▲ Recommended
5 hrs
It's a cultivation game where you create a main character, recruit party members and adventure. Your main character has a class and an element, both of which you can change to fit your playstyle better.
Overall, it's very polished with full tutorials. If you like cultivation AFK-games this one is for you.
Downside is the translation is off in a few places, for example to replace an item it has been translated into "update". But overall there are no huge translation issues and the game is pretty enjoyable.
▲ Recommended
1 hrs
First of all, the game’s visuals are minimalistic, resembling charts or simple management games where you click around spreadsheets. This one follows a similar approach but adds an idle mechanic. Everything you need is located on the left side of the screen, with options such as Team, Estate, Alchemy, and several others. A tutorial appears the first time you click on an option, though most features are intuitive enough to understand without much guidance.
The first thing you do is summon heroes using jade, the game’s unique resource. Each summon costs 10 jade, and the results are completely random. Every character belongs to an element such as fire or water and comes with different passive and active perks, a class, skills, and base stats. However, these differences do not matter much at the beginning since all heroes start at level one.
After performing a few summons, you select three heroes to join your team, which already includes your main character. You then head to the Adventure tab and choose a zone to fight in. Each zone contains five stages, and you progress by defeating all enemies in the current stage before moving on to the next one.
Battles are fully automatic, so there is nothing you need to control manually. If your team wins, they proceed to the next wave. If they lose, they attempt the fight again after one minute. However, they will only retry the same wave within the current stage and will not advance to the next stage automatically. You must do that yourself. This design choice likely exists because most encounters feel like boss fights, with certain enemies having massive health pools that can take several minutes to defeat.
The battle screen is arguably the most exciting part of the game, featuring flashy special effects, large damage numbers, and dramatic character portraits that appear when a hero uses a special attack. The profiles for both enemies and heroes are well designed, but the locked high screen resolution makes the smaller numbers and text difficult to read.
Grinding through stages works well enough, as heroes gain levels and collect loot, mainly artifacts that can be equipped to boost team stats. If you need materials to construct buildings, you must assign tasks in the gathering menu. There are several types of materials, and each takes a considerable amount of time to collect.
Additional features become available once you construct the appropriate buildings. Although the selection is limited, each building can be constructed twice and upgraded further. The Bank generates money over time, while the Spirit Farm allows you to harvest resources passively.
Overall, this is a game best left running in the background. While it functions adequately as an idle experience, it looks very basic and lacks the strong visual appeal or deep upgrade systems that make similar games more engaging.