SimpleSimulation presents a card-based business simulation where you build and manage operations through deck construction. Balance resource generation, investment decisions, and strategic card combinations as you grow your enterprise from nothing. Ideal for players who enjoy tycoon gameplay stripped to its essentials and those drawn to roguelike deck-building mechanics applied to economic systems.
About this game
This is a simulated business game in the form of cards
Players, last 71 days
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Daily peak concurrent players, sampled once a night from Steam.
This update fills a gap that's been there for a while: mana can finally be produced. ▎New building: Mimic Sanctum It's not a temple — it's a machine that simulates mana out of electricity. · 3x3 footprint, only one allowed per run · Converts power into mana; output is capped by the total level of your relics — more relics and higher levels mean faster production · A power slider lets you dial consumption down; at 0 it idles and draws nothing · It sits last in the power queue: everything else gets fed first ▎Relics now generate mana on their own Every relic you own passively produces a small amount of mana. That means you can start upgrading relics early, without waiting for the Sanctum. ▎No more cut-off text In English, German, French, Spanish and Russian, a lot of text was being truncated (recipe rows, costs, status lines). All fixed — long lines now wrap. ▎Bigger recipe browser · 42 cells → 72 cells, so most items fit on one screen · Wider detail pane, so recipe info is no longer squeezed ▎Scrollable recipe list on machines Machines with many recipes (like the Assembler) no longer push the rest of the panel off screen. ▎New "Report" button bottom-right (hotkey F1) Power generation, consumption and ore stats — one key away. ▎Small tutorial tweak Quest 4 is now "open the recipe panel", which introduces recipe lookup early. —— Feedback welcome on the community hub, Discord or QQ.
Old Iron - Early Access Hello, and thanks for stopping by. Old Iron is a 2D mining-and-logistics game about digging deeper, hauling the cargo back to the ship, and holding out through meteor showers. You are the pilot of this old vessel, and its only miner. What you can play right now Endless procedural strata: the deeper you go, the richer the ore, and the harder it is to haul back A full production chain: mining -> smelting -> assembly -> construction Conveyor belts, miners, furnaces, labs, reactors Two relics: Resonance Mining and Meteor Harvest (only found in wreck tiles) Shields, turrets, meteor showers and timed defense Seven languages: English / Simplified Chinese / Traditional Chinese / French / German / Russian / Spanish About this build This is the first Early Access version. Treat it as a playable skeleton; content will keep growing The save format is frozen: future updates will keep your old saves loadable, so nothing you build gets lost Balance will keep changing. If something feels off, please tell me Found a problem? Click the Feedback button in the bottom-left corner of the game. It writes a diagnostic bundle to your Desktop. Send it to our Discord or QQ group 1121482338. You do not need to describe much. Known rough edges Only two relics for now Audio and art are still being filled in Some UI panels are still being polished Thanks for digging this early. See you at the next dig.
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