Back to rankings
Sky Realm Idle

Sky Realm Idle

by 323Game · Published by Star Seeker Ltd

★ 75%
Price $6.99
Avg Players 27
Reviews 121
Released Feb 12, 2026
AdventureCasualIdlerImmersive Sim
Offline progress
View on Steam ↗

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Sky Realm Idle blends Xianxia cultivation with idle progression and light management. You customize a main character and recruit companions, then watch resources accumulate while managing your estate, forging artifacts, and brewing pills. Best suited for players who enjoy spreadsheet-style strategy games with minimal graphics and long-term character advancement.

About this game

What players are saying

▲ Recommended 5 hrs
It's a cultivation game where you create a main character, recruit party members and adventure. Your main character has a class and an element, both of which you can change to fit your playstyle better.

Overall, it's very polished with full tutorials. If you like cultivation AFK-games this one is for you.

Downside is the translation is off in a few places, for example to replace an item it has been translated into "update". But overall there are no huge translation issues and the game is pretty enjoyable.
11 found helpful Steam ↗
▲ Recommended 1 hrs
First of all, the game’s visuals are minimalistic, resembling charts or simple management games where you click around spreadsheets. This one follows a similar approach but adds an idle mechanic. Everything you need is located on the left side of the screen, with options such as Team, Estate, Alchemy, and several others. A tutorial appears the first time you click on an option, though most features are intuitive enough to understand without much guidance.

The first thing you do is summon heroes using jade, the game’s unique resource. Each summon costs 10 jade, and the results are completely random. Every character belongs to an element such as fire or water and comes with different passive and active perks, a class, skills, and base stats. However, these differences do not matter much at the beginning since all heroes start at level one.

After performing a few summons, you select three heroes to join your team, which already includes your main character. You then head to the Adventure tab and choose a zone to fight in. Each zone contains five stages, and you progress by defeating all enemies in the current stage before moving on to the next one.

Battles are fully automatic, so there is nothing you need to control manually. If your team wins, they proceed to the next wave. If they lose, they attempt the fight again after one minute. However, they will only retry the same wave within the current stage and will not advance to the next stage automatically. You must do that yourself. This design choice likely exists because most encounters feel like boss fights, with certain enemies having massive health pools that can take several minutes to defeat.

The battle screen is arguably the most exciting part of the game, featuring flashy special effects, large damage numbers, and dramatic character portraits that appear when a hero uses a special attack. The profiles for both enemies and heroes are well designed, but the locked high screen resolution makes the smaller numbers and text difficult to read.

Grinding through stages works well enough, as heroes gain levels and collect loot, mainly artifacts that can be equipped to boost team stats. If you need materials to construct buildings, you must assign tasks in the gathering menu. There are several types of materials, and each takes a considerable amount of time to collect.

Additional features become available once you construct the appropriate buildings. Although the selection is limited, each building can be constructed twice and upgraded further. The Bank generates money over time, while the Spirit Farm allows you to harvest resources passively.

Overall, this is a game best left running in the background. While it functions adequately as an idle experience, it looks very basic and lacks the strong visual appeal or deep upgrade systems that make similar games more engaging.
4 found helpful Steam ↗
▼ Not recommended 0 hrs
didnt click for me.
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

v0.12.8 Update Notes

23 days ago
v0.12.8 Update Notes Game Updates: 1. Added the new Instrument Spirit and Cold Spirit characters, along with their corresponding Instrument Spirit Re-forge and Cold Spirit Re-forge pages. 2. Added new challenges against the Instrument Spirit and Cold Spirit bosses, along with the corresponding challenge tickets, Three Souls materials, and exchange items. 3. Added affix search to the Inventory artifact page. Search now matches artifact name, type, affix name, affix description, and random affix text. 4. Added artifact sorting by affix value in the Inventory. This can be combined with affix filters/search to find the highest-value artifacts. 5. Fixed an issue where modded estate building upgrade time did not automatically fill the time between configured levels. 6. Fixed an issue where nested configuration in mod item data could be overwritten during deep merge. Editor Updates: 1. Reorganized trigger and trigger-condition target types, making the distinction between each target mode clearer. 2. Reorganized the EFFECT editor target type list, distinguishing normal targets, condition target pool targets, and trigger source targets. 3. Added the new triggers: On Damage Taken, On Stack Granted, On Counter Hit, and After Stack Damage. 4. Added the new EFFECT type: Consume Charge. 5. Added new conditions such as Target Is Enemy, Stack ID Match, Party Charge Total, Opponent Party Charge Total, Last Consumed Charge, and Trigger Damage Amount greater than a specified value. 6. Added effect scaling support based on stack counts within a specified scope. Effects can now scale from self, target, party, all allies, or all enemies. 7. Added new status subtypes and icon configuration, including Normal Attack True Strike, Suppress On-Attacked Effects, and Counter Damage Taken Up. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt

v0.12.7 Update Notes

38 days ago
Game Updates: 1. Added the new Bow Spirit and Gauntlet Spirit characters, along with their corresponding Bow Spirit Re-forge and Gauntlet Spirit Re-forge pages. 2. Added new challenges against the Bow Spirit and Gauntlet Spirit bosses. 3. Added Reflect mechanics for player characters against enemies. 4. Fixed an issue where exchange items in custom exchange categories were not properly separated from type-based categories. Editor Updates: 1. Added two new random ranges. The original generic random option has been removed, while backward compatibility is preserved. 2. Added mod support for weapon Blueprints. In the Item Editor, simply choose the Blueprint type and select its unique linked weapon; recipe materials are edited in the Weapon Editor. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt

v0.12.6 Update Notes

53 days ago
Game Updates: 1.Added the new "Demon-Sealing Tower" page, allowing faster farming of Spirit Stones and Tempering Elixirs through endless enemy challenges. 2.Added two new bosses: "Riftmount Demon Lord" and "Soulforge Yaoguai Sovereign." 3.Shield values are now capped at 2x Max HP. 4.Fixed an issue where Skill names on the Enemy Details page were not correctly color-coded by type. Editor Updates: 1.Added three new target selection options: "Allies Except Self," "First Living Ally," and "Last Living Ally." ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site