Farmer Against Potatoes Idle is a combat-focused idle game where you defend against potato waves by continuously upgrading your character's stats, equipment, and class talents. The core loop combines persistent progression with active decision-making around build optimization, designed to sustain long-term engagement through layered customization systems.
About this game
Pick up your sword and fight off waves of Potatoes by upgrading your stats constantly, use Equipment, choose between different Classes, put your many Talents to good use, and so much more designed to keep you entertained for a long time.
Players, last 30 days
Peak 1,228 · Low 1,047
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1792 hrs
After playing a few hours, I can say it is okay(if you don't mind leaderboard).
Unfortunately the game became P2W and there is no way to be high in leaderboard without paying MASSIVE amount of money
It is one of the most pure idle games out there, with just the right bit of depth. Fantastic and responsive dev as well.
Edit 5/6/2023 Patch.
My review sadly has to be changed to NO:
A new patch went into effect today. Rewards for Patreon subscribers were downgraded without notice or even so much as a patch note. This is dishonest, and dishonest people shouldn't be rewarded for their dishonesty.
He also vastly expanded the In-App Purchases. Competing in this game now costs at least $500 after the update. I cannot see all the prices anymore as I had bought the max upgrades long ago. The number of necessary upgrades to max now is far more than double than prior to this patch.
Find a game that isn't going to nickel and dime you. Part of what made FAPI great is that the pricing was pretty straight forward. That's gone, and once that trust is gone it will never come back.
Beta tester here, have really enjoyed this game a lot! There is a lot of feedback possibility if you go onto the discord and talk to the dev there / offer your opinion there :D
The progression is really smooth and you can literally choose anything that you want to play! Everything is viable and not that much slower than some optimal routes :) Other than that, the reincarnations and prestiges keep the game fresh for a while (3-6 months probably) and since more will be added later on it'll be a lot of fun that is still to come!
It has multiple different leaderboards giving people an opportunity to compete, but you can also play casually. I think this game is something for a lot of people, if they like idle games.
It may seem like I am very biased, but I literally can tell you anything bad about this game. Anything I disliked was either patched out via feedback by the community or the dev explained the reasoning behind the feature etc. so that I could understand it and due to that I do not have anything I really dislike anymore. If I had to pick the part of the game that I like the least, then it would be how easy it is to get to good decisions and such, but in comparison to that it's incomprehendibly harder to completely optimize things as almost every feature boosts other features too and they basically boost each other and the basic stats too through that and so on. Like I said, not much I dislike, just one or two features I like less, but those are very much personal preference.
• Added number formatting to various MP rewards. • Soulshop follows again the old rules for NG+. • Optimised Android Version, it should now run on most 4GB RAM Devices. • Fixed infinity display for Mining Pow/Exp. • Fixed Wings and Aura for Season Skins got not displayed. • Fixed Tier Display get not properly updated. • Added missing Italian translations across multiple features. • Fixed an issue where Gem Bonus stats could be reset incorrectly when switching loadouts.
MP CHANGES • Reworked to now being coop for all players • Boss rewards are now only affected by your damage • Introduced Community Rewards, based on the total damage of all players • Bosslevel now scales based on playerbase performance • Charges are replaced with an energy system • Leveling up restores 20% of max energy • Added traits to bosses • Added permanent buffs • Added energy potions • Removed consecutive hit upgrade • Changed crit chance upgrade to be random • Added crit-damage upgrade • Added piercing upgrades for boss traits • Exp is now awarded on hit instead with boss rewards • Added upgrade to increase energy restore on levelup • Tutorial updated and reset for everyone • Infotext updated • Enabled golden soul upgrades Change • Older phones/PC with 16GB RAM or less should have fewer issues caused by limited performance • Contagion can now perform up to 3 LevelUps per Tick if the dmg is high enough • Reduced the diminishing returns from PD/Fry Gem • Class Change in T1+ now results in Eternal instead of Easy Fixes • Fixed an issue where a World 2 Easy enemy went missing. The unit has been recovered and returned to active duty. • Fixed an issue where loading a subclass talent loadout did not auto-fill until fully completed • Fixed Protein Gem Milestone • Fixed an issue that caused Potato/Skull Take Away in T1+ to not be granted for free • Fixed an issue where the material conversion confirmation popup could fail to open in Korean. Misc • Subclass Auto Talent assignment is now also triggered when reaching A50 instead of only on the next level up • Fixed inconsistencies in various translations and other small typos • Space Candy/Potato Skin displays are now always rounded down to avoid confusion • RAM usage reduced by around ~20-25% • Reduced and better distributed resource usage during startup. • Fixed memory leaks 🎉 PS: if you have an issue with the multiplayer or the tutorial, try to update the game, we deployed a fix and now almost everything should work ...
The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...
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