▼ Not recommended
0 hrs
Very bare bones coin pusher. I am confused about a number of design decisions and felt obligated to share.
1. Upgrade. There is one option: upgrade the amount of money each coin gives. This is the only item in the game you spend coins on. It's a complete closed loop system. Why not offer actual upgrades?
2. Prize. Every single one of these should be an upgrade purchasable with coins.
3. No side sink. 100% of the coins dropped will be claimed. This is not engaging.
4. Dropping coins does not take away from your actual coins. This would be ok if there was a side sink. The end result of these two combined is that you can just set an autoclicker, go to bed, and wake up to a completed game. There is zero user engagement in both the gameplay and upgrade systems.
I've played every single coin-type machine game that exists. I have 4 different active coin pusher apps on my phone. I love these games. This is by far the least impressive. You have decent bones (obviously the graphics / machine variety / special effects need work), and could maybe make a compelling clicker game with what is present. I feel like the ideal coin-pusher game with be a slick combination of clicker / incremental / idle type gameplay with no closed loops.
I'll check back in a few months to see if any work has been done. In the meantime, I had to refund.
1. Upgrade. There is one option: upgrade the amount of money each coin gives. This is the only item in the game you spend coins on. It's a complete closed loop system. Why not offer actual upgrades?
2. Prize. Every single one of these should be an upgrade purchasable with coins.
3. No side sink. 100% of the coins dropped will be claimed. This is not engaging.
4. Dropping coins does not take away from your actual coins. This would be ok if there was a side sink. The end result of these two combined is that you can just set an autoclicker, go to bed, and wake up to a completed game. There is zero user engagement in both the gameplay and upgrade systems.
I've played every single coin-type machine game that exists. I have 4 different active coin pusher apps on my phone. I love these games. This is by far the least impressive. You have decent bones (obviously the graphics / machine variety / special effects need work), and could maybe make a compelling clicker game with what is present. I feel like the ideal coin-pusher game with be a slick combination of clicker / incremental / idle type gameplay with no closed loops.
I'll check back in a few months to see if any work has been done. In the meantime, I had to refund.
6 found helpful
Steam ↗