Our new trailer is out now!Take a fresh look at the co-op gameplay experience, where teamwork, quick decisions, and squad coordination are key to surviving the swarm.Fight Together puts the focus on the moments where your team makes all the difference. Cover each other, push forward, hold the line, and make every shot count when things get intense.Get ready to fight together!
Closed Alpha 3 – Now Live on SteamStarting 16 February 2026 – Ending Sunday 22 February 2026Closed Alpha 3 is now live, and we’re excited to welcome you back into the swarm.IF YOU WOULD LIKE TO PARTICIPATE, MAKE SURE TO SIGN UP DIRECTLY ON THE STEAM STORE PAGE. ACCESS WILL BE GRANTED TO SELECTED PARTICIPANTS FROM THERE. SIGN UP FOR THE PLAYTEST Over the past months, we have been working extensively on improvements based on community feedback, while also preparing new systems that are not yet ready to be revealed. You will begin to experience more of these in Closed Alpha 4 and beyond. WHAT’S NEW IN CLOSED ALPHA 3ONLINE, COMMUNICATION & SYSTEMSVoice chat (enable in Team Settings)Spectate modePing Wheel (Hold and release MMB / Left Bumper)Late-join screen allowing class selection before entering a matchRedesigned Settings Menu with key bindings, toggleable audio sliders, and additional configuration optionsGraphics launch options: DX12, DX11, VulkanImproved UI feedback during quick reload attemptsServer browser now displays incompatible versionsPerformance improvementsCloud saves GAMEPLAY & LEVELSReworked sprint systemImproved single-player experience (Auto Revive)XP and Credit rewards now scale with Threat LevelTendraal mission variation, including deeper underground segmentsIncreased stimpack rangeNew co-op mini-gamesTwo mission types for Tendraal and ChryosSlippery ice areas on ChryosImproved UI clarity for current map and Threat LevelMore loot crate typesClass-colored laser indicatorsEnemy and weapon balancing adjustmentsImproved crosshair visibility ANIMATION & FLAIRMagazine discard animations on selected weapons ARTUpgraded lobby visualsSignificantly more alien goo across levelsAUDIO A brand-new dynamic music system:Biome-specific exploration music during low-intensity momentsIncreased tension music during mid-sized encountersIntense action music during high-intensity objectivesExtraction sequence music throughout the extraction phaseLouder and more present enem...
Dear SwarmTroopers, The hive is stirring once more, and it’s finally time to jump back in! We’re beyond excited to officially announce that Closed Alpha II is going live tomorrow, Tuesday the 4th! You can still sign up for the playtest on the DarkSwarm Steam page: SIGN UP FOR THE PLAYTEST We’ve been digging through all your feedback since the first playtest, and we’ve been hard at work making major improvements across the board. From overhauled visuals to new features and fresh content, there’s a lot to dive into — and we can’t wait to hear what you think.Let’s take a look at what’s new: ChryosChryos, our ice planet, has received a lot of graphics overhaul as well as a complete redesign of the procedural algorithms. It feels more intuitive, and we’ll keep on improving it over time. More objectives and minigamesWe have added some more objectives and minigames to the game, so there’s more interesting stuff to do. Behind the scenes, we are currently working on systems to make it easier to add more like it, so every level can contain more variation. Social featuresWe have added a bunch of cool social features like Steam friend invites, player kicking, private servers with password protection, and text chat. These features are all new and experimental, and we have a lot of improvements planned for all of them, as well as brand new social features that we would like to add later.Text chat can be activated by pressing ENTER in-game. This is only supported for keyboard players, but we will add a controller interface to it later so it’s accessible to everybody. Tactical crouchingWe have made a dedicated effort for crouching to be of more tactical use in the game - especially in the narrow SpaceStation corridors, where players in front will now be able to crouch and not receive damage from their teammates behind them - unless they also crouch! DismembermentHave you always wanted to see alien arms fly off when you attack them? Well, even if you hadn’t, you still get it. Feedba...
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