as I'm sure you've noticed if you dared to venture into that part of the game). That's fixed now! And it should be faster and snappier.Real talk, it was a surreal experience returning to this project after so long. I never thought I'd have to make another sprite for this game, and then I found myself drawing icons for controller tutorial-ization and reminiscing on the glory days. Even though I expect this to be the last update (for real this time), this game has done a lot for me and I hope this update ensures that it continues to have a long life.Thank you for your continued support :)
Hey everyone! Hopeful everything's going well as hope itself seems to be creeping back into our lives. So, finally, the long awaited "Endless Mode" is coming to the game as part of what I like to call the "Final Mix" version of the game. ;) The update will be releasing on May 21, 2021 (fingers crossed), and will mark the final planned update for Project Crimson. In the update you can expect: Endless Mode - Keep going through procedurally generated obstacles until you die! See how far you can go! Leaderboards for Endless Mode. Achievements for Endless Mode. Custom skins for Endless Mode. Some small improvements that I probably forgot about! Easter Eggs? ;) By the way, alongside this update the game will also be coming to Mobile Devices. Definitely expect it on iOS (you can preorder it here!) and hopefully Android as well (which you can preorder here!). I wanna take a moment to thank all of the support from friends and (more surprisingly) strangers. I'll never forget how y'all came out to support the game, even in the smallest of ways. It's not much, but the game belongs to all of you. That's it for now, I'll see you guys back here on May 21! Thanks! - Destin (P.S. - Follow me on Twitter to keep up with all my adventures, both present and future ːp2cubeː )