Deterrence
by Unknown
★ 100%
Price
$9.99
Avg Players
0
Reviews
3
Released
Mar 8, 2024
ActionAction RTSArtificial IntelligenceBuilding
What players are saying
▲ Recommended
0 hrs
It has a few bugs like The units keep doing there repair animation after the building has been repaired, and there are a few pathfinding issues, but I think this will be repaired in time, and can make a good hold the fort type of scenario. Though I would say it would be nice if Civilian Buildings could be repaired, but maybe they take longer then to repair other buildings. But this looks promising, and I am glad to help out a fellow game dev.
▲ Recommended
0 hrs
i really like what ive played so far
▲ Recommended
1 hrs
9/10 add sex
Reviews are by Steam users, hosted on Steam.
Latest updates
Audio music and sound volume settings now adjust like scroll bars. I've been getting a lot of complaints about the music and volume settings not working. They do work, but not the way most are thinking. So, to fix this, the music and volume settings will adjust immediately to any mouse down like a scroll bar would. Tutorial world hints now translate to all 10 languages. Thanks again to everyone for all their feedback and support!
Deterrence is now available with a launch discount of 20% till March 22nd! {STEAM_CLAN_IMAGE}/43023032/a50a46f8132049f0bbbbda649d9767e218e70972.png Last Stand Game Mode Last Stand is a game mode where the player is given a limited amount of money to defend against an endless onslaught of enemies. The goal is to survive the longest. Players can compete for the best time of survival with the steam leaderboards. {STEAM_CLAN_IMAGE}/43023032/2b30c97c6f145a683d2af8a0e6e95d72013ed61e.jpg
I really appreciate everyone taking the time to submit feedback on some problems with the demo. Thanks to everyone's feedback and bug reports I've been able to smash the last few remaining bugs (Hopefully) and fix some problems that slipped through. Improvements: Intermission mission selecting made more visible with new pathing shaders. Mission info boxes also display the required mission needed to begin them. And the intermission tutorial will explain mission selection. {STEAM_CLAN_IMAGE}/43023032/7a6c2f7819181753abf18c37897c56477d7c565d.jpg To make the game less difficult, destroyed enemies will now also give the player money. Setting the game on easy will give the player even more money and enemies now deal 33% less damage. The adjustments to the game based on difficulty will be displayed for each difficulty level. Infantry units have also been given double HP so they don't die so quickly. {STEAM_CLAN_IMAGE}/43023032/4102c2e40f14a5cdfa76f1a76aab51e5168a8182.jpg Players now have the option to enable and disable unit healthbars and healthbars also scale with camera zoom so they are easily visible. The new options can be found in the settings feature list and have been defaulted to always on. {STEAM_CLAN_IMAGE}/43023032/04d3b5f759376c3e4e068c7eea75356885fbf290.jpg Hints for missions can now be toggled on or off so players with more experience don't have to deal with the nuisance of constantly having to close the hints. Bug Fixes: Hotkey select now updates all stats on heads up display. Victory points can now be captured with flying units. Intermission tutorial is now translated into all languages. Artillery now always explodes at ground level preventing collision box misses. Tutorial prompt now takes you to the tutorial. Performance stats will now show on level start if enabled. Translations have been fixed to fit their respective areas. All menu items will switch language right away when a new language is chosen. Defeats for levels 1 and 2 now focus on their respec...
Posts come from Steam's official announcements feed.