I want this game to succeed. It's not in a great state, admittedly. Lots of desync even on a server with 2-3 players on it. Small bugs here and there. Little building variation. Small map. You can find end game gear kind of anywhere, where I feel like there should be some sort of progression. That being said, the game has a cool foundation. I like these kinds of games, even if they're clunky/unrealistic/goofy.
Ok so hear me out. At first I thought this might be another asset grab, but I am honestly enjoying the game so far. The dev is updating constantly and takes feedback very well. It has a very small population at the moment, is a little shallow, and has a ways to go in terms of optimization, but again, I'm having fun playing it. Worth a pick up for the price and I am excited for the future if more players start to join.
Hello friends! New BIG update 1.0 has arrived! I also want to inform you that the game is out of Early Access! Now the development will continue in full access, this will help to connect more new users to the development, which will help make the game better. The update includes some new features from the roadmap About the update: Added Game difficulty selection You can also adjust any of the parameters yourself: AI health multiplier AI damage multiplier Loot multiplier Resource multiplier Loot time respawn Time reduction hunger Time reduction thirst Clear inventory on death Added outline for items Blood splatters appear near the character when taking damage Added buttons to open a locked door from the inside in some places Changed Weight balance of some items Crafting balance for some items Fixed Fixed a bug with mouse sensitivity, when the sensitivity is less than 1, the rotation did not work Fixed a bug when it was impossible to place a large box Servers in the US and EUROPE restored!
Hi friends, I'm glad to present you the roadmap of the game for the near future, however, the map may not be completely reliable, some planned features may be canceled/changed or new ones added. {STEAM_CLAN_IMAGE}/41393488/82356c4f463cfa739eef43ef9f7b115959bd85a8.png RoadMap ◉Summer 2023 ◼︎Game difficulty selection ◼︎New locations ◼︎Survivor stories ◼︎New enemies and animals ◼︎Other changes and additions ◼︎New quests ◉Autumn 2023 ◼︎Fishing system ◼︎Advanced farming system ◼︎Skill system ◼︎New weapons ◼︎System of temperature, diseases, vitamins ◉ 2024 ◼︎Water transport ◼︎New map ◼︎New motion animations ◼︎Improvement of the AI system ◼︎System of temperature, diseases, vitamins ◼︎And much more
Hello friends! New BIG update 0.3 has arrived! About the update: Added Added tutorial level (this will help beginners get used to the game faster) {STEAM_CLAN_IMAGE}/41393488/dddfd2b3f530e280996707702dffb8e5c18790d0.png Added more sounds Added new melee weapons {STEAM_CLAN_IMAGE}/41393488/ad4e057a24a96f938678e56a3560e5058b8c89b2.png{STEAM_CLAN_IMAGE}/41393488/04e3fe94a9c514825073e2b8e622a3cbfadee45d.png Changed Changing the position of the camera when aiming (this way you get a larger view) {STEAM_CLAN_IMAGE}/41393488/1072b077d2069b65abebd4835cb200f571fc45b4.png Changed the model of the Stone Axe Changed crosshair when aiming Improved Shotgun accuracy Tree models changed {STEAM_CLAN_IMAGE}/41393488/271d2e8e12d4ab27f5ef9c5737a6ae82cfd72441.png {STEAM_CLAN_IMAGE}/41393488/e2db7821a7140165f2203b54df7ebb57a0349dcc.png Changed the muzzle effects of some weapons Changed the smoke from the smoke grenade Improved optimization Fixed Fixed first time splitting stack in full crafting inventory looses items Fixed Repair not working with no required actors Fixed single player pockets not loading save items Fixed a bug where AI would not spawn if you spawned nearby Fixed an issue where the character could spawn in a different location when loading a save I am also preparing a roadmap, which will be published soon. Thanks for your interest in the game!
Posts come from Steam's official announcements feed.