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Touhou Mystia's Izakaya

Touhou Mystia's Izakaya

by 二色幽紫蝶, Re零同人社

★ 98%
Price $4.19
Avg Players 568
Reviews 28,249
Released Oct 1, 2021
AnimeCasualClickerComedy
View on Steam ↗

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Mystia's Izakaya tasks you with running a small restaurant by managing ingredient collection, recipe learning, and customer service across day-night cycles. The pixel art charm and accessible gameplay loop—gathering supplies, cooking dishes, and upgrading your establishment—create an addictive rhythm that appeals to players seeking relaxing management gameplay without requiring Touhou fandom knowledge.

About this game

Players, last 71 days

Peak 800 · Low 239

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 33 hrs
A month ago, if you told me that I'd stop playing Baldur's Gate 3 for weeks because I got too absorbed in a $4 restaurant running fangame from a franchise I wasn't really into before, I would have thought you were joking. But this game rules. Charming, addicting, the perfect short burst structure for a Steam Deck, and you don't need to know a damn thing about Touhou to get into it. And it's a fantastic return on the low price.
189 found helpful Steam ↗
▲ Recommended 100 hrs
Don't really know much about the Touhou series other than a couple characters and some of the music, but I'd recommend this game even if you don't.

The basic premise seems to be a fantasy world where humans and different types of monsters live. Some humans and all monsters appear to have some sort of special ability they can use. The main character is a sparrow monster that runs a little food cart in the mountains with one of her friends. The game starts with them both opening a restaurant and a particularly angry ghost shows up, demands a bunch of food all at once, and then trashes the place after getting impatient. Time then goes back a few months to when you're just running your food cart in the mountains. You get roped into taking on several debts and start running your izakaya



The gameplay consists of day and night phases. During the day you can buy ingredients, forage for ingredients in each location, or talk to the inhabitants of the area. Some inhabitants will have quests for you to do for them, others are what are called "rare guests". These people have a friendship level and at each milestone will teach you a new recipe and a request to serve that recipe to them. Talking to them once a day increases friendship, but the best way to raise friendship is during the night phase when your restaurant is open. Maxing out friendship levels can get you some nice benefits, so it can be worth it to hang around an old area til you finish making friends with everyone before moving on to the next one. One of the first rare guests you meet will also upgrade your Izakaya so that you can have more guests and cooking space. Another shopkeeper you meet later on can upgrade your cooking equipment.

During the night phase, you choose workers to help you. You'll only really have one at the start, but you'll get more as you get further into the game. You can also choose to work alone, as helpers take a small cut of each night's pay as well. Each helper can be set to serve drinks, serve meals, or help cook. You can have up to three helping out and can put every single one on serve drinks if you really want to.

When you open your izakaya each night, you pick a menu for guests to choose from. You can put a set amount of meals and a set amount of drinks. Then you pick your cooking equipment for the night as well. The basic food cart can't hold every type, so you'll want to make sure your menu isn't too diverse at first. Once you've finished your setup, the izakaya opens and customers can start showing up. Each customer has a preference for type of food they like so they'll tend to order that food more often than others, but they'll always pick something from your set menu. They are pretty simple to deal with, you pick the menu item and drink they want and serve it to them before they run out of patience. The game is very generous on customer patience, and I've never seen it even reach halfway on the meter.

The more complex orders come from the rare guests that live in each region. Rare guests don't really know what food or drink they want, they just want something with a specific taste. They have a variety of flavors they like, but will only ever tell you one of them at a time. This is where you start to customize your cooking. Every single ingredient you have can be added to a menu item. The most basic food item rice ball just consists of seaweed(Where she gets the rice from, who knows). That leaves 4 slots of ingredients open for customization. Riceballs are vegetarian, cheap, and taste like homecooking. One of the characters, Reimu, loves these flavors, but if she requests something sweet for example, the plain riceball is going to be good for her, but it won't get the best rating since it doesn't have what she requested. So I can make a riceball, and with one of the four other ingredient slots I can add honey to make the riceball also taste sweet. Getting the best food rating on rare guests comes with a bonus. They will use their own special power to provide a buff for you for a time. For example the first few rare guests will give you random meat items, random fish items, or increase the likelihood of guests appearing for a time. Likewise, giving a rare guest a dish that they absolutely hate will have them use their power to punish you. Scaring away guests, restricting your cooking ability, or simply stealing ingredients from your pantry.

