Federation77 is a VR arena shooter set in a post-Soviet cyberpunk world where you face waves of increasingly difficult enemies in rhythmic combat. The game emphasizes melee and ranged violence with a mind-altering premise, though technical performance issues and limited control options have hampered its current playability on mainstream headsets.
About this game
Federation77 - a dynamic VR arena shooter filled with violence and brutality. Shoot, chop and dismember a marginalized society in VR. Post-Soviet cyberpunk and reactive rhythmic gameplay.
What players are saying
▼ Not recommended0 hrs
I really hate to do this to a smaller dev, but the state this game currently in is pretty much unplayable for me. There is the bones of a cool game in here, however I have to speak my peace so anyone on the fence at least was warned.
I played this on a Meta Quest 2 via quest wired link
Cons: - game doesn't run well. There is a pixel density setting that you can boost to make it look ok, but cause weird studdering and overall performance issues . Combined with some strange effects and animations really leave it just feeling broken a lot of the time.
- picking up weapons is a total crapshoot. The aim of the game is to basically one-and-done as many weapons as you can get, which would be a fun way of keeping you on your toes and providing a little strategy, but more than half the time I would try to grab a weapon only for nothing to happen. This leads to you getting killed a lot, and just ups the feeling of jank right through the roof.
Same thing with throwing weapons as well. The game ( smartly) put in a system that if you hold down a trigger, will hurl whatever you have in your hand at an enemy. Just like picking up weapons, this works a quarter of the time and more often than not leave you standing there getting smacked.
- Enemies don't make noise???? This was a weird one and maybe is some kind of glitch thatll be patched or whatever. but while I hear enemy voice lines -they make no sound outside of that. This really sucks because you could be dealing with one dude in front of you meanwhile having 2 way bigger threats silently coming from behind. Plus they do this thing where their movement speed is increased while engaging you, and then once they do move into a slower combat speed. This just means you're constantly getting blindsided unless you stick to corners, or never stop turning around.
I absolutely do think this game could be patched or fixed into something awesome, but right now I didn't find it worth playing.
In Federation77, you play as a robot who enjoys... um... altering his mind state and having brutal, possibly imaginary, fights of which he keeps score. And the fights, man... they're addictive. You know what I mean?
But seriously, I've had fun with this one. It's an arena shooter against enemies that keep spawning in increasing difficulty. The visuals remind me of Borderlands, and even though there's a lot of violence, the cartoonish style makes it look less serious. I enjoyed the cyberpunk aesthetic, especially in the graveyard setting. The trickiest part was picking up the right weapons off the ground quickly enough. If you like the idea of playing a cyberpunk comic book hero (or villain) and killing a lot of things, you won't go wrong with this game.
We continue to fulfill your wishes and some of the problems you identified have been fixed in today's fresh game update. It includes: Fixed the problem of premature ending of waves in Arcade mode, as well as premature ending of the stream of enemies in Adrenaline mode. Fixed a layout conflict for the HTC Vive headset where pressing the trackpad up would bring up the pause menu. On the "Cemetery" map, stunned enemies falling into a ravine have been fixed, which, in turn, could cause a delay or stop the game process. Additionally we will be glad to see your gameplays, reviews and streams from Germany, China and other countries with strict regional requirements, where the game became available from today. We keep our finger on the pulse and look forward to your feedback!
Everyone knows that when a developer plays a game, he plays it discreetly and correctly - the way it's meant to be and the way it should be. But when an ordinary player takes over, he plays in a way that the developer sometimes can not assume, doing things that the creators did not even think, focusing on everything and climbing in places where, according to the idea of the developers should not. However, we are following your streams and videos on Twitch and Youtube with great pleasure (keep it up!) and decided to show you how to we survive in "Federation77". Connect here: https://steamcommunity.com/broadcast/watch/76561198934478150!
We are very grateful for your feedback on the recent release of the game! And we really try to have time to read everyone's opinion. We also listen to your valuable feedback, which can make the gameplay in "Federation77" more comfortable for VR players and shooter fans. And...one of your wishes was very quickly fulfilled! Smooth turn is now available as an option. For that, set the settings as shown in the screenshot. {STEAM_CLAN_IMAGE}/40520536/6dc1ddbc4f9b9bdda35f7a0ee2a1a4b823c5df5a.png Stay tuned for more updates, so you won't miss any further news and updates - visit mirowin.com and subscribe to @mirowinvr on Facebook, Twitter or Youtube.
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