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Incremental Epic Breakers

Incremental Epic Breakers

by Unknown

★ 52%
Price Free
Avg Players 6
Reviews 103
Released Mar 17, 2021
ActionClickerFree To PlayIdlerIndieRPGStrategy
View on Steam ↗

What players are saying

▼ Not recommended 0 hrs

Avoid this game like the plague. [list] [*]Has nothing to do with an idler as it requires constant attention and actions. [*]About as intuitive as a quantum mechanics textbook. [*]Cluttered and restrictive design. [/list] And last but not least, my antivirus blocked a malicious link while I was playing the game so it likely attempts to infect your computer with a virus while you play.

76 found helpful Steam ↗
▼ Not recommended 47 hrs

The developers did a great mistake on this game. They forgot, what made IEH so successful and took just the bad parts out of it and combined it with even worse extras. While they added premium currency in IEH, this game has just been build around the premium currency (epic coins). Im just playing it because i want the bonus for IEH and its even with the hefty bonus from IEH quite a hard thing to do. Hard because this game requires thousands of clicks.... attention on multiple places and many annoying and tedious tasks, which are mostly there to sell epic coins to automate these tasks. Playing this game for fun is like riding a dead horse to get forward. No matter, how much you try, dead is dead. Using epic coins is like pushing this dead horse forward. It helps for a short time but then it continues to do, what it already did.... Now to the content. This game is about breaking blocks and crafting "towers" like tetris blocks. Both is quite ♥♥♥♥♥♥. There is block breaking, mission and challenge. Block breaking means just breaking blocks. But the gold cap needs to be high enough to actually unlock these blocks first. This is, what limits your progress. For every stage of blocks you get a own upgrade series of (allways the same) 6 options. These need to be clicked at many of times to purchase. Currently im at stage 6 and its already annoying. Mission is to break blocks... just with time limit and some reward for ascension (like Rebirth). During first ascension its quite a bit. But later on it becomes meh... Challenge is, where you see the enemies on field. Biggest ♥♥♥♥ ever. These drop rarely (very rarely) chests. In such chests you can get traps. After you catch these, you can send em on expedition. There they get... chests. They get 3 chests per 30 minutes, when you gather ressources in challenge to pay for expeditions. In these chests you can get the equipment. This equipment is mighty but random luck. Upgrading is just ♥♥♥♥. You can fuse two identical equipment, but the strong random secondary effects of the equipment don't upgrade while the primary standard effect gets increased slowly and in identical steps (200 ->210->220). This means the equipment progress is rather limited. You can beak equipment to craft artifacts, which is similar to the dark ritual gems of IEH. Low progress and little effect. I should also mention, that you need to click several dozen chests for ressources for one little upgrade. These chests rarely drop from killed foes. You will see about one per 2-5 minutes.... at later stage of game and with a bit of luck. The only "weapons" for challenge are the ball and the cannons. The cannons have a size, which prevents the whole area to be shot at. The cannons do just aim forward. The foes go toward the base and this base has a very weak cannon with ultralow firerate and can be virtually one shot by anything even at later stages. The best way of defense is placing boosters and power blocks to strengthen and accellerate the ball while hoping, that it will hit something randomly. Combining with anything else did always worsen the result. You can trap monsters only in infinity type challenges. These have to be unlocked by playing them first. The monsters can upgrade 2 things. First upgrade kind is the level of the expedition team. For every stage there is one type of monster. This type makes up one expedition team. The team slime and the team bat are the two teams at the beginning. The second kind of upgrade is the base, which you need to defend during challenge. These upgrades work only in the stage, where the monsters came from. And one type of monsters can do only one type of upgrade. Red slimes and bats (And any other red monster i guess) can only upgrade stength. During any stage you can find 3 types of monsters and (allways the same) types of upgrades. A really bad part is, that you need for crafts for every stage the same crafts from previous stages to build. You build big cannons from small cannons. When you want to begin building for stage 5 you need to assign ressources to all 5 stages. Progress is of course quite low. And the coolest part here is, that all resources of prevous stages get consumed. If you just build stage 6 cannons and need some stage 5 cannons.... you need to build them because they have been consumed. Sounds like fun eh... to give it a topping you got just as much workers (spirit) as your level. Every worker can do one task. Crafting, upgrading and automation. Im at level 450 now. You need to click every worker assignment once. If you want to have free 450 workers you need to search their assigned tasks and click them out with 450 clicks. And you need 450 clicks more to assign them again, All of this has to be done continously and frequently, which makes this game to a clickfest. I hope you got your autoclicker ready. Long term playing won't work witout. Now for the finals lets continue with something most beginners maybe are wondering about. There are chests and keys. Yes, as most experienced players may expect, you will get more golden chests than keys very very soon. I got just 3 of the 10 possible expedition teams and i let them go for 4 hour expeditions (= less chests, but higher quality... but still less chests per day). But im down to 0 keys while i open chests while im actively doing challenge. But of course someone will say you can get keys during active gameplay. Thats, what im doing. Nitro and challenge while waiting for chests. And as i said, i used the last key while the chest flow did not even start. At the current state of my game i cannot buy keys, but the first golden chest without key sits in the invetory and there is no way to get rid of it. Ok, nowe i got 3 of these. Soon my inventory will be full of golden chests without keys and i cannot get any common chest anymore. Sounds like fun. Another thing is, that during challenge the amount of challenge chests (only There you can get the keys) seems to go down when you play more actively. I ran dozenz of runs of slime soldier challenge. During beginning i saw 1-3 chests per run, But soon it became 1-4 runs per chest. Now it is the same. I noticed it, because i needed one day just one more fragment for an upgrade and it took lots of runs for this last one. Now its the same. I want keys and chests get scarce. As soon as i leave the window idling in background and come back later, there are suddenly some extra drops of chests suggesting that inactivity may increase droprate as well. This game seems to ensure that the player does not get too fast, what he wants and that he stays active. I know similar drop filters from other games and i really hate these!!! Edit: 02.04.2021: Now i played this 116.4 hrs. More than 35 of them were active hours. Now, finally got the 10 IEB Bonus upgrades from the event. These are the 10, which i actually wanted. The others are not worth continuing this game here. Without my 18 upgrades i brought from IEH i would have needed much more hours to get this far. But whatever. It was already quite a painful and annoying way to get these 10 in this way. And now im done. Its over. Its finally over and i can live on forgetting this...... game.

