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Meth Master

Meth Master

by Oleh Baziv

★ 68%
Price Free
Avg Players 1
Reviews 250
Released May 10, 2022
2DClickerDiplomacyFree To Play
View on Steam ↗

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About this game

What players are saying

▼ Not recommended 0 hrs
You start the game and the entire UI blows up in your face. This is a cardinal sin of incremental games as the features should always be slowly revealed over time once the user had time to familiarize themselves with the core features.

But moving on: The next thing you realize is a popup telling you to click a button ~280 times. Nothing happens during this time and no further explanations about the UI are given until you've done your toll and clicked ~280 (!!!) times. Imagine other incremental games starting off with THAT many clicks before anyhting happens. Rediculous.

So after that, the friendly popup comes back, telling you to click another button a bunch (which lowers the amount of the first button). After having done so, you finally unlock what the genre is known for: automation. Everyone is happy. Except you automate the second button. Meaning that the first (which gets lowered every second now since you automated the second) has to still be clicked manually.

After many, many, many more clicks i unlocked further automation for me to manually click the first button still and i had enough.

This is a super shallow review, you can see by my ingame time that i didn't have time to evaluate any of the gameplay features. So maybe make up your own mind. For me a game with such a terrible opening doesn't peek my interest to find out what lies beyond the next corner.

EDIT:
As you can see, the developer already responded to the criticism. To be fair, i don't think the issue is fixed as you now only have to click 70 times instead of 280 and the automation of the first button costs too much and is too slow (at least at the start) that you will still always need to manually click the button. The automation also breaks if that button drains to 0, which happened to me and i quit again.
BUT: while i still wouldn't recommend to play the game as i see too many issues, it is a good sign that the dev evaluated the situation and acted upon the criticism in mere hours. At least this means that the game has a chance to become something i might like. But again, as i lack the time and the effort to find out, i will leave this review unchanged.
63 found helpful Steam ↗
▼ Not recommended 1 hrs
TL:DR "the classic low effort idle game 0/10. with microtransactions -4/10"

I feel like you can get more enjoyment talking about everything BAD about this game then you will playing it
So, what's good?
the crime/drug setting is cool
it didn't crash
the music wasn't the worse thing i've ever heard

what's bad, oh boy!
it's the classic "small game stretched WAY out!" shallow upgrades, slow progression, dull graphics, no depth, no real "story" or "reason"
the game likes to just kick you in the face. for no reason at random times you will just lose progress and money to random events. no random "helpful" events. just bad ones. but instead of getting cool upgrades that do fun things. you can grind to get upgrades that stop the game from slowing you down
it's a clicker HELL! i used a auto clicker that let me click once a millisecond, and it still took ages to buy/sell to make progress.

Now for the part i hate the MOST about the game! the microtransactions! for about $9 ((at the time of writing)) you can get THREE WHOLE UPGRADES! WOW! and if that's not enough you can also buy ingame cash! Normally i don't mind microtransactions when they are for fun side stuff/don't need to buy them.
in this game, if you want to get anywhere, and i mean anywhere. you're going to be shelling out money
17 found helpful Steam ↗
▼ Not recommended 3 hrs
For an idle game, everything breaks down immediately all the time.

What's the point of an idle clicker when at any second, your producers all stop selling when you hit storage capacity. They never start up again automatically; you have to manually reset each one.

Even though you aren't producing, your sellers are still selling, and your supply runs out in 10-15 seconds. Now when your supply hit zero, all your sellers stop selling, until you manually reengage each one.

Now your entire economy crashes, because your buildings still cost money per second to own, and everything you had saved up vanishes in seconds as you have no production line because the game turned everything off on its own because you ran out of storage space (HINT: just code them to not stop production, and this entire problem is solved).

On top of all of that, you can go purchase in game cash (the entire thing the idle game produces, more currency to buy upgrades) for real money. For just $60 you can get $1,000,000 in game money, which will literally disappear if you look away from the screen because your supply chain failed somewhere.

And at least in the beginning of the game, your producers (makers, dealers, etc) can all be randomly killed or arrested at any second, giving further failure points to the supply line.
10 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Upgrade #2

1456 days ago
Game Updates: added: - new tree of upgrade - highlighting items ready for purchase fixed: - improved timer in captured territories changed - game balance

Small update #3

1466 days ago
- helper icons changed - fixed bug with grower salary

Small update #2

1472 days ago
- fixed reflection of the weed mass of the neighbor - fixed upgrade system for neighbors - added dependence of salary on improvements - fixed the total percentage of improvements - banker property changed - fixed game progress reset - fixed display of large numbers in the leaderboard

Posts come from Steam's official announcements feed.

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