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Farmer Against Potatoes Idle

Farmer Against Potatoes Idle

by Oni Gaming

Price Free
Avg Players 1,231
Released Sep 5, 2024
Action RPGAgricultureCasualClicker
Prestige loop Offline progress

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Farmer Against Potatoes Idle is a combat-focused idle game where you defend against potato waves by continuously upgrading your character's stats, equipment, and class talents. The core loop combines persistent progression with active decision-making around build optimization, designed to sustain long-term engagement through layered customization systems.

About this game

What players are saying

▲ Recommended 0 hrs
Well, I think the hours played speak for itself...
음, 게임 시간이 그 자체를 말해주는 것 같음..
98 found helpful Steam ↗
▲ Recommended 1792 hrs
After playing a few hours, I can say it is okay(if you don't mind leaderboard).


Unfortunately the game became P2W and there is no way to be high in leaderboard without paying MASSIVE amount of money
50 found helpful Steam ↗
▼ Not recommended 5548 hrs
5000+ hours.

It is one of the most pure idle games out there, with just the right bit of depth. Fantastic and responsive dev as well.

Edit 5/6/2023 Patch.

My review sadly has to be changed to NO:

A new patch went into effect today. Rewards for Patreon subscribers were downgraded without notice or even so much as a patch note. This is dishonest, and dishonest people shouldn't be rewarded for their dishonesty.

He also vastly expanded the In-App Purchases. Competing in this game now costs at least $500 after the update. I cannot see all the prices anymore as I had bought the max upgrades long ago. The number of necessary upgrades to max now is far more than double than prior to this patch.

Find a game that isn't going to nickel and dime you. Part of what made FAPI great is that the pricing was pretty straight forward. That's gone, and once that trust is gone it will never come back.
41 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Multiplayer Season 5 Just Started! Massive Rework It's Now Co-op!!!

5 days ago
MP CHANGES • Reworked to now being coop for all players • Boss rewards are now only affected by your damage • Introduced Community Rewards, based on the total damage of all players • Bosslevel now scales based on playerbase performance • Charges are replaced with an energy system • Leveling up restores 20% of max energy • Added traits to bosses • Added permanent buffs • Added energy potions • Removed consecutive hit upgrade • Changed crit chance upgrade to be random • Added crit-damage upgrade • Added piercing upgrades for boss traits • Exp is now awarded on hit instead with boss rewards • Added upgrade to increase energy restore on levelup • Tutorial updated and reset for everyone • Infotext updated • Enabled golden soul upgrades Change • Older phones/PC with 16GB RAM or less should have fewer issues caused by limited performance • Contagion can now perform up to 3 LevelUps per Tick if the dmg is high enough • Reduced the diminishing returns from PD/Fry Gem • Class Change in T1+ now results in Eternal instead of Easy Fixes • Fixed an issue where a World 2 Easy enemy went missing. The unit has been recovered and returned to active duty. • Fixed an issue where loading a subclass talent loadout did not auto-fill until fully completed • Fixed Protein Gem Milestone • Fixed an issue that caused Potato/Skull Take Away in T1+ to not be granted for free • Fixed an issue where the material conversion confirmation popup could fail to open in Korean. Misc • Subclass Auto Talent assignment is now also triggered when reaching A50 instead of only on the next level up • Fixed inconsistencies in various translations and other small typos • Space Candy/Potato Skin displays are now always rounded down to avoid confusion • RAM usage reduced by around ~20-25% • Reduced and better distributed resource usage during startup. • Fixed memory leaks 🎉 PS: if you have an issue with the multiplayer or the tutorial, try to update the game, we deployed a fix and now almost everything should work ...

Incremental Mass Re-Rewritten (IMR) - Ready to wishlist!

67 days ago
The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...

Multiplayer Rework Test

71 days ago
Greetings Farmers 🧑‍🌾 Just a quick update for you: we're planning to roll out a new patch either tomorrow or wednesday, depending on how final checks go. This update will already include the code block for the new Multiplayer system, giving everyone time to download and get ready. Then starting Thursday, we'll officially open access so everyone can jump in and begin using and testing Multiplayer together. This is a big milestone for the game, and we're really excited to see you all experience it. The full details surrounding the new feature will be shared in the upcoming patch notes, but we wanted to give you a quick preview of what to expect from the test: The Test Season will consist of 20 bosses, with a possibility of extending it to 25 depending on how things progress. Please note that this is a testing phase, so there will be no season rewards at the end of the Test Season. As always, thank you everyone for your continued support - more updates coming soon!

Posts come from Steam's official announcements feed.

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