You start the game and the entire UI blows up in your face. This is a cardinal sin of incremental games as the features should always be slowly revealed over time once the user had time to familiarize themselves with the core features. But moving on: The next thing you realize is a popup telling you to click a button ~280 times. Nothing happens during this time and no further explanations about the UI are given until you've done your toll and clicked ~280 (!!!) times. Imagine other incremental games starting off with THAT many clicks before anyhting happens. Rediculous. So after that, the friendly popup comes back, telling you to click another button a bunch (which lowers the amount of the first button). After having done so, you finally unlock what the genre is known for: automation. Everyone is happy. Except you automate the second button. Meaning that the first (which gets lowered every second now since you automated the second) has to still be clicked manually. After many, many, many more clicks i unlocked further automation for me to manually click the first button still and i had enough. This is a super shallow review, you can see by my ingame time that i didn't have time to evaluate any of the gameplay features. So maybe make up your own mind. For me a game with such a terrible opening doesn't peek my interest to find out what lies beyond the next corner. EDIT: As you can see, the developer already responded to the criticism. To be fair, i don't think the issue is fixed as you now only have to click 70 times instead of 280 and the automation of the first button costs too much and is too slow (at least at the start) that you will still always need to manually click the button. The automation also breaks if that button drains to 0, which happened to me and i quit again. BUT: while i still wouldn't recommend to play the game as i see too many issues, it is a good sign that the dev evaluated the situation and acted upon the criticism in mere hours. At least this means that the game has a chance to become something i might like. But again, as i lack the time and the effort to find out, i will leave this review unchanged.
Meth Master
by Oleh Baziv
Media
About This Game
Are you ready to build your own drug empire?
What players are saying
TL:DR "the classic low effort idle game 0/10. with microtransactions -4/10" I feel like you can get more enjoyment talking about everything BAD about this game then you will playing it So, what's good? the crime/drug setting is cool it didn't crash the music wasn't the worse thing i've ever heard what's bad, oh boy! it's the classic "small game stretched WAY out!" shallow upgrades, slow progression, dull graphics, no depth, no real "story" or "reason" the game likes to just kick you in the face. for no reason at random times you will just lose progress and money to random events. no random "helpful" events. just bad ones. but instead of getting cool upgrades that do fun things. you can grind to get upgrades that stop the game from slowing you down it's a clicker HELL! i used a auto clicker that let me click once a millisecond, and it still took ages to buy/sell to make progress. Now for the part i hate the MOST about the game! the microtransactions! for about $9 ((at the time of writing)) you can get THREE WHOLE UPGRADES! WOW! and if that's not enough you can also buy ingame cash! Normally i don't mind microtransactions when they are for fun side stuff/don't need to buy them. in this game, if you want to get anywhere, and i mean anywhere. you're going to be shelling out money
bad game 👎 its a bad idle game, because you can get interrupted by events that automatically halt your progress, its a bad clicker game, because you are forcefully limited by the game
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