Craftlings blends Lemmings-style unit management with Settlers-inspired production chains, asking you to route individual workers through increasingly complex resource loops. The steep learning curve and finicky micromanagement make it demanding rather than relaxing, though those patient with systems optimization and '90s-inspired aesthetics may find the nostalgic appeal worth the friction.
About this game
Inspired by legendary classics from the ’90s, Craftlings will take you on a journey full of strategic decisions and test your skills in optimizing automated production chains and Craftlings’ paths. Gather, deliver, build, and fight for wealth and glory in the unique, nostalgic world of Craftlings.
Players, last 70 days
Peak 28 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended2 hrs
I really tried to like the game. The graphics are beautiful, the music is pleasant, and the Settlers feeling ( Wuselfaktor ) is there. However, it quickly becomes too hectic and confusing, and therefore frustrating. The developer tries to explain the game mechanics in the discussion forum, but this should be explained clearly within the game itself, not outside of it. I hope more updates will help.
A perfect blend of 2 of my childhood games, Lemmings and Settlers.
I feel like there was a little bit too much info thrown at me right away in the tutorial, but I could always read everything once more in a slower pace anytime I wanted to. I have just finished first level and the experience is great so far!
I felt big attention to details everywhere and it costs so little as well!
"Relaxing" tag should be obliterated. It's absurdly nitpicky micromanagement. Constant guiding of ONE guy to force him to go to where he needs to go... SLOWLY. Then forcing the next... then the next. You can't "automate" because the 2nd guy will do something different than the first. Two ppl can't mine the same stone, or use the same cargo lift or elevator... then when they do, they're now going the wrong direction. PITA It IS NOT FUN.
Hello there, Ariano here, After sending Craftlings to space, I thought it was time to bring them back down to earth. Halloween is coming, and those pumpkins won’t produce themselves, right? 🎃 From rocket parts to pumpkins!I’ve prepared a new Halloween challenge map, where your task is to build a pumpkin factory! This time, it’s all about getting your production running and turning your settlement into a busy little pumpkin business. I’m curious to see what setups you come up with 👀 I hope you’ll enjoy this seasonal challenge. Let me know what you think, and share a screenshot of your factory on our Discord! You can find me and the Craftlings community there — talking about maps, strategies, game ideas, or just hanging out. One small favourMany of you have spent hours building settlements, finishing missions, and trying different strategies. Thank you for that! If you haven’t left a Steam review yet, I would really appreciate it — even a short one about your experience. Reviews are important for the game’s visibility and help other players understand what Craftlings is about. Thank you for playing and supporting my work. It truly means a lot! ❤️ Good luck — and happy pumpkin production! 😉 Ariano
Hello there, Ariano here, I was thinking that sending Craftlings to space would also be a good idea. Since humans will follow shortly, those tiny workers could already start mining asteroids, building infrastructure on planets, and helping to create a new life in space for humans, right? But first things first — we need a rocket! 3 ... 2 ... 1 ... Engines are on! In the newest patch, I’ve added a new map, Apollo 67, where the player has to build rocket parts with the help of a local scrap merchant in the sandy dunes of a desert. The merchant accepts anything that interacts with the metal detector and turns it into rocket parts. It is up to you whether you start mass fork production, build a hammer factory line, or try to brute-force your way to space with just axes! 👀 There are also a few small QoL additions and small bug fixes. Before you jump into the patch notes, I would like to ask for one thing: Thousands of you have finished the campaign, playing through all of the missions, many of you even multiple times. Hundreds have played the new scenario map! Craftlings currently has around 300 reviews, which I am super grateful for. Those are really important for the game’s visibility, and if I could ask you to write one if you haven’t yet, even a short one, that would be amazing. Thank you! {STEAM_CLAN_IMAGE}/41281037/f8883e99ca88b923306de38a7828d23764a52bba.jpg Patch notes: Apollo 67 Map New Scrap Merchant buildings turning metal items into rocket parts The taskbar at the top of the screen can be hidden and opened Restart button in the pause menu has a confirmation Bug fixes What next? Some of you know my situation and how hard it is for a new solo dev with his first project to survive a publisher contract termination and all the consequences that follow such an unfortunate scenario. You also know that I am not allowed to talk about the contract details and the cooperation I had with Raw Fury, but if you take a look at their standard contract on their home page in th...
Hello there, Ariano here, I have a few updates for you today. Before I jump into the new content and the 1.1 update, I want to say two things: 1.) Thank you for playing, for being part of the community, for your help, your kind words, your Steam reviews, and for the trust and hope you have in me as a developer and in the game. It truly means a lot! 2.) Unfortunately, Craftlings did not sell enough to cover all the costs associated with development and running a small company, and also the consequences of the termination of my publishing contract last year make it even harder. Honestly, it’s kind of a wonder I managed to launch the game at all with these circumstances, the stress level, and the limited time and resources after that. I’m not allowed to talk about the details and could get into serious trouble if I do — that’s how contracts for indie developers are often structured these days. If you’re interested in what happend, I wrote all I could here. Money, Money, Money ... Speaking of money, let’s dive into the new update and the new map: “Shark of Wall Street.” In the 1.1 update, I’ve added a new section called “Scenarios.” This is something I’m really excited about — it gives me a place to experiment more with new maps, but also with different game modes and rule sets we haven’t seen in Craftlings before. Expect more variety, more challenges, and some unusual ideas going forward 👀 {STEAM_CLAN_IMAGE}/41281037/d5fdb0d5bfa42a6286585e89b59a4f92a45d87b1.png The first scenario is the brand-new map: “Shark of Wall Street.” This one is all about building wealth and playing smart with your economy. Your goal is to reach 15k coins and invest them into a bank — which might sound simple, but it really isn’t. You’ll need good planning, a solid settlement setup, and a bit of strategy to get there. The twist? Every coin you invest generates interest over time, so if you play it right, your money starts working for you. It’s a bit of a different vibe compared to the usual gam...
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