Chests, City, Clicker is a passive idle game where your wealth grows automatically over time, with optional clicking and strategic upgrades to accelerate progress. The core loop relies on offline earnings and incremental improvements, though execution and content variety are sparse. It's best suited for players seeking zero-commitment passive income simulation, though more polished alternatives in the genre exist.
About this game
The principle is simple, the more time you spend, the richer you will be, you can do nothing and get