▼ Not recommended
22 hrs
Well, after 1 year of Early Access, what can I say about this game, well, after having already played the story and explored the map, I came to the conclusion that this game is very incomplete, with serious problems in many areas and tremendously lacking much more content in several sectors of the game.
To understand a little more, I can say that in addition to many bugs, if you start in the open world and then start completing the story in the middle, the game becomes completely full of bugs\problems, whether in the presentation of the correct ship, or the quest markers or others, many objectives (achievements) also do not work, and so on.
When I decided to support this game (Corsair Legacy) instead of Caribean Legend (as this has a good foundation of what this game should have\be), this is very far from what could be a magnificent game from the era of navigation\piracy... In short, this game lacks almost everything that might come to mind when you think of a game of this genre, such as:
- In terms of the map, it is very small and with few islands and places of interest.
- In terms of boats, which is exactly one of the big reasons why we love this game, I can say that it has only 6 different boats, yes only 6 different boats, and all of them small, of royal navy rating "unrated".
- Forts or fortresses that serve as defense\protection of the sea lanes of the villages\places of interest for controlling navigation and transporting resources do not exist, and content that could be added related to them does not exist either in the destruction\capture and obtaining of items\resources...
- Few points of interest on the current islands, whether for quests\discoveries or others.
- There is no recruitment of captains.
- Creating a fleet doesn't exist either... How could it, if we can't look for commanders for them either...
- Very few random events on land and sea.
- Charismatic characters such as governors, famous pirates, commanders, local people and so on practically do not exist.
- Very weak character customization with few skills and many missing in my opinion, that is, who wouldn't like to customize the character's skills.
- More varied types of climates are needed, as we are talking about a tropical type of climate... where are the storms\thunderstorms in the open sea, or effects on land?
- Very weak trading forms, and not even a functional and attractive UI about it exists.
- Escorting merchant ships or other types of escorts does not exist, because the related systems do not exist either, lol.
- Interfaces for the player to understand how alliances\diplomacy exist between nations at any given time do not exist, and lack of more nations too.
- In terms of player skills and perks, there are still some things missing for a game that is about navigation, such as Leadership, Sailing, accuracy, cannons, grappling, repairs, commerce, once again nothing has been implemented.
- The instances created at sea between the different boats practically do not exist and the representation is very identical and often claustrophobic in the movements of the players in the boats fighting.
- Customization shops, whether for the player or for the ships themselves, do not exist. Just imagine, in a piracy game there is no such thing as dressing your character like a real pirate or something else, or changing the color of the sails or the hull of the boat you can, or improving the cannons or something else there is nothing about it, or a set of clothes for the crew does not exist.
- Soundtrack for the different situations doesn't exist or sounds for the world itself are very weak too.
- Special ships or special fleets do not exist, because there are almost no playable boats either.
- Regarding treasures\maps and related items, everything is also very simple and weak, without immersion and surprise, without challenge...
- There is no character customization, and if the game has a sandbox, this should be a possibility.
- The combat animations are weak, and will require a lot of work, just to give you an idea, just watch the character's running animation and it will make you laugh.
- The general interface also needs to be improved, that is, it should be more intuitive, explicit and accessible in all sectors.
- Since we can't create a fleet, there are no fleet orders, such as attack/defense formations of ships, how could there be, if there is no possibility of forming a fleet or even of obtaining captains to command the other ships... lol
- The possibility of having business in the villages also does not exist…
- Performance in tropical forests\in combat and especially in villages could be better, but remains very weak.
- The story is confusing and still very unfinished.
- Naval combat is not intuitive and fun at all…
- The interface should be more vibrant and appealing too, with colorful icons, easy accessibility and direct access to the necessary actions.
- Oh.. and better than words is to add icons\images in all possible systems, such as in the shipyard, where are the pictures of the ships when the player is trying to buy one? or when there is a trade system where are the icons of spices or materials? among others...
- Add abandoned locations to create a base or even a pirate colony... like a house, a small village, a fort, or even an abandoned port...
... and much more missing or still very raw.
And as you can see, from their words, they intend to release one major patch each month... and after the 1 year of Early Access video (February 27th) we are almost again at almost 3 months without a single patch, be it large or occasionally small. Draw your own conclusions.
You must be wondering, so what is good about the game? Very little... Personally I think the graphics of the ships and sea are good and that's it... It is also worth mentioning that they are improving one system or another, also adding and improving here and there, but still very vague and not very substantial, but they are trying and that is already positive.
Finally, it's a shame that the game has a lot of difficulty adding many things as I mentioned here, and especially in the discussion of suggestions that I created, because this game has the graphics for it, but it doesn't have more than 30% of the content that it should have, compared to games like Caribbean Legend\Pirates of the Caribbean, which have the content, but not the graphics...
The goal here was for them to look at these games like Pirates of the Caribbean (2003) or Caribean Legend and add as much as possible and improve upon those same mechanics\systems to make this game even more amazing, but so far that hasn't happened and it's far from it and development is slow, very slow.
For a game of this kind to keep players engaged for longer, the systems have to be a little more complex, dynamic, fun, varied, unique, special... otherwise it will be difficult for the game to grow and gain more visibility.
I wish I could write more positively about this game, but what it presents at the moment is bad, and if one day they change it, add something, I will gladly change the review to positive, until then good luck.
If anyone is interested in reading some of my suggestions that I have already given to make the game more interesting, and add more ideas join here: https://steamcommunity.com/app/1594880/discussions/0/4764333224358515491/
▲ Recommended
3 hrs
Oh well. I very rarely write reviews. More precisely, almost never, but not this time. Because damn the comments and I decided that my point of view has the right to exist.
My conclusions:
- Why you should buy this game: because it is well made.
- Why you should write a positive review: because the game deserves a chance to reach the release.
- Why there are negative comments: because of too high expectations.
And now for each point in detail:
I am writing this post in English, although it is not my native language, because I understand who will benefit from it and who is a hater.
Let's go.
1) After playing for 3 hours, I did not see any significant bugs or crashes. Severe fps drop or other critical moments. The game works, works well and looks great. From the comments, I did not see any particular complaints about the quality of the game. For everything else - yes, but not for quality.
2) It is because of this point that I am writing this post - the players have become insolent. When a small indie studio makes its first product and shows it, it gets compared to Baldur's Gate 3. It's not fair to say the least. How many games did Larian play? What are the budgets and staff? How many top games in your memory came out small and then added content to the big game world? What were the first reviews in Cyberpunk? You don't even give a chance to see the game as it was intended, but just drown it, because it's "not Sea Dogs: City of Abandoned Ships". And before "Sea Dogs: City of Abandoned Ships" there were "Pirates of the Caribbean/Sea Dogs 2" and "Sea Dogs 1". Why am I - I want to see the game released as it should be. And you want everything here and at once. It doesn't happen like that.
3)
Overestimated expectations. Seriously. Having the experience of other games of the Corsair series, the player thinks that it will be at least better, more content, forgetting 2 simple words "early access". This is not a release. If you take the game in a vacuum, the main mechanics are already there and working. But we want everything now and in early access, and on the first day and without bugs. In my opinion, the trailer and screenshots are too cool, suggesting what the game "should be", not what it is "now".
Well, now they turn to the developers (do they read at all):
- I am waiting for patches and content. I really hope that I did not write the 2nd review in 5 years for nothing.
- You are wrong with the price. Either due to lack of education, or they believed in themselves too much. If the first - approx. If the second - go down to the ground.
- I am waiting for a communication in the form of a devblog or a post about what will happen next. Before that, you had a great dialogue, but now there is silence.