Land Drifters blends idle progression with active RPG exploration across multiple islands, letting you develop combat classes, unlock skills, and manage interconnected upgrade paths. The hybrid design supports both hands-off progression and active grinding, though automation is limited to select resources and crafting tasks. Best suited for incremental fans comfortable with a less streamlined experience who enjoy mixing idle downtime with occasional engagement.
About this game
Land Drifters is an incremental RPG game that can be played idle or active. Explore islands, unlock new skills and combat classes, overcome obstacles, and more! The game is jam-packed with many paths of progression intertwined throughout the game!
What players are saying
▲ Recommended43 hrs
A mix of Melvor Idle and NGU Idle. Very creative and fun so far. I recommend if you like incremental games. I would say it's not necessarily 100% idle. You can actively grind or idle.
Ive been excited to play this game for years since I started following the devopment. The amount of content that came out of early acess is more then most idle indi games and It is very fair prices. the creators plan to still add a lot to the game and I am very excited to see what new they will add. I Hope a lot of people give this idle game a try Its very very great for the price and a lot more to come.
its a mess of various ideas, presented in a way that just doesnt work. Its neither idle not active nor crafting. It lacks the automation of the idle genre (you can only automate a single resource gatherer and a single screen of crafting). It has a pointless 'clicker' mechanism that halves the crafting speed by half (so , instead of looking at a screen for 4-5 mins doing nothing, now you can stare at it for half that time, still doing nothing). But there is no auto-craft, no auto-battle
The UI is a mess, the colors are ugly, the fonts are basic, the icons too generic (and in some cases they appear stretched), the borders are misaligned and in many cases overlap with the icons. It has no options for any kind of visual settings. No accessibility options also.
In all cases, the first couple of hours of a game, are usually the most polished, the most attractive, the most play-tested. In this game, not even the dev seems to have tested how the gameplay loop plays - there is no way you can convince me that staring at a static screen (with a small animation of 2 frames) is game-worthy material.
You can now check if you have unlocked an inventory slot from a pouch from the description. This can be useful when in the leatherworking menu as you can select the pouch item and see the status before crafting it in case you forgot whether you used it or not. Build 0.4.10-Bugfix for attacks in combat. Build 0.4.9 -Leather Pouches now show in tooltip if they have been used yet to unlock an inventory slot. You can also view this in the crafting page when you select it. -Fertilize All button will now only fertilize unfertilized plots.
Hey Land Drifters, Quick minor update for skipping the altar infuse animation. Technically you could still infuse another without waiting, but this will make the process feel better when you are infusing many at a time. Build 0.4.8 -Added a skip altar animation button in Settings -Altar text upgrade message moved to center for readability
Welcome Land DriftersYou can now filter your progress in the Altar and Vault using the checkmark.The Vault can now hide any items not upgraded.The Altar cycles through three different stages since you can upgrade more than once.Build 0.4.7-Added a filter to show/hide completed items in the altar and vault.-Fixed an issue with crafting throwing items giving exp in the wrong mastery.
Posts come from Steam's official announcements feed.