Hello there, Ariano here, I was thinking that sending Craftlings to space would also be a good idea. Since humans will follow shortly, those tiny workers could already start mining asteroids, building infrastructure on planets, and helping to create a new life in space for humans, right? But first things first — we need a rocket! 3 ... 2 ... 1 ... Engines are on! In the newest patch, I’ve added a new map, Apollo 67, where the player has to build rocket parts with the help of a local scrap merchant in the sandy dunes of a desert. The merchant accepts anything that interacts with the metal detector and turns it into rocket parts. It is up to you whether you start mass fork production, build a hammer factory line, or try to brute-force your way to space with just axes! 👀 There are also a few small QoL additions and small bug fixes. Before you jump into the patch notes, I would like to ask for one thing: Thousands of you have finished the campaign, playing through all of the missions, many of you even multiple times. Hundreds have played the new scenario map! Craftlings currently has around 300 reviews, which I am super grateful for. Those are really important for the game’s visibility, and if I could ask you to write one if you haven’t yet, even a short one, that would be amazing. Thank you! {STEAM_CLAN_IMAGE}/41281037/f8883e99ca88b923306de38a7828d23764a52bba.jpg Patch notes: Apollo 67 Map New Scrap Merchant buildings turning metal items into rocket parts The taskbar at the top of the screen can be hidden and opened Restart button in the pause menu has a confirmation Bug fixes What next? Some of you know my situation and how hard it is for a new solo dev with his first project to survive a publisher contract termination and all the consequences that follow such an unfortunate scenario. You also know that I am not allowed to talk about the contract details and the cooperation I had with Raw Fury, but if you take a look at their standard contract on their home page in th...
Hello there, Ariano here, I have a few updates for you today. Before I jump into the new content and the 1.1 update, I want to say two things: 1.) Thank you for playing, for being part of the community, for your help, your kind words, your Steam reviews, and for the trust and hope you have in me as a developer and in the game. It truly means a lot! 2.) Unfortunately, Craftlings did not sell enough to cover all the costs associated with development and running a small company, and also the consequences of the termination of my publishing contract last year make it even harder. Honestly, it’s kind of a wonder I managed to launch the game at all with these circumstances, the stress level, and the limited time and resources after that. I’m not allowed to talk about the details and could get into serious trouble if I do — that’s how contracts for indie developers are often structured these days. If you’re interested in what happend, I wrote all I could here. Money, Money, Money ... Speaking of money, let’s dive into the new update and the new map: “Shark of Wall Street.” In the 1.1 update, I’ve added a new section called “Scenarios.” This is something I’m really excited about — it gives me a place to experiment more with new maps, but also with different game modes and rule sets we haven’t seen in Craftlings before. Expect more variety, more challenges, and some unusual ideas going forward 👀 {STEAM_CLAN_IMAGE}/41281037/d5fdb0d5bfa42a6286585e89b59a4f92a45d87b1.png The first scenario is the brand-new map: “Shark of Wall Street.” This one is all about building wealth and playing smart with your economy. Your goal is to reach 15k coins and invest them into a bank — which might sound simple, but it really isn’t. You’ll need good planning, a solid settlement setup, and a bit of strategy to get there. The twist? Every coin you invest generates interest over time, so if you play it right, your money starts working for you. It’s a bit of a different vibe compared to the usual gam...
Hello every one! It’s too early for me to share any plans for the future or a roadmap, and things are still quite uncertain, but I can share something else! 7 days ago I have launched Crafltings, today I have 7 numbers for you: Number 1: 52,8% This is the percentage of players who experienced the most useless feature in the game: how to blow up Craftlings with dynamite! 🧨 Number 2: 196 This is the number of reviews you’ve posted on Steam since launch. I am really grateful for all your comments and feedback – it helps me a lot! If you’re planning to share more feedback, please use Steam reviews for now. This not only helps Craftlings, but also helps new players discover the game 💙 Number 3: +82% Very Positive I feel like Craftlings is going well with many of you. Some people are confused about what the game really is, and I will do my best to reduce this confusion before you decide to buy. But many of you like what the game is offering in its current state, and enjoy playing it! 🥳 Number 4: 20.000 This is the number of entries in the ranking system across all 12 maps! From what I can see, many of you — I know, not all 😉 — are replaying the levels just to get better ranks! Number 5: 839 This is the number of people on the community’s Discord sharing ranks, strategies, and spreading a positive mood. If you want to be part of that, don’t wait — join us! ⬅️ Number 6: 60 This is the number of minutes my buddy KormakrTV tried to entertain you while I couldn’t — by playing the game and chatting with me. There’s no way I could have done this alone… seriously, without him, this would not exist 😄 You can watch the results on the Steam page or on his YouTube channel. Thank you, Noris, for your help and the good vibes! Number 7: 1.0.5 This is a brand-new patch number 🤖 — and here comes the changelog: Balancing: Change the reward for upgrading TH to max from Sword to 10 Blueprints New: Number in Building tooltips for state gets 3 colors (red 0%, orange 50%, green 100%) Bug fixed:...
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