TV Kid combines roguelike progression with clicker mechanics, letting you channel-surf through procedurally varied encounters while building synergistic item combos. Each run escalates difficulty as you work toward defeating television itself, offering the kind of strategic depth and replayability that appeals to both casual clickers and players seeking genuine challenge.
About this game
TV Kid is an addicting roguelike clicker game with endless possibilities for item combinations! Click through channel after channel and try to defeat television itself!
Hey everyone! I am finally pushing TV Kid to full release and out of early-access! I can finally say I feel like the game is in a good spot, so I'm going to call it complete and move on to other projects. I appreciate all of the feedback over the past few months through Discord and whatnot! It helped shape the game a lot. It was my first full video game and I learned a lot throughout the entire process. I appreciate everyone who has played up until this point and all who play in the future! Thank you!! I will now move on to new games... at some point. B)
New Content Added 5 new music tracks that play in menus, battles, item rooms, and in the boss room. Bug Fixes Fixed a bug where Black Cat's item description wasn't displaying correctly for negative values. Fixed a bug where Communism wasn't being taken if you took it in the second devil slot.
New Content Added 9 new items: Dirty Money, Wet Money, Bankruptcy, Witch, Coach, Zookeeper, Hitman, Husbando, and Black Cat. Added 2 new Devil items: Capitalism and Communism. Balancing Changed Sloth to now give a x2 damage up. Changed Nails to now stack and provide a +0.5 damage upgrade to B-Ball Bats instead of the previous +1 damage upgrade. Changed Tofu to now work 50% of the time instead of 100% of the time. Removed the Skip Button in endless runs for now as it is too unstable and causing crashing. I accidentally deleted the enemy E-ghost. R.I.P. Lowered the opacity of body pillows. Slightly altered coin rates. Bug Fixes Fixed a bug where Snake was doing more damage than it should have. Fixed a bug where some Active Items were not recharging fully when picked up. Fixed a bug where item descriptions in the Devil Room were getting cut off.
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