▲ Recommended
0 hrs
tezz is a very simple puzzler that has you rotating tetris shapes and drop them where they belong in order to recreate the shape shown in the top right corner. right click rotates, left click drops, mouse wheel zooms, but I never used it. no undo, but the 35 levels are short and easy, so it's not a dealbreaker. they're unlocked one by one and there's a level select screen.
no settings in the main menu, but separate volume sliders and windowed mode are available while playing, except the window is not resizable, so it's useless. I'd prefer if the level reset button was always on-screen, opening the menu every time is one click too many, but the level resets automatically once every piece has been used, and level numbers are shown in the corner, which is always nice.
I assume the exclusion of camera rotation was on purpose, to make things trickier, as the puzzle doesn't always face the same direction as the shape in the corner. and only during the first few levels are mobile and immobile pieces separated there, after that you have to figure out what's where. there can be extra pieces to shoot off into the distance and the final few levels have transparent blocks. they're always there, so timing isn't involved, but they slowly fade in and out, so you might have to wait a bit just to make sure everything's lined up properly.
functional graphics and audio, nothing special overall, but it works, it's kinda relaxing, it's cheap, and only takes a bit more than half an hour.
no settings in the main menu, but separate volume sliders and windowed mode are available while playing, except the window is not resizable, so it's useless. I'd prefer if the level reset button was always on-screen, opening the menu every time is one click too many, but the level resets automatically once every piece has been used, and level numbers are shown in the corner, which is always nice.
I assume the exclusion of camera rotation was on purpose, to make things trickier, as the puzzle doesn't always face the same direction as the shape in the corner. and only during the first few levels are mobile and immobile pieces separated there, after that you have to figure out what's where. there can be extra pieces to shoot off into the distance and the final few levels have transparent blocks. they're always there, so timing isn't involved, but they slowly fade in and out, so you might have to wait a bit just to make sure everything's lined up properly.
functional graphics and audio, nothing special overall, but it works, it's kinda relaxing, it's cheap, and only takes a bit more than half an hour.
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