寂静破碎
by Unknown
★ 59%
Price
Free
Avg Players
0
Reviews
39
Released
May 4, 2022
3D3D PlatformerAdventureCombat
What players are saying
▼ Not recommended
0 hrs
You stole this game and changed it to use the SAME loading screens and first level AND weapon choices with a WORSE HUD and aim controls.
Glad this is free because THIS IS A STOLEN GAME
▼ Not recommended
0 hrs
I dont understand language, graphics is ok but gameplay sucs enyway. Hard to aim so on full ammunition magazine its possible to kill 2 meybe 3 zombies and others bite you when you reloading.
▲ Recommended
0 hrs
Before I played 寂静破碎, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good
Reviews are by Steam users, hosted on Steam.
Latest updates
1. Changed the scheme of the whole shooting mode, making the shooting more accurate and the hand feel significantly improved. 2. Now after the zombie is killed, it will be hit by bullets. The bullets of AKM can hit the zombie to a longer distance to improve the sense of attack. In this update, we hope to further solve the problem that shooting feel is not easy to be accepted by changing the whole scheme of shooting mode. The previous shooting experience was poor, which was the final result of three reasons: carrying the third person perspective on the shoulder, firing bullets at the muzzle and the bullet speed was not fast enough. The purpose of firing bullets at the muzzle is to be more realistic and to produce the effect of bullet trajectory, and the bullet speed is too fast, which will make the particle effect of UE4 milk melon not obvious, and the effect of trajectory cannot be presented, so the bullet speed is limited to the medium range, and the bullet speed is not fast enough, resulting in the delay of ray detection landing point, which makes the player feel very "floating". In this new solution, when the player shoots, two bullets will be fired from the muzzle of the gun and the center of the screen to the target point at the same time. The bullets fired from the muzzle are decorative bullets, which fly slowly with particle effects to form the ballistic effect of bullets. The bullet in the center of the screen flies at high speed and is responsible for damage and hit calculation, including physical materials and bullet hole Decal generation. However, since the main body of the bullet calculation is adjusted to fire at the center of the screen, when there is an obstacle between the character and the camera, it will shoot directly on the obstacle. Later, this problem will be solved by switching between two shooting modes (when there is an obstacle in the middle, switch to the muzzle to fire two bullets).
The game was replaced from the experimental version to the normal version. From the past evaluation, it was found that most players reported that the shooting feel was bad, and the reason was that the recoil force was too large. It seems that there is a fact that the recoil force after shooting is related to the screen size of players. Players who play games with laptops like me seldom respond to the excessive recoil force. This situation needs to be further verified and repaired. At present, the recoil force will be further reduced to take care of the hand feeling problems of players. Specific modifications are as follows: 1. removed group B game version 2. reduced the recoil of scar and increased the firing speed. 3. the recoil force of the AKM is greatly reduced and the firing speed is reduced. 4. fixed several bugs related to game flow and archiving. 5. now you can directly select the game map. 6. the grade will be inherited from the highway map to the village map. PS: please be careful to recommend this game to your friends. This game is a game demo made by a single person. It is a product of the learning process. Its quality cannot be compared with that of commercial games. Many players did not understand the situation, downloaded the game, and the size of the game is relatively large, delaying time and energy. I am very sorry for the trouble caused to these players. The QAQ will be updated slowly after some time
1. The recoil force of the gun is reduced 2. Reduced the firing speed of AKM 3. Slightly reduce the basic blood volume of zombies and improve the killing efficiency of scar 4. Adjust the position of the flashlight to reduce the impact on the field of vision 5. Fixed the bug that zombies move too fast. Now zombies move randomly within a reasonable range
Posts come from Steam's official announcements feed.