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Kingdom of Assetia: The Clicker Game

Kingdom of Assetia: The Clicker Game

by Chatty Pillow

Price $0.99
Avg Players 0
Released Jan 25, 2022
3DCasualCity BuilderClicker
Offline progress
View on Steam ↗

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As mayor of a flood-ravaged village, you rebuild through clicking and idle progression, purchasing buildings that generate resources even while offline. The game combines incremental mechanics with light narrative as you restore the settlement to its former prosperity. Best suited for players who enjoy watching numbers grow at their own pace and appreciate developers who actively iterate on balance and content.

About this game

What players are saying

▲ Recommended 31 hrs
Great Clicker/Idle game! Started rough, But it is an Early Access game after all, Developer has fixed the balancing issues as well as added more content and is really fast when it comes to fixing bugs that have been reported to him.
18 found helpful Steam ↗
▲ Recommended 12 hrs
Pros:
+Decent story
+Offline gathering
+Buildings with specific purposes.

Cons:
-Not balanced passive income
-Minor bugs

Great clicker!, really active developer team, always keen to listen to the community and feedback, althought it isn't perfect yet, is rather quick to fix the bugs detected. Obviously is an iterative process and change have and will be made (I hope) to balance and offer a good overall experience
5 found helpful Steam ↗
▼ Not recommended 0 hrs
tl;dr: Balancing is waaay off and it'll realistically take hundreds (if not thousands) of years to 100% the game based on the current offline earnings and earnings per tick/click. No way to resize the game window, no options under the "Options" menu (aside from the Credits button), and running the game causes my CPU usage to increase by up to 10%, which is equivalent to the increase in CPU usage for running Yakuza: Like A Dragon on my current build. Yes, a clicker game uses my CPU as much as a fairly massive open-world RPG.

EDIT: I was able to resolve the issue with my breaking the bank and not being able to gain money. That being said, I used my horrific cheating tactics to travel 160 years into the future for offline earnings, and I earned only 50% of what was needed for the next upgrade of one of the buildings. This is while earning the same amount per tick (every 0.9 seconds with the upgrades I have) as I would per click.

Turning an autoclicker on to click every 1 millisecond makes no noticeable impact on your total money, as the amount you earn per tick/click is incredibly minuscule in comparison to the needed amount for the next upgrade. Based on my 160 year journey into the future and the results I received for the offline earnings, it would take roughly 320 years for me to earn enough for the next upgrade... and that's not even close to the final upgrade. I am going to make the assumption that it would take over 750-1000 years to upgrade everything in the game.

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There's an "Options" menu with no options... just a credits button.
Extraordinarily little to do / click on.
And I broke the game by trying to be a sneaky, little cheater boi and advancing my clock, apparently exceeding the amount of money this game is able to recognize. Serves me right for being a filthy cheater. :(
5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update notes: 2022-03-06

1568 days ago
Due to popular demand of having the end game be less grindy I've changed the biomass amplifier as follows: greatly decreased upgrade cost (max. level is now 20T, down from 45T) increased the amplifier's output boost by 20% per level (was 10%) I hope this makes things a bit easier for y'all! Enjoy!

Fix: in-game achievement values

1590 days ago
This update fixes another issue with the "Woman in the High Castle" achievement - this time it's the in-game tracking as it was still using the old, pre-nerf values.

Hotfix: The Woman in the High Castle achievement

1591 days ago
I got reports that the Woman in the High Castle achievement didn't seem to track properly. After investigating the issue I found out that while the tracking was working fine the achievement on the Steam backend used a different value than it had in-game (500k in-game, 1 million on Steam). This issue has now been resolved. A client patch is not needed.

Posts come from Steam's official announcements feed.

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