Build and defend an alien-infested mining outpost by placing towers and managing limited resources across escalating waves. This idle tower defense hybrid demands careful resource allocation and strategic upgrades to survive increasingly difficult onslaughts, though progression pacing can feel punishing during early runs.
About this game
Build & defend a small remote mining base on Taichin XI from the alien hordes. Deploy defenses, upgrade your turrets and get ready for the nightfall. The Unearthened is a classic Idle Tower Defense game where you build towers and prepare for the invasion.
What players are saying
▼ Not recommended0 hrs
Sorry to drop the hammer, but I feel like this game suffers the same issues as 'until we die', where progress per time is minimal, wiggle room is non-existent, and every 'breather' option is more or less still just signing your death waiver, albeit with it being longer, more painful.
The only positive review? Guess how many games they have reviewed... yep, just this one.
Ok.... it's bad. It is a free Alpha at best. Even free I would say to wait a few months. Your first 3 runs are trying to get the building mix right in the first minute. The next run gets that right..... then you wait for 15 minutes to get another building. Which you find out your ratio of 3/4/4, should have been 4/3/4, so you die (of boredom). In that 15 minutes your turrets massacre everything, so there is literally nothing to do. The UI is pretty bad. You can hover over a resource (of which there is one...) AND a building "destroy" button. Obviously the destroy button doesn't have a confirmation... so you die. You can't place buildings while paused. You can't adjust the resolution. You can't run it windowed. The building/turret/research buttons will scroll the screen, but only if you try to click the bottom half... You can run one of 2 versions... I guess, as it is not explained and they are not labeled.
This is a minor hot fix that adds one more setting and adjusts a few things. Adjusted death sfx to be softer Adjusted tooltip durationChanged version info text positionNew setting - Letter Box
The Complete Edition brings the biggest upgrade the game has ever received. Enjoy a fully reworked experience. Nearly every system has been rewritten, optimized, or expanded. Below is the full breakdown of what’s new and improved.1. Core Systems Overhaul Fully Revamped Save System Auto-save on new games and at daily cycles More reliable save slot management Massive cleanup of save-related managers Complete Rewrite of Loading Sequence New loading coroutine 2. Gameplay UpgradesImproved Turret Systems Fixed idle animations More reliable range visualization End-game turret balance improvements Enemy & Wave Enhancements Reworked random monster spawns New Boss monsters. New Randomizer mode Improved spawn positions and wave counts Dark Planet & Longer Nights now split into separate mechanics 3. Base Building Improvements Resource System Enhancements More consistent metal & money generation Tooltips now show correct production values Resource nodes spawn more intelligently Repair costs now scale with lost HP and structure cost Proper building preview during placement Turrets and buildings now animate and initialize properly4. UI/UX OverhaulMajor UI Cleanup Across the Whole Game Options UI unified and moved to Essentials Pause Menu UI refactored Save/Load panel completely redesigned Tooltip & version info moved to essential canvas Fixed main menu issues (cursor, options, inconsistent behaviors) New Settings & TogglesNew Disable Particle Effects optionSave icon position corrected Objectives and certain UI loops optimizedSmoothed scene transitions & cursor handling 5. Achievements & Steam Integration Complete Rework of Achievement System Now linked directly to Steam user accounts New badge system in game Improved error handling & reconciliation 6. World & Map Updates Entire map layout refreshed New, better-looking stylized resource nodes Fixed spawning issues with terrain overlap Improved randomization logic for encounters 7. Stability, Cleanup & Code Quality Massive Internal ...
Build v1.16 Enemies death SFX not interacting with SFX bar fixed Mechanical enemies death SFX fixed Fixed bug in Resource manager adding spent resources instead of substracting Fixed bug when adding resources to total resources at end game.
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