Wellington's GO mixes elements of brick breaker and pool in a relaxing minimalist package but lacks thoughtful strategic design.
Break the whites and bounce off on blacks. Some pieces move, most are static.
With a mirror effect on screen edges, most of the 100 puzzles are either easy one-shot solves or fall into the trial-and-error category. You can let some levels run for 2 whole minutes and just watch the ball bounce off randomly until it clears all the pieces. Coupled with the occasional glitch, this makes solving puzzles rather unsatisfying.
For the tougher levels, I would have liked to see my last move's position before attempting another correction.
Go presumably took strong inspiration from Kamibox Games' more polished Okay?. Okay is more musical and has more diverse elements (such as strings that make sounds but don't disappear). Go relies on screen mirroring to solve its puzzles while Okay does not. Yet the similarities are otherwise striking beyond coincidence, both in terms of concept and presentation.
Positive
- Nice minimalist aesthetic
- Relaxing
- Very affordable
Negative
- Puzzles can get solved by accident with the ball going off-screen without limits in ways that were clearly not intended
- No options to reset progress or replay previous puzzles
- Ball occasionally passes through solid blocks
- Derivative of another indie title without improving the formula