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Generation Nova

Generation Nova

by Unknown

Price N/A
Avg Players 0
Released To be announced
City BuilderColony SimIdlerManagement
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Latest updates

Reworks in code and balancing operations

160 days ago
Hi!For more information, join the community on Discord!https://discord.gg/SBauyn7pThe game has been progressing along slowly and smoothly. Been fixing a lot of issues with unoptimized and weird code. I've also been handling problems regarding performance. Previously the game might have started lagging on lower end computers.A lot of smaller things that contribute to the larger feel of the game have been done:A lot of system balancingTutorial has been made more approachable and easierDebris-collection system to fill the idle time in gameHope system has been balanced to remove soft-lock situations that resulted in player losing no matter whatIncreased the verbosity of UI and different pop ups such as birth and resource gainsInformation in encyclopedia and other parts of the game has been increasedBuildings can now be unlocked similarly as technology upgrades. This means the player has more to do and more to plan towardsAdded dozens of new world events to make the events more immersive instead of repeating the same onesHope to see you on Discord!

Untitled

1208 days ago
Been working on improving the progression system in the game. The construction on certain buildings will be locked out until the ship has enough passengers. Now the game prompts events regarding the newly unlocked buildings that encourage the player to build them as they are unlocked. This helps in keeping the ship running and passengers safe but also introduces the different buildings and systems in a more linear way. {STEAM_CLAN_IMAGE}/40480987/4fc5db90a3179051d25278cda584b2b7d7b50391.png Currently the development speed has been a bit slow due to real life things like studies for example, but it's moving on steadily forward.

Playtesting in progress

1604 days ago
Playtesting is in progress and todo-list is filling with mostly with smaller bugs and quality of life improvements! A lot of fixing and tweaking with the game speed and balance mostly to keep it relaxing enough to not quit playing altogether, but at the same time keeping it difficult and slow enough to feel the progression. {STEAM_CLAN_IMAGE}/40480987/59179b5d979a71dfe23a45b4d9e32f72108dbaa0.jpg

Posts come from Steam's official announcements feed.

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