35 found helpful Steam ↗
▲ Recommended 20 hrs

This game is not intuitive at all. It takes a lot of time to get used to it, and starting off fresh is very slow, since you don't know what you're supposed to do. However, I think it's unique enough to still recommend to the small niche it satifies. This is an idle game that works similar to Breakout. It's very different to other idle games which usually have RPG-like stats or currency as their main focus. Instead, you upgrade your ball's speed and density. It's very unfriendly to players mostly because it's so different. I've been playing for a good while and I still have no idea what I'm doing with some features. Most of the QoL features are tied to the premium currency. It's easy enough to acquire, but there's a bunch of trivial stuff (mostly items that cost 500, so they are cheap anyway, i guess) in there as well, including basic automation. Speaking of automation, I keep reading a bunch of comments saying that you have to pay constant attention in this game. For me, that was only the case when I started out, having no clue whatsoever, but it does require more attention than other idle games. There's a tab called "Routine" where you can allocate spirits to do work like unlocking blocks automatically and auto-boosting. This is the most basic you can go with semi-automation, and you later unlock auto-retry during gameplay as well, giving you almost full automation to go idle. That said, I still dislike the way many automation features are tied to the premium shop, like mission retries and tours (which would go through all the missions of this tier, I'd prefer if they were unlocked after fully completing this tier's missions). After playing this game for a while, I think I actually enjoy it. However, new players are likely to struggle in the beginning (at the very least until they unlock auto retry) like I did.

6 found helpful Steam ↗

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