Patch 1.2.0.0 improves some of the most-requested issues, fixes a few bugs, provides a few optimizations in the background, and allows for comprehensive save files. In this patch: -Different damage profiles for each type of aircraft. B-17s will take different amounts of damage than the B-24s. Likewise, the sturdy P-47 will take more damage than the nimble but relatively frail P-51, and the twin-engined P-38 has its own damage profile. -Fighters also operate at slightly different speeds. While not hugely different, the different fighters have their own speed and performance profiles which makes for some slight differences between them when engaged in dogfights. -Some improvements to the AI in dogfighting. Likewise, some better balance in dogfighting results. Hopefully there won't be any more complete massacres due to unbalanced fighters. This part is still very much a work-in-progress, though. -The bombers likewise have slightly different speeds. B-24s now travel slightly faster than the B-17s. -The bomber streams will travel together in a uniform speed when different bomber types are together. Even though the B-24s are faster, they'll travel the same speed when in the same mission together with B-17s. So there shouldn't be any more increasingly spread out bomber streams when you create a mixed-aircraft mission profile. BUT, just as in the war when logistics, communications, and human error happened, there is STILL a chance that some bomber groups will fly differently than the rest. -WARP! A much-requested feature is here. On the mission screen you can now increase the speed of time as long as no enemy fighters are present. -There was some feedback about the bombsight being too slow to respond to inputs (to the point that some people actually thought it was broken). Each input you make to correct the crosshairs will now result in a larger response to the crosshairs. If the crosswinds or headwinds at altitude are still high, you might still have to put in a lot of cor...
Patch 1.2.0.0 improves some of the most-requested issues, fixes a few bugs, provides a few optimizations in the background, and allows for comprehensive save files. In this patch: -Different damage profiles for each type of aircraft. B-17s will take different amounts of damage than the B-24s. Likewise, the sturdy P-47 will take more damage than the nimble but relatively frail P-51, and the twin-engined P-38 has its own damage profile. -Fighters also operate at slightly different speeds. While not hugely different, the different fighters have their own speed and performance profiles which makes for some slight differences between them when engaged in dogfights. -Some improvements to the AI in dogfighting. Likewise, some better balance in dogfighting results. Hopefully there won't be any more complete massacres due to unbalanced fighters. This part is still very much a work-in-progress, though. -The bombers likewise have slightly different speeds. B-24s now travel slightly faster than the B-17s. -The bomber streams will travel together in a uniform speed when different bomber types are together. Even though the B-24s are faster, they'll travel the same speed when in the same mission together with B-17s. So there shouldn't be any more increasingly spread out bomber streams when you create a mixed-aircraft mission profile. BUT, just as in the war when logistics, communications, and human error happened, there is STILL a chance that some bomber groups will fly differently than the rest. -WARP! A much-requested feature is here. On the mission screen you can now increase the speed of time as long as no enemy fighters are present. -There was some feedback about the bombsight being too slow to respond to inputs (to the point that some people actually thought it was broken). Each input you make to correct the crosshairs will now result in a larger response to the crosshairs. If the crosswinds or headwinds at altitude are still high, you might still have to put in a lot of cor...
First off, thank you to everyone who has supported the game thus far. It's very exciting to see so many people express an interest in it. Secondly, I just want to let you know that I am very open to feedback and criticism on the game as it exists as well as comments on ideas for the future of the game. I view this whole process as being somewhat collaborative. I obviously had/have a vision for where I want the game to go and be, but I am genuinely interested in what you, the player, wants it to become. So never hesitate to let me know. I obviously won't be able to make it fit everyone's vision, but I would very much like it to become the best version of itself. All of that being said, I am currently working a more comprehensive patch. Some of the things I'm working on include: -Reworking the Germany economy. It's functioning, but it needs balance. I also want it to better respond to the player's efforts in damaging different aspects of the economy. -Better balance for dogfights. I've been trying to get it balanced, but this is probably the trickiest thing to balance. -With balancing the dogfights, I have plans to improve the dogfighting AI. It's a little too simple right now. Plus, improving the AI should help with the balance that is seen in the dogfights. -Different performance for the bombers. Like a WWII vet once told me, 'If you wanted to get to a target farther away and get there faster with more bombs, you took the B-24. If you wanted to get home, you took the B-17." -Similarly, different performance characteristics for the fighters. -Warp option available to speed up flight times in the mission portion of the game. Once the enemy engages, however, the game speed reverts back x1.
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