Build and defend a zombie apocalypse settlement by clicking, recruiting survivors, and purchasing base upgrades that multiply your damage output. The game layers idle progression with occasional minigames that provide temporary boosts, rewarding both passive play and active engagement. Best suited for players who enjoy resource management wrapped in post-apocalyptic theming and don't mind grinding through familiar incremental mechanics.
About this game
The Idle Undead is an Idle Clicker game set in a Zombie Apocalypse - Upgrade a base, recruit survivors, play minigames to boost your damage!
Hey it's been a.... while!The last post here was in 2023, which was a while ago, Here's what happened!I was pretty busy with University and generally had a lot going onThe original version of the game was started in college and didn't have much of a plan or direction which meant a lot of bad code and features stacking on top of each other, that it ended up being a really big mess...So at the start of this year I decided to start again from the beginning with an actual plan and goals, This versionIs a lot more organized, documented and focussed and a lot easier for me (and importantly, other people) to look at and work on without worrying if it'll break some other thingI'm generally bad at art and if you look at some older blog posts there was a lot of badly made 3D backgrounds and stuff that had no place, This is more focussed on gameplay and has a more basic 2D styleWith that out of the way, let's look at the new version!More Basic Visual StyleIt (hopefully) looks a lot more cleaner and focussed, If you look at some old blog posts you'll see how much better it is...The art is still a massive work in progress but it looks a lot nicer!Here's everything implemented so far in this new version:Clicking Zombies, Get Resources to buy stuff, level up, the basics!Recruiting Survivors to help kill these zombies for you!A Skill Tree for Upgrading Survivors (and more)Mini Games, More on that later!Daily Rewards for Opening the Game!Survivor AbilitiesA cool new thing in this version is survivor abilities, to help make each survivor feel different some of them have some unique effects one example is the Gambler!As you can see, The gambler has a very fitting ability and can give buffs (or debuffs) at random!Mini GamesHere's a (very early) example of one of the mini games, Farming!After all, The survivors you've recruited throughout gameplay need to eat something!This is a pretty basic mini-game!Buy seeds!Plant crops!Wait for them to grow (They grow even when the games closed!)Har...
Hello! Welcome to another Weekly Update, Before we start next week’s goals will be the same as this week's! Today I’ll show the progress I’ve made in remaking the game’s HUD! {STEAM_CLAN_IMAGE}/42308729/327faf1c0bd8d311d19c7402dca27a3962be1006.png Here’s the concept I made for the new HUD, It’s supposed to look nicer, be more customizable with themes and such, and show more/less information if you want it to! The right side would be a “Widgets” section, Where you could pin various information you want to see! The concept shows Active Effects, Notices, Wave Information and Daily Tasks! (Daily Tasks don’t exist yet) You could also add these currently planned optional ones: - Stats (Total Enemies Killed, Clicks, Kills per Minute etc.) - Quick Buy (Favourite Upgrades will show up allowing you to quickly upgrade them without opening the shop) So far I’ve implemented all but the widgets section into the game, which will be the main focus of this next week as well as working on better controller support! {STEAM_CLAN_IMAGE}/42308729/dfda45f72228da0f6466d70d15ea1b1a513efcdd.png Here’s what I’ve implemented so far! As you can see it’s a little bit of a mess but you can see it looks a little nicer from what it used to look like (I hope), the old version is seen below: {STEAM_CLAN_IMAGE}/42308729/8ca55245cfb7efc344e47e41fd49d46a53014681.png It also matches your chosen theme thanks to the work of last week! I also plan this week to add better controller support mainly with a wheel that will show up when you hold down a button allowing quick access to menus and actions (that you can customize) or with a different method, shown later. I also want to allow you to set the 0-9 keys to open various menus and actions of your choosing, in the future hopefully allowing you to assign any keys to actions. To end this week’s update I’ll show 2 concepts I have for better controller support: {STEAM_CLAN_IMAGE}/42308729/3c96d3d883baa4ebedf8a23d1fa7810f2516dccb.png The first is a simple wheel, ...
Is this a Weekly Update?? oh… must have forgotten about that part, sorry! Welcome back to another “Weekly” update which if not for my massive general laziness problem, would be an accurate title. This last week I worked on adding Themes to The Idle Undead which currently only applies to the Main Menu, Which is the only part of the game that has had its UI revamped so far, This week the main HUD will be reworked! Themes Cause I like being able to customize the colours of buttons and stuff, I’ve added Themes to The Idle Undead! Currently there very simple and change the accent colour of certain parts of the UI, Later I could expand it to add different designs to menus and add stuff like a Light Mode! {STEAM_CLAN_IMAGE}/42308729/8bb7dce26d703852e5e0659c99d06eb91106f8b6.png These are the current colour options I’ve added! More will be added and some will be changed slightly for reasons such as readability, or cause I have a bias over Orange and Green. I also plan to allow you to choose the very specific RGB value you like the most in future (You can technically modify the save file and do it now but no, that’s cheating (it isn’t)) Here are some of the themes so far: {STEAM_CLAN_IMAGE}/42308729/ccb4ef39c8a4ed4a9eb508b77e193a562a42ebf2.png When I remake the game’s HUD I will showcase that in some of these themes as well! Sound Effects Sound Effects need a lot more time but I’ve spent this week making a long list of the ones I need, Take a little look: There they all are, There’s quite a bit below this as well! I plan to add these while I’m doing other work to eventually hopefully have a sound effect for everything on this list (even if some are temporary ones) I’d also like to create some myself, or find people to help make some at some point! This Week {STEAM_CLAN_IMAGE}/42308729/c7cf65c0ec0c83c320e1279d102e2458bab912f3.png This week I plan to remake the game’s HUD to: - Look Nicer - Match Your Theme - Allow Hiding Certain Elements I also plan to add a wheel to access fr...
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