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PEGGO!

PEGGO!

by Tyler Hudson · Published by Tylario

★ 65%
Price $3.99
Avg Players 1
Reviews 103
Released Jul 22, 2021
2DArcadeCartoonCasual
View on Steam ↗

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PEGGO is a pachinko-themed incremental game where you accumulate wealth by dropping balls down pegged boards, watching your multipliers and earnings accelerate over time. The game currently lacks offline progression and Steam achievements, and players report significant performance issues and high CPU usage as the numbers scale up, making it difficult to recommend for those seeking a lightweight idle experience.

About this game

What players are saying

▼ Not recommended 6 hrs
It's an alright concept to start a game with but it's nowhere near ready for release. The most major problem, by far, is that this thing completely maxes out one CPU thread. This is not acceptable for an idle game by any stretch. The carbon footprint for this game and performance penalty to my hardware is too high to keep this game running.

Unless this is fixed, it's an immediate don't-buy. But beyond that there are many issues.

Pros:

I really like the sound effects of balls hitting the multiplier zones.

Cons:

Jackpot doesn't work, or doesn't tell you it works, which is worse.

Balls don't collide with each other, making a plinko-style game pretty pointless.

The first height extension puts the point cups directly underneath pegs, making it a dice roll which cup you get credit for. It should be "add one level, add one multiplier zone".

Further height extensions push the plinko board underneath the UI. You eventually have to make your window bigger each time you buy one.

Tabs don't light up when upgrades are available. This is worst for the "Board" upgrade set, as it has a bunch of super cheap upgrades hidden way down at the bottom of the list.

Random ball start position upgrade makes balls spawn in the void and then roll down invisible rails to ~halfway down the pyramid.

Prestige is based on current cash, not total cash earned. Coming back from AFK and misclicking on an upgrade can cost hours of progress.

You can prestige with a multiplier less than one (or, you appear to be able to), which if done would just brick your save file.

Manually clicking is so stupidly better than automation, and is strictly additive. Any second you're not giving yourself carpal tunnel or using an autoclicker is wasted time.

The luck upgrades to push your balls to the edges make most bounces look super unnatural and broken which kinda defeats the one thing this game has going for it.

Some of the upgrade sorting into tabs doesn't make sense. The "luck" upgrades are in "Manual", but they don't seem to depend on manual play.

(minor issue) many ball colors are indistinguishable from the background for me as a colorblind guy, but since they don't interact with each other and you get so many balls it doesn't affect enjoyment any.
56 found helpful Steam ↗
▲ Recommended 68 hrs
This has the potential to be one of the best idle games on Steam. It just really needs Steam achievements and Steam cloud.
19 found helpful Steam ↗
▼ Not recommended 10 hrs
It's an OK game, but gets laggy and uses a lot of resources later on. Also no Achievements at all and no offline progression.
8 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

2.0 quick fix

1717 days ago
- fixed memory leak caused by the music looping - blue button now properly resets text on prestige/reset - separate toggles for music & sound effects - reset button (type 'reset' to show) now accurately resets everything - indicator number next to menu shows how many upgrades are available from each section

Huge 2.0 Update

1725 days ago
- new toggleable repeating background music - set default token color palette (green/blue = manual tokens, red/orange = automatic tokens, gold/yellow = specialty tokens) - 12 new upgrades (new total of 182) - added developer, publisher, and game logo to start of the game (skippable with interaction) - fixed bug where first 8 seconds of game automatic tokens wouldn't drop even if drop-rate was faster than 8 seconds - now stores ability buttons time left in local storage - removed developer easter eggs - fixed several typos & neatened formatting of various text - regular tokens & active multiplier board will now never collide with each other - added a 7th ability button that is unlocked with the final upgrade - fixed bug where "rain" tokens would recycle/duplicate like normal tokens and players would get an insane amount of money - fixed but where money label would display improperly for a fraction of a second when the trillions place value changes - added toggleable dynamic background effect where opaque tokens fall according to the tokens on the board - Added "3D" effects for the ability buttons - formatted all numbers in number log to $xxx,xxx,xxx.xx format - Added new application icon - added skins for tokens that are unlocked with "skin tokens", unlock skin tokens by prestiging - removed herobrine

1.4.2.3

1830 days ago
- Made purple button tokens worth 150,000$ instead of 10,000$ - Made reset option: type 'reset' and click button labeled 'R' to reset all game progress

Posts come from Steam's official announcements feed.

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