Coin Blitz strips the idle game down to its essentials: drop coins onto a pusher board, collect what falls through, and spend your winnings on a single upgrade that increases coin value. The feedback loop is straightforward and requires minimal attention, making it suitable for passive play alongside other activities, though its limited upgrade paths and bare-bones design may frustrate players seeking deeper progression systems.
About this game
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Players, last 30 days
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Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
Very bare bones coin pusher. I am confused about a number of design decisions and felt obligated to share.
1. Upgrade. There is one option: upgrade the amount of money each coin gives. This is the only item in the game you spend coins on. It's a complete closed loop system. Why not offer actual upgrades?
2. Prize. Every single one of these should be an upgrade purchasable with coins.
3. No side sink. 100% of the coins dropped will be claimed. This is not engaging.
4. Dropping coins does not take away from your actual coins. This would be ok if there was a side sink. The end result of these two combined is that you can just set an autoclicker, go to bed, and wake up to a completed game. There is zero user engagement in both the gameplay and upgrade systems.
I've played every single coin-type machine game that exists. I have 4 different active coin pusher apps on my phone. I love these games. This is by far the least impressive. You have decent bones (obviously the graphics / machine variety / special effects need work), and could maybe make a compelling clicker game with what is present. I feel like the ideal coin-pusher game with be a slick combination of clicker / incremental / idle type gameplay with no closed loops.
I'll check back in a few months to see if any work has been done. In the meantime, I had to refund.