A hidden object game tasking you with spotting a thousand snails hidden across surreal 2D paintings and 3D environments. The deliberately punishing design offers no hints or save checkpoints, demanding patience and visual persistence from players willing to embrace its harsh difficulty and trippy aesthetic.
About this game
Hidden object game in surreal style - extremely hard! Colorful 2D and 3D Islands on your screen.
Players, last 30 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
Shello!
I'm also a game developer, so I took some notes. I want to see your game succeed, but I think it pretty desperately needs some Quality of Life improvements.
I enjoy the core of the game, but there are a few things that gradually pushed my opinion from positive to negative. I would gladly change my review to positive if some of these were implemented: - Not a fan of levels resetting your progress if you don't 100% them. It bumps finding snails from fun and challenging to tedious and frustrating. - Some snails are incredibly difficult to find. This would probably be okay if progress wasn't reset when you left a level, since you could leave and come back later with fresh eyestalks. - PLEASE add a warning for the "refresh" button on the graphics/settings page. Lost 79 out of 80 snails because I didn't know it would reset my progress. - Sometimes clicking just stops working, and I'm not sure why. May or may not be related to right clicking. - Sometimes can't click snails from certain angles, even though there is nothing between my cursor and the snail. Invisible colliders in the way, maybe? - Second level is extremely laggy on 2 highest graphics qualities (< 10 fps), >120 fps on two lowest. Something expensive is going on with the jump to the second to highest graphics. I have an old but decent graphics card. Specs attached. - The "World Map" view should indicate which levels are complete.
Yeah, overall it's still the same game as the previous ones. What else could you expect? Literally finding snails in trippy visuals with simple beats but this time there are 3D levels mixed with 2D paintings. Honestly this 3D style isn't really my thing, although even I ended up enjoying a couple of the levels. The 2D artwork, though, is as amazing as always. I love this artist and this time the game is actually pretty long and quite challenging. Looks like the developer wanted to try something new and step into 3D territory. I can’t say it worked out perfectly well but I definitely can't leave a negative review. So I'm hoping next time everything will be on an even higher level.
Hi everyone! Friends, sorry that the game update was delayed… I hurt my hand and couldn’t work on the computer. But everything’s fine now!There’s a lot of exciting stuff in this update!the update includes a save systemgame achievements are workingsnails respond to a single click there’s even a loading screen the Jellyfish in the hat can restart the levels from the beginningsome details have been addedMy hand’s a bit sore, so I’m working a little slower…I’ll keep improving the game!Please share your suggestions and thoughts here!Thank you so much!
Hello everyone!It was a hard job! I should have released the game four years ago, but the problems...This will be the first version.I'm now using Unreal Engine instead of GameMaker.It was a great experience. However, I may have made some mistakes...I would love to hear your opinion and suggestions!Thank you so much!
Game development is ongoing! Now I'm using Unreal Engine 5. Previously, I worked at Game Maker Studio. The main part of the game will be in 3D, but I'll keep the 2D levels as side quests.I will finish the development at the end of April 2026. I hope...A new trailer and some new screenshots.Thank you, dear friends, for your support!
Posts come from Steam's official announcements feed.