Pick up your sword and fight off waves of Potatoes by upgrading your stats constantly, use Equipment, choose between different Classes, put your many Talents to good use, and so much more designed to keep you entertained for a long time.
What players are saying
▲ Recommended0 hrs
Well, I think the hours played speak for itself... 음, 게임 시간이 그 자체를 말해주는 것 같음..
It is one of the most pure idle games out there, with just the right bit of depth. Fantastic and responsive dev as well.
Edit 5/6/2023 Patch.
My review sadly has to be changed to NO:
A new patch went into effect today. Rewards for Patreon subscribers were downgraded without notice or even so much as a patch note. This is dishonest, and dishonest people shouldn't be rewarded for their dishonesty.
He also vastly expanded the In-App Purchases. Competing in this game now costs at least $500 after the update. I cannot see all the prices anymore as I had bought the max upgrades long ago. The number of necessary upgrades to max now is far more than double than prior to this patch.
Find a game that isn't going to nickel and dime you. Part of what made FAPI great is that the pricing was pretty straight forward. That's gone, and once that trust is gone it will never come back.
The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...
Greetings Farmers 🧑🌾 Just a quick update for you: we're planning to roll out a new patch either tomorrow or wednesday, depending on how final checks go. This update will already include the code block for the new Multiplayer system, giving everyone time to download and get ready. Then starting Thursday, we'll officially open access so everyone can jump in and begin using and testing Multiplayer together. This is a big milestone for the game, and we're really excited to see you all experience it. The full details surrounding the new feature will be shared in the upcoming patch notes, but we wanted to give you a quick preview of what to expect from the test: The Test Season will consist of 20 bosses, with a possibility of extending it to 25 depending on how things progress. Please note that this is a testing phase, so there will be no season rewards at the end of the Test Season. As always, thank you everyone for your continued support - more updates coming soon!
Balance Adjustments • Adjusted Gem scaling to provide stronger effects at lower amounts. • Added milestones to linear Gems. • Removed Potato and Skull Gem from Expedition Drop table. • Increased Reincarnation and Item Rating bonuses from Gems. • Increased the time required for Generators to reach full potential from 2 to 3 weeks. • Increased Generator bonuses. • Increased Subclass EXP Hard Cap from 2500 to 3500. • Reduced Subclass EXP scaling beyond level 2000. • Portals now grant more Seed Chunks at lower Floors. • Slightly increased Subclass exponential bonuses after first Transcendence. • Slightly increased MP Bonus scaling. Misc • Added an option to disable the Pet Max Promotion animation. • Event duration extended (ending February 25). • Disabled the Refund Printer code. • Reincarnation Shop Button got a bit moved • Free Subclass Talent points get now assigned as soon you meet the condition and get a new one Bug Fixes • Fixed an issue where Gem bonuses were displayed higher than their actual effective value. • Fixed an issue where the Jewel bonus was not applied correctly. • Fixed an issue where Event Pets were unable get find for promotions. • Fixed an issue where Auto Build for Town settings persists after Transcendence • Fixed an issue where Subclass Talents point could trigger an error before A50
Posts come from Steam's official announcements feed.