Gameplay Updates — Past MonthMarch 22 – April 25, 2026Movement & ExplorationAdded teleport preview and edge panning during player drag movement, making map controls more direct.Adjusted the transition logic between movement and scene changes, smoothing out the pacing of exploration, map switching, and fast travel.Optimized edge-of-map exploration behavior; exploring along boundaries is now more stable with fewer abnormal stutters or misalignments.Combat & InteractionUnified interaction rules for clicking to attack monsters, making combat initiation more intuitive.Improved interaction feedback for double-clicking, hovering, and looting, creating a more consistent feel between combat and gathering.Refined the death and respawn state machine; the post-defeat flow is now clearer.Cooking & WorkbenchAdded the Workbench — koishi can now craft items!Clarified the logic for Workbench item generation, collection, and recovery after re-logging, making the crafting flow more seamless.Cooking and crafting now require fuel and water.Some Workbench products now return to inventory more directly, reducing flow fragmentation.Backpack & Resource ProgressionAdded a leveling system — koishi can now level up by defeating monsters!Fixed tool durability and stacked tool display rules so resource consumption and item states feel more intuitive.Tweaked hit/completion logic for early-game resource gathering, making the early gathering pace more reasonable.Fixed and stabilized the persistent behavior of automatic EXP level-ups, making progression feedback more reliable.Map Presentation & Environmental PacingAdded Morning and Afternoon phases, giving the map a stronger sense of time.Fixed cave and map masking effects in certain areas for a more natural scene atmosphere and zone readability.
Greetings, players,I. Cooking System Overhaul: Continued Experience RefinementThis phase sees the cooking system as one of the most concentrated core modules for updates.We have added and refined the home stove cooking workflow, supplementing legacy recipe support and compatibility logic.Completed the primary implementation of the cooking module and recipe panel, with subsequent iterative rounds continuously correcting interaction and presentation issues.Gradually restored legacy operation methods that better align with intuition, including recipe switching, fuel switching, product trigger methods, and legacy workbench workflows.Fixed numerous cooking interface issues, including panel scaling anomalies, list overflow, slot misalignment, bottom bar clutter, inaccurate click hit zones, occlusion, and clipping.Optimized substitute material display, missing ingredient prompts, status text, localized display, and hover feedback.Added countdown overlays, cooking result feedback, and improved save persistence for cooking states.The primary goal of this series of adjustments is to bring the cooking system closer to the ideal state in terms of information expression, click feel, interface stability, and consistency with legacy experiences.II. Map Interaction, Pathfinding, and Combat Click Stability ImprovementsRegarding daily exploration, drag interactions, and combat clicking, this phase also includes extensive fixes.Resolved various conflicts between map click-to-move, exploration states, and interaction point detection.Fixed coordinate space and hit detection anomalies in multi-screen environments for inventory dragging, feeding, and map dropping scenarios.Fixed inconsistencies in drag release timing, lost responsiveness after dragging, and unstable partial hit rollback.Improved monster clicking and combat interaction stability, fixing issues where clicks still pointed to old positions after monster movement and loss of entity layer click intent.Fixed edge-crawling moveme...
Sorry for the delay. Due to more bugs than expected, we postponed the main update merge originally promised for February 27th to ensure a better gameplay experience.Ver2.0 has now been merged into the main branch on March 1st.Changelog (February 26 - March 1)More Stable Map Transitions: Significantly reduced issues with getting stuck during map changes, duplicate triggers, and state desynchronization.Smoother Interactions: Attack/gathering actions now automatically move the character into range before executing, reducing misclicks and "can't click on it" frustration.Fluid Map Operations: Improved continuity for movement, gathering, and combat. Fixed issues with characters abnormally continuing to move in certain scenarios.More Stable UI Display: Reduced flickering, occlusion, and jittering of enemy info and tile info. Hover tooltips are now clearer.More Reliable Inventory & Items: Fixed issues with item count desync, duplicate additions, and abnormal consumption for certain items.Enhanced Save Compatibility: Fixed issues with items and map states caused by some old/corrupted saves. Improved loading stability.Combat & Animation Feel: Reduced "button didn't respond" feeling caused by input locks and animation desync.NPC & Dialogue Experience: Fixed some dialogue trigger/progression issues. Interaction detection feels more natural.