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Sky Realm Idle

Sky Realm Idle

by 323Game · Published by Star Seeker Ltd

★ 76%
Price $6.99
Avg Players 26
Reviews 127
Released Feb 12, 2026
AdventureCasualIdlerImmersive Sim
Offline progress
View on Steam ↗

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Sky Realm Idle blends Xianxia cultivation with idle progression and light management. You customize a main character and recruit companions, then watch resources accumulate while managing your estate, forging artifacts, and brewing pills. Best suited for players who enjoy spreadsheet-style strategy games with minimal graphics and long-term character advancement.

About this game

What players are saying

▲ Recommended 5 hrs
It's a cultivation game where you create a main character, recruit party members and adventure. Your main character has a class and an element, both of which you can change to fit your playstyle better.

Overall, it's very polished with full tutorials. If you like cultivation AFK-games this one is for you.

Downside is the translation is off in a few places, for example to replace an item it has been translated into "update". But overall there are no huge translation issues and the game is pretty enjoyable.
11 found helpful Steam ↗
▲ Recommended 1 hrs
First of all, the game’s visuals are minimalistic, resembling charts or simple management games where you click around spreadsheets. This one follows a similar approach but adds an idle mechanic. Everything you need is located on the left side of the screen, with options such as Team, Estate, Alchemy, and several others. A tutorial appears the first time you click on an option, though most features are intuitive enough to understand without much guidance.

The first thing you do is summon heroes using jade, the game’s unique resource. Each summon costs 10 jade, and the results are completely random. Every character belongs to an element such as fire or water and comes with different passive and active perks, a class, skills, and base stats. However, these differences do not matter much at the beginning since all heroes start at level one.

After performing a few summons, you select three heroes to join your team, which already includes your main character. You then head to the Adventure tab and choose a zone to fight in. Each zone contains five stages, and you progress by defeating all enemies in the current stage before moving on to the next one.

Battles are fully automatic, so there is nothing you need to control manually. If your team wins, they proceed to the next wave. If they lose, they attempt the fight again after one minute. However, they will only retry the same wave within the current stage and will not advance to the next stage automatically. You must do that yourself. This design choice likely exists because most encounters feel like boss fights, with certain enemies having massive health pools that can take several minutes to defeat.

The battle screen is arguably the most exciting part of the game, featuring flashy special effects, large damage numbers, and dramatic character portraits that appear when a hero uses a special attack. The profiles for both enemies and heroes are well designed, but the locked high screen resolution makes the smaller numbers and text difficult to read.

Grinding through stages works well enough, as heroes gain levels and collect loot, mainly artifacts that can be equipped to boost team stats. If you need materials to construct buildings, you must assign tasks in the gathering menu. There are several types of materials, and each takes a considerable amount of time to collect.

Additional features become available once you construct the appropriate buildings. Although the selection is limited, each building can be constructed twice and upgraded further. The Bank generates money over time, while the Spirit Farm allows you to harvest resources passively.

Overall, this is a game best left running in the background. While it functions adequately as an idle experience, it looks very basic and lacks the strong visual appeal or deep upgrade systems that make similar games more engaging.
4 found helpful Steam ↗
▼ Not recommended 0 hrs
didnt click for me.
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

v0.13.1 Supplemental Update Notes

27 days ago
Game Updates: 1. Optimized combat log performance. 2. Fixed affix localization for weapons reforged at the Tiangong. 3. Fixed an issue where additional C.A. activations did not correctly trigger "Aftershock." 4. Fixed an issue where "Aftershock" floating text was not properly abbreviated and related logs were missing. 5. Fixed an issue where some stacks could stop functioning during long battles. Editor Updates: 1. Fixed an issue where EFFECT filter conditions did not correctly pass filtered targets to the "Matching Condition Target" target modes.Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt

v0.13.1 Update Notes

30 days ago
Game Updates: 1. Swapping a non-active character's Decree/Edict, or upgrading an Artifact that isn't in the Grid, no longer pauses combat. 2. Optimized the performance of the Destined Artifacts bag page, which now also supports stacking. 3. Improved the efficiency of auto-evolving Destined Artifacts at the Tiangong. 4. Fixed a localization issue with Destined Artifact drops in the Loot Summary. 5. Added a tiered drop mechanic to the Demon-Sealing Tower: rewards now stack upward in tiers, granting an additional +50% for every 20 levels climbed.Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt

v0.13.0 Update Notes

31 days ago
Game Updates: 1. Added the new "Destined Artifacts" system: equip each character with a personal "Decree" and "Edict" — the Decree accumulates Spirit Qi when triggered, and the Edict unleashes its effect once Spirit Qi meets its cost. A character can only equip Destined Artifacts matching their own element and proficient weapon type. 2. Added the "Destined Artifacts" page, supporting viewing, equipping, unequipping, and filtering by kind, with search and locking available in the bag. 3. Added a Spirit Qi status bar to the combat screen, showing each character's Spirit Qi accumulation and Edict activations in real time. 4. Added several new Tiangong operations: Reforge Weapon (re-roll a random-affix weapon's values within ±20% of current, up to 5 times, able to exceed the cap), Reforge Destined (consume same-rarity Destined items to reforge a random one), and Evolve Destined (consume same-rarity Destined items to synthesize one of the next tier), with Auto Evolve supported. 5. Added the Fifth Heaven "Celestial Pavilion," divided into three areas: The Tailoring Hall, The Dyeing Hall, and the Hall of Myriad Machines. 6. Added "Celestial Pavilion" bosses: The Golden Shear and The Five-Color Warden, along with the final boss "Heart of Myriad Machines." 7. Added a new boss to the Demon-Sealing Tower: the "Dust-Grinder Artifice Demon." 8. Added two sets of "Unity"-series artifacts to the exchange — defeating "Heart of Myriad Machines" has a chance to drop materials for exchange; existing "Unity" artifacts have been adjusted and renamed. 9. Enhanced the Counter mechanic: counters now also trigger against enemies casting Skills, stacking independently with a character's own counter passives. 10. Adjusted the Skill effects and descriptions of several enemies, and fixed cooldown determination for certain Skills in specific cases. 11. Fixed issues with the battle-start trigger on reset, and corrected some localization text. 12. Added maximum stack count information to the stack...

Posts come from Steam's official announcements feed.

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