Between Two Stars sends you across a procedurally generated galaxy to map worlds, harvest materials, and establish bases for a corporate overlord. You'll navigate trade networks and crafting systems while exploring diverse planets, all within an actively developed early access title showing strong developer responsiveness to community feedback.
About this game
Between Two Stars is a 2D procedurally generated space exploration game. Players take control of a starship, as part of a simulation on behalf of the Orpheus Corporation and explore the Sierra Galaxy to discover new worlds and new materials with which to trade, craft and build bases.
Players, last 38 days
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Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended3 hrs
Super interesting, super early development, worth keeping a close eye on.
despite the game feels like is on an early state of development i feel this has a lot of potential. but hey it is tagged as early access so this is absolutely ok. the ui feels a bit clunky here and there. the game looks the same overall but i guess it will mature with more development days. updatecycle is very short at the moment. The dev is reacting to bugreports an feature requests very fast. Players where demanding and easier login process and it was fixed within 2 or 3 update cycles which i would call an instant fix 10 out of 10 points for that. this made me rebuy this game after a refund and i dont regret it. the graphics are.... awefull. it is not style. ms pait style can also be good to look at. maybe put some more color to it. at the moment everything looks dead. expecially the graphics for the materials look like each other. but i feel this is something which will change later in in the development.
PS: I liked the R.E.C.T.U.M. joke a lot. 11/10 :-D Made my day - Thank you. (funny writing overall)
Hi All, I'm working on a big content update at the moment and trying to slash the tech debt on this project down, which is why there hasn't been an update for few weeks. Fixed an issue where more than one probe could not be deployed at once without refreshing game screen Additional minor fixes
Hi All, this is a bigger update than usual this week and an earlier update than usual. We missed last week's update due to personal reasons, and this one is coming early because of the long UK bank holiday weekend! In this update we introduce three feature overhauls Atlas One of the biggest criticisms so far has been the inability to track systems visited and keep a catalogue of them. Atlas provides an improved version of jump history. Atlas contains a 100 location jump history of where you've jumped, a listing of where all your structures and ships are located (even if you leave them in a system), and a new imaged system tool System imaging We've introduced a new probe type. A system imaging probe is a single-use probe that can be deployed in a system to take a snapshot of it. This snapshot is saved to a datacard (also craftable). All imaged systems saved to datacards that are currently in your inventory can be viewed through the Atlas. Unlike jump history and ship locations, imaged systems can be searched either by system name, or (more conveniently) resource type or name. This means that you can image a system then type in "copper" and it'll show you which planets have copper (or indeed if any planets have copper). Additionally, because datacards are objects themselves, you can trade datacards with systems you've imaged stored on them. This makes space exploration a profitable mechanism where by discovery is rewarded. We will gradually be updating the search tool in atlas to support searching for resources of a specific property (e.g. strength > 500 etc.) Captain's Directory We've introduced a new captains' directory that allows you to search for other players. Via the Captains' directory you can edit your character avatar which will be visible to other players. We will be gradually introducing more social features to Captain's directory to make it possible to friend, ally with and form groups with other captains. We'll do this as we introduce mechanics that bene...
In this update we introduce two key new features "AI Markets" and keyboard controls. AI markets allow you to trade with stations without having to find another player to buy, or sell you the goods you need. AI markets will eventually be expanded to allow higher class market devices to provide better quality resources, and a wider range of pre-fabricated products. Keyboard controls allow you to use hotkeys to access key screens, we're still in the process of updating the interface to provide tips on what these hotkeys are, and to rebind them to different keys as you see fit. We've also introduced a daily credit allowance, every 24 hours, you can claim 1000 credits by click the calendar icon next to your credit total at the top of the screen Today we also introduce new crafting recipes, these recipes include new miners, in particular a new suite of class 2 miners (and some improved class 1 miners) as well as a new ship and new class 2 mining platform. A special thanks to our new content creator Alexandra for her work creating these assets and setting them up! We've also introduced some bug fixes for bug reports we've received.
Posts come from Steam's official announcements feed.