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From Red to Green

From Red to Green

by KAT_Editor

Price $1.99
Avg Players 0
Released Jan 3, 2022
CasualIdlerIndieLevel Editor
View on Steam ↗

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From Red to Green is a minimalist puzzle game where you systematically convert red tiles to green by moving across a grid, with the twist that stepping on green tiles reverts them back to red. Later levels introduce inverted controls and moving objects to increase difficulty. It's best suited for players seeking straightforward logic puzzles without modern flourishes, offering dozens of brain-teaser scenarios to optimize.

About this game

What players are saying

▼ Not recommended 1 hrs
This is an extremely bare-bones, old-fashioned puzzle game that just doesn't hold up in the current year.
The complexity is literally that off one of the first consoles, like the Atari 2600. It's a completely plain and unembellished puzzle game with only Left, Right, Up, Down movement with only 44 levels.

Your objective is to make every tile green. Moving to a red tile makes it green and moving to a green tile makes it red.
You have a set amount of moves each level, making 1 incorrect move fails the level as you must use up all your moves correctly down to 0 to complete a level.

The game is not a scam, it's just that this really isn't enough, it became incredibly boring after the first 10 levels because as I said it is a game with the same complexity as a game from the 80s and every level is essentially identical aside from the solution itself.

I actively disliked 2 things about the game:
The randomly placed in mirrored levels where the controls are reversed, using W or Up Arrow makes you go down, A or Left Arrow makes you go right, etc. It's just pointless and extremely tedious, it doesn't add anything other than annoyance.
And: there is no undo button.

It also has a system where you can make your own levels, play randomly generated levels, and also a memory game. The memory game is literally just that. It flashes Up/Down/Left/Right arrows then once its done you must repeat it on your keyboard. Again it works, I just don't really get why?. This is not new or innovative or anything. It's so extremely rudimentary.

It is a bare-bones, old-fashioned, completely plain and basic rudimentary puzzle game that you might think is a re-make and re-launch of some 2nd generation console game from 80s.

Again, it's not a scam, I experienced 0 bugs and I completed every level, it is exactly what it says it is and it works just fine, it's just that unfortunately that isn't enough because it is so very extremely down-to-basics gameplay, and relatively easy and short.
A child might enjoy it, that's actually the only situation I can see this game being worth a little bit, as a brain-exercise for a young child.
Other than that if you're in need of achievements with letters or numbers on them for a showcase that's the other thing that might make the game worthwhile.

All the achievements are all of the upper and lower case letters in the English alphabet, all numbers and some symbols including a few uncommon symbols. It is of course extremely obvious why this is: it's an attempt by the developer to boost sales and hopefully push the game algorithmically.

Aside from the achievements it looks like an honest game that has been made perfectly, again 0 bugs, it is exactly what it says it is, it's not a fake game or some scam or anything.
And yes, I do view what the developer has done with the achievements as a dishonest, cheap attempt at trying something.

---

After writing the review: This probably wont affect anyone but I just discovered a bug after thinking a hint was wrong to a level:
Setting the game higher than 60 FPS will eventually bug out your movement on some levels making the answer to some of the levels different than what they are supposed to be.
This is obviously just a bug that I'd expect the dev to fix(by simply locking the game to 60 FPS) after I just had a short exchange with them on the Solutions guide about it.
And this is of course not involved in the negative review rating.

Curator page



If you liked this review or otherwise found it helpful in deciding whether or not to buy this game, feel free to follow my Curator page.
6 found helpful Steam ↗
▲ Recommended 2 hrs
Enjoyable puzzle game
4 found helpful Steam ↗
▲ Recommended 0 hrs
Quirky and interesting logic puzzle game. Interesting sound design with lots and lots of brain teaser levels.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Updates to Steam's Minimum Price Thresholds

1035 days ago
Hello. Due to the change in the minimum price thresholds on Steam, the game prices will be changed via an standart utility. I have scheduled the change for August 23, 2023. Prices changes Сurrency Old price New price Change USD 1,99 1,99 - EUR 1,59 1,99 +26% CAD 2,29 2,59 +14% JPY 205 235 +15% KRW 2’200 2’300 +5% RUB 61 82 +35% ARS 26,99 165 +512% BRL 4,49 6,99 +56% CHF 2 2,25 +13% CLP 1’000 1’300 +30% COP 4’500 5’500 +23% HKD 12 13 +9% IDR 17’499 19’499 +12% INR 85 105 +24% KZT 450 600 +34% MYR 5,50 5,69 +4% NOK 15,50 22,25 +44% NZD 2,49 2,99 +21% PHP 69,95 71,49 +3% PLN 7,19 8,99 +26% THB 45 47 +5% TRY 4,20 21,99 +424% UAH 40 50 +25% UYU 48 64 +34% ZAR 18 21,50 +20% This change is optional, but since the game is priced at $1.99 (close to the minimum price cap), without this change, for the currencies listed below USD, discounts or even purchase will not be available. - - - - - - - - - - Q. Why the game hasn't been updated for a long time? A. I apologize for the delay. Version 2.0 is on the way, but I can't say the exact date. Current changes and plans are written on the forum https://steamcommunity.com/app/1833820/discussions/0/3200370144977875532/ . KAT_Editor

Patch 1.0.8.1

1395 days ago
Full list of changes: Fixed incorrect calculation of the possibility of moves at the tutorial level 3 (thanks to Kirotge for report); Into the main menu added link to the game offical Discord server; You can check undo move option at main level 1 by bressing U (shhh, its a secret!). Have a good game :) KAT_Editor

Patch 1.0.8.0

1435 days ago
Full list of changes: All trigger zones have been reworked. So now players with 120+ should not see problems on levels with moving objects (thanks to Bodomi for report); If you press button "2.0?" in the main game menu, you can see sketch of one theme for version 2.0. You can see only graphics, there no sounds/music and gameplay; Changed image of achievement "Superplayer". Have a good game :) KAT_Editor

Posts come from Steam's official announcements feed.

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