Tezz: Portals is a spatial puzzle game where you fit blocks into three-dimensional spaces using portal mechanics. The sequel increases complexity over the original, though some level designs rely on camera positioning that can be unintuitive to parse. It's a brief experience best suited for players who enjoy deliberate block-fitting challenges and don't mind wrestling with spatial orientation.
About this game
Tezz: Portals is a block-fit puzzle with portals.
Players, last 62 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
- kinda like the first game with a little improvement in difficulty (maybe one level was a little challenging) - the game is really short. if you don't waste too much time on some levels like me because I was listening to music it would be less then my playtime. - there is this weird and unnecessary level design in some levels that you have to find out which way is the camera angle pointed compared to the thing the game is asking you to make and the easy solution to find out is to lose one time. (which makes this challenge easy and unnecessary)
It's a very cheap game, so give it a try if you want, but my problem is that it's very hard to see.
* All the colors are so similar, it takes a lot of my energy just to visualize the pieces. * You also don't have total freedom to reorient things -- the pieces are locked so they can only be rotated certain ways. * Combine this with my color-blindness, and....