After a set time, the shop will close for the night and show you a tally of everything you've sold and the money you made for the day.

Now your character also can buff themselves while cooking too. For the first couple days you'll have fairly basic operations, but eventually your character will start to sing while cooking as well. This takes the form of a very small rythm minigame that provides notes on beat with the music of the area. These are very simple and are actually very generous. Sometimes you won't even see a note pop up. Each time you sing while cooking you can buff yourself. These can come in the form of unlimited patience for guests for a time. Guests finishing meals immediately. And the ability to throw food and drinks to a table without having to walk to them. If you have all three buffs, they combine into a super buff called hyper mode and reset the buff timer to full. In hyper mode, you no longer get the rythm minigame, and certain cooking utensils actually have special functions while you're in it.

Daily restaurant openings are actually fairly simple and relaxing compared to most other cooking games. However there is a story in the game that pushes you to certain challenges. There's a time limit to pay off your weekly debt until you get to the last part of the main story. Once you get to the end of the main story, it halts until you decide to take on the final challenge. And while I've mentioned the game is fairly simple and relaxing, this final challenge is an actual challenge and becomes quite hectic. You get minichallenges throughout the main story that give you an idea of what it will be like, but they aren't quite the same as the real thing. And while I enjoy the basic gameplay loop, I really like the challenge that came with this and the end of each of the DLCs.

The game's artstyle works well for it, nothing really seemed incongruent when I played and there definitely seems like some good care went into making the environments. The music, like the bits of touhou music I've heard before, is very good and gives each area its own unique feel to it. In particular the final challenge music while sounding somber and dire really fit well in its context in the game.

The story was easy to follow, even without knowing who these chars were, the game did well in explaining in the world and each characters place in it. It did well in selling the main story beat of a conflict that only a master chef could resolve.

Definitely recommend this game if it sounds at all interesting to you. Its fairly cheap. I got 100 hours total from the base game and the three DLCs that were out at the time of this review. There is a fourth one on the way that I will probably pick up when it gets translated. If you like the base game, each of the DLCs adds 2 new zones with 3 rare guests each and a challenge at the end similar to the end of the base game. Each of the challenges work well with altering what you know about how the game works. They all felt pretty fun with DLC3 in particular giving you a challenge for those that want more on the rythm minigame side of things, though it also adds a cool new cooking challenge too where you get to play as other characters that have their own set of buffs different from Mystia's.
78 found helpful Steam ↗
▲ Recommended 7 hrs
this game is exactly what happens if walter white didn't die of lung cancer
78 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Important Update: Version 4.4.0

199 days ago
Since the translation takes time, please wait. It will be updated to the local language later. {STEAM_CLAN_IMAGE}/40275129/b419e499dfc0f3cccf8d6da878afd465ec396696.png {STEAM_CLAN_IMAGE}/40275129/72685f17dcc316613aacfdce01b6067cc9203eeb.png New Content Touhou Blooming Soul collaboration New rare guest (Hata no Kokoro) and items related to the four emotions Touhou Fairy Knockout collaboration New outfit (Fairy Dress) and fairy-themed shop decor. Added the ability to create "menu presets". Story Improvements Improved the main story of DLC1: reduced wait time between story events and added a mission which guides you on how to progress the story. Improved the story when you fail the DLC1 boss fight. Added new dialogue when meeting Rinnosuke for the first time. Added a mission for DLC2 which guides you on how to open the shop in Former Hell. Improved the "Dubious Shrine" storyline in the shrine. Polished the "Please Get Back Our Stolen Natural Spring" storyline in the bamboo forest. Other Improvements Changed certain fonts. Added an indicator for new collaboration events at the terminal. Collection panel now supports the scroll wheel. Challenges that force you to load a save now have a reminder for you to save. There will now be a tooltip in the bottom left when shopping at Kourindou. Choices for some events will now show an exclamation mark above the character and beside the choice itself. Improved the position of the illustration for the "Gratitude of Flowers" outfit in the notebook. Bug Fixes Fixed an issue where Louise's spell card will still trigger despite the stack being 0. Fixed an issue where Alice, Yuuma and Utsuho's punishment spell card being triggered while Sanae's "no buffs" punishment spell card is active would result in destroyed stations immediately being restored due to the aforementioned "no buffs" effect but still have the sprite for the destroyed version. Fixed an issue where some scrolling texts would not display fully. Fixed an issue regarding spri...

