Idle Cave Miner tasks you with mining gems, crafting items, and recruiting miners across escalating mine depths. The game cycles through prestige resets to build strength, but reviews consistently flag aggressive monetization: core convenience features like auto-clicker and fast-reset require premium currency purchases totaling tens of dollars, with many achievements locked behind paywalls. Best suited for players comfortable with cosmetic-only monetization in single-player idle games.
About this game
Idle Cave Miner is an idle game about crafting items, mining gems, and building your team of miners. Prestige, craft, and travel to other mines to increase your strength to dig deeper, and find what lurks below.
What players are saying
▼ Not recommended0 hrs
Seems like a nice game and I would like to play it more, but pay to win in a paid single player game.
Good Idle but ruined by the unpleasantness of the micropayments.
Achieving certain achievements is impossible because it requires premium currency that is earned very very little. and to pay for them you must spend hundreds of dollars.
Resetting is bad and slow unless you pay with premium currency.
A lot of the upgrades require actual cash to get and can't be unlocked through any form of play.
In fact MOST of the upgrades, like auto-click, require cash.
So of the 8 upgrades you can only get with cash, it is $45 if you buy the "discounted bundles."
If the maker had a price closer to $20 for the upgrades that made the game faster, and made the auto-click able to be purchased without cash I wouldn't mind.
Unfortunately due to the game having basically 0 content outside of clicking for upgrades and waiting it is a big thumbs down.
{STEAM_CLAN_IMAGE}/43688931/db5c735f7fa2813dc18dc5ae2e25e20f29b431f0.png Are you ready for this new chapter? I've been working on Idle Cave Miner for over 4 years now, it started as a hobby project that I worked on when I had some free time. I never expected much of it, but 4 years and 1.5 Million downloads later, it has become my full-time job, which still doesn't feel real to me. When I first made ICM, I had no idea how a game should flow, what made a good idle game, what elements players like, how to design progression, and many other things. These past years have been a big learning experience, and I now have the opportunity to put everything I learned into something new. Thank you for being with me on this journey, I couldn't ask for a better community! With that said, it's with great pleasure that I announce Idle Cave Miner 2, coming soon to Steam! Wishlist now to be notified when it releases: https://store.steampowered.com/app/3340830/Idle_Cave_Miner_2/ What's new on Idle Cave Miner 2: Idle Cave Miner 2 takes everything you loved about the first game and makes it better than ever with a fresh new look, completely reworked progression, an updated roster of miners, pets, a market, global leaderboards and so much more! New worlds have been added, including a Combat World, where you'll be able to fight monsters and defeat bosses to acquire unique items. How much will it cost? Idle Cave Miner 2 will be Free to Play. When does it release? The is no estimate yet, when I have one, I will make an announcement. Follow my socials to be up-to-date in any news: X (former Twitter): https://x.com/coldhoursdev YouTube: https://www.youtube.com/@coldhoursdev Reddit: https://www.reddit.com/r/IdleCaveMiner/ Discord: https://discord.gg/idle-cave-miner-1012009692370829482 What's next? The game will soon enter alpha testing phase with a very small amount of players to test all the new features, and get some early feedback on all the new changes. Thank you for making all of this pos...
Changes: Lowered relic costs for 'Bird Coins', 'Offline Rewards', and 'Starting Floor' Gem sorting will now check if it's sorted before changing sort type When visiting a floor, you now get offline rewards from that floor Improved miners movement speed display Improved miners mining speed display Fixes: Completion percentage no longer requires upgrades to be fully completed You're no longer able to grade a destroyed gem
Changes: Updated the create and destroy costs for Abyssal Gems Reduced the cost of the Starting Floor Relic Relics now count towards game completion Fixes: Fixed Japanese currency display
Posts come from Steam's official announcements feed.