Beaver Clicker tasks you with gathering logs through clicking and purchasing generators—from recruiting squirrels to leveraging fungal allies—to unlock new collection methods. The gameplay follows the standard idle loop of earning currency and investing in automation, though players report limited depth for the asking price and recommend waiting for substantial discounts.
About this game
Beaver Clicker is an idle game where you collects logs, then using these logs, you can acquire all sorts of sources for these logs, like convincing squirrels, sponsoring school field-trips, or even taming the fungi found in nature itself to help you in your wood collecting journey.
What players are saying
▲ Recommended0 hrs
i love it when the beavers said "it's beaverin time" and beavered all over the rivers
If you can get this game at 80% discount or higher I would say get this game but I can not recommend this game for full price there just isn't enough to do in the game for it to be worth it.
Update/Edit: So around 600 hours later I kind of "finished" the game and I stick to my original view of get this game at 80% off.
Okay, so I think it's safe to say either the dev has a few friends, or several Steam accounts, because NOBODY would honestly say this game is worth paying for. It's a bog standard, bland, unimaginative clicker that would have been outdated 15 years ago. There are FAR better clicker/idle games, even on Steam, available for free. I don't care if this is yet another 'early access' game or not, this game will likely be classed as 'early access' forever. The dev is still charging money for a game that I would have probably given a bad review for even if it was free.
Major Changes Steam workshop support!! (yes really) More prestige upgrades :3 Other Changes Added keybind remapping Removed the escape key's functionality of closing the game Added hotkey for the buy multiplier button 1 new pet skin that is unlocked thru achievements Made beavers way more interactive! Remade a couple assets to make them look sharper Added confirmation screen to the reset steam achievements button Made the font size for pet names more consistent Removed pet popup screen's tooltips Other general UI cleanup Completely reworked the way steam is handled internally, this was causing achievements to not popup for a random amount of time after actually obtaining them Updated the engine from Godot 3.5.2 to Godot 3.5.3 Updated steamworks from 1.57 to 1.58 Cleaned up the way error logs are handled Bug Fixes Buying upgrades wouldn't affect your income for ~10 seconds, this is now fixed Fixed Truckbowels using the squirrel ethereal upgrade, whoops Fixed the reset steam achievements button not doing anything In other news Join our discord server :3
Massive thanks to everyone who helped this update by submitting bug reports and feature suggestions, if you'd like to submit anything, you do so in our discord server Major Features Added Discord and Steam rich presence, your LPS, souls, and a couple other things will now be visible on your profile while playing. Added "round up" buy multiplier option, it buys enough so that you can aquire the next upgrade for that friend. The prices of prestige nodes will display the price you actually paid for it, this sadly does not work retroactively. Minor Changes 3 new pet skins (yay :3) Added FOV slider (wait what?) Performance improvments! More under the hood stuff for translation support (i swear it's gonna happen one day) Changed the prestige soul equations to favour the early game a bit more genreal UI cleanup Updated engine from godot 3.5.1 to 3.5.2 Updated steamworks from 1.55 to 1.57 Reworked the way saves are handled internally, massively decreasing the chance i forget to save things again (if you have any issues with the game crashing on launch, please join our discord and i'll help you out) Bug Fixes: Fixed the three last friends not saving their upgrades (yeah sorry about that one :p) Fixed some typos Fixed some buttons looking weird when clicking on them Fixed Arrow Key Sensitivity displaying "2" until it was changed (internally it was set to like 50 lol) Fixed surpasing the max CPS threshold having a permanent penalty (whoops) Fixed clicking at like 400 CPS slowing the game down an abysmal amount In other news There's been a fair bit of work with the pet system, i've finished 2/4 "classes" so far. There's been MAJOR refactoring of a lot of the internal systems, this was more or less needed to properly make the pet class system doable, this will also help in speeding up pretty much any development regarding the game. Next update will hopefully be out by the end of next week! (P.S the macOS version is untested, so discord rich presence might not work, if it doesn't...
This is a fairly small update, i really should've done more within the last 3 months but i got pretty burned out, sorry :p this means that there's still no real benefit to getting pet beavers, but there's been *some* minor development internally, so.. hopefully soon? Anywho: this update mostly just makes end-game players have something to work towards, in addition to fixing some issues i also did change how the store tab looks, it's not a massive change, as it's pretty much just a recolour; it might feel weird at first, but i think it's an improvement, though still not great added 3 new friends with prestige upgrades and everything :) more beaver pet skins! added 3 new steam achievements added under the hood support for translations, unsure if it'll ever get used but it's there now added under the hood support for keybind mapping; this will be used fairly soon™ reworked how the RNG achievement works, the steam description isn't changed but the chance of getting it increases as you play the achievement caps at a 1/300 chance every minute after you've played for roughly 540 hours basically the achievement is still rare but it's at least a little bit less BS merged the nerd settings and misc settings into 1 tab made the settings tab area wider to work better with other languages changed the fungi's description from "hehe ace plant go br" to "hehe ace organism go br" you can no longer reset steam achievements whilst under the effect of super secret settings fixed a bug where 3 specific achievements could not be obtained fixed a bug where the prestige popup info thing on the right side would block the cursor fixed a bug regarding improper scaling of the pet skin preview in the prestige screen fixed issues regarding to the scaling of non-square pets fixed some issues with the income popup displaying wrong information from time to time fixed issues regarding switching tabs whilst editing your pet's name
Posts come from Steam's official announcements feed.