Touhou Mystia's Izakaya Anime short version EX.01 The Seven Great Mysteries

397 days ago
Wishlist us on Steam! https://store.steampowered.com/app/2829050/ A new update for Mystia's Izakaya: The Animation! To celebrate the occasion, we've decided to release a small independent segment for everyone to enjoy! The Seven Great Mysteries of Mystia's Izakaya focuses on the nonsensical yet equally curious aspects of the original game. Mainly stuff that you notice that make absolutely zero sense or aren't explained at all. While it's usually not a good idea to shoehorn in too many memes, most of TMI's memes were created by us and our players, so there's no reason to not sprinkle some into the animation, right? --------------- Also, the last scene with Mystia being put on the spot is really interesting, I think, so as an easter egg, we included the frame-less version at the end. I hope you'll like this shot just as much as I do! ----------------- STAFF 第一原作:ZUN@上海Alice幻乐团 第二原作:东方夜雀食堂 - Touhou Mystia's Izakaya 企划:二色幽紫蝶/龍之咲 动画原案/出品人/故事编集:幽紫kk 剧情设定:EchoRS 人设:Mio 成片剪辑:散维 音乐:Hannari 音效:TronAudio 英文翻译:Real雷耀 韩文翻译:Ibisa/1502lsj/Paijes 日文翻译:口口酱/vivian198808 动画制作:二色幽紫蝶/白色方舟/Studio PAPER CRANES 企划前期 出品&制作统筹:二色幽紫蝶/白色方舟/龍之咲/IGNOX 系列构成/脚本:幽紫kk 制片人:ASUKI 负监督/执行制片:Tix 监督/分镜/人设:周启鹏/酱爆 演出:周启鹏/酱爆 总作画监督:酱爆 摄影监督:绪山真寻 中期制作 制片:姬海棠羽笠果/李龙创/陈冲 制作进行:姬海棠羽笠果 一原:迷识识/吴洋洋/蛋白/秦毅/何宜弘 二原:岁居千千/貓耳 动仕:赵凯/费芳/王华/马静 特别鸣谢:绘相studio/妖怪山动画studio 后期制作 404 STUDIO 摄影监督:绪山真寻 制作进行:玉藻幻狐 摄影:绪山真寻 /睦子米 声音出演 米斯蒂娅:VV (@vivian198808) 本居小铃:Siren (@诗凛_Official) 幽谷响子:小潮 (@光明喵喵奶)

4.2.1updated,Roguelike mode has been fully translated.

414 days ago
Patch 4.2.1 has been released: Important Updates Roguelike mode has been fully translated. Added an easter egg to Marisa regarding her old friend. Greatly reduced the difficulty of DLC2's Bizarre Cooking Competition when going through it for the first time. First-time playthroughs should be much easier now. (Rechallenges are untouched for players who want the difficulty.) Also improved some hints. Improvements Improved the UI display of the "Unable to use the same ingredient for the next X seconds" debuff. Some special characters in DLC2.5 will now dance differently to the beat. Added a new requirement to unlocking DLC2.5's chapters. Max additional time from DLC5's Creator's Box changed to 720 Reisen II's three trials will now show a popup before starting. Added a new filter option for dishes/drinks on the menu. Miko and Byakuren have been added into the album. Optimized text display, reducing overhead. Improved the hints for DLC5's "Eye of Minute Movement". In DLC5's survival mode, the requirement for Yuyuko's illusion from Incident Scramble: Inky Blossoms now caps out at 300. Added hints to the cooking UI. Bug Fixes Fixed some text display issues. Fixed the Scarlet Devil Mansion and Bamboo Forest of the Lost not giving recipes that match the player's level exactly. Fixed other filters being disabled when alphabetical sorting is enabled. Fixed an issue where immediately clicking on another location after using portal travel on the map would cause you to use up the time required to travel there. Fixed an issue in survival mode where refreshing trends with money allowed you to overdraft your account. Fixed an issue where the speed at which menus cyclable by the shoulder buttons (e.g. ingredient gathering) would be off if a should button is held down. Fixed some UI positions and text overflows. Improved the spawn location of Reimu's node in the "Truth Behind the Fruit of Desire" storyline. No more continuity errors due to skipping in the shrine. Looking at dialogue hi...

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