▼ Not recommended
5 hrs
Some of the reviews for this game are allegedly fake. I am here to provide an honest review from a layperson who enjoys card games, roguelites, and roguelikes. This game is decent; however, I will hesitantly give it a thumbs down because of the lack of options. Be aware of the following... Firstly, this game needs a seizure warning; some random events cause the screen to flash in all sorts of colors. There is a lot of needless clicking; you will be clicking boxes or crates several times, providing either food, medicine, or ammo. There are no volume controls or any options, honestly. This is likely due to the engine used to create the game, which the developer mentioned in the community forum. (https://steamcommunity.com/app/1701140/discussions/0/2954915322322930678/)
As far as gameplay goes, you either create a character or use one of the archetypes. Creating the character requires you to distribute points in strength, agility, luck, survival, and intelligence, each affecting a different aspect of the gameplay explained further in the tutorial. Exploring the world requires you to click around and approach various blips on a map. These blips are either a random event, some sort of bonfire or flame, crate, nature spot, encounter, or a building. The encounters are where you experience the card game-like element of the game; you will have a weapon and a piece of equipment that provides a set of cards. Some cards are assigned to you regardless of what items you have equipped, such as "fist." It seems that the game is set by "seasons," which gets increasingly more difficult. Each season completion can unlock statues or figurines, which provide currency after each new day, allowing you to "revive" your character to continue a run. The survival aspect of the game requires you to manage your health, hunger, thirst, sanity, and hygiene. The game does have some nice visuals and music.
As far as gameplay goes, you either create a character or use one of the archetypes. Creating the character requires you to distribute points in strength, agility, luck, survival, and intelligence, each affecting a different aspect of the gameplay explained further in the tutorial. Exploring the world requires you to click around and approach various blips on a map. These blips are either a random event, some sort of bonfire or flame, crate, nature spot, encounter, or a building. The encounters are where you experience the card game-like element of the game; you will have a weapon and a piece of equipment that provides a set of cards. Some cards are assigned to you regardless of what items you have equipped, such as "fist." It seems that the game is set by "seasons," which gets increasingly more difficult. Each season completion can unlock statues or figurines, which provide currency after each new day, allowing you to "revive" your character to continue a run. The survival aspect of the game requires you to manage your health, hunger, thirst, sanity, and hygiene. The game does have some nice visuals and music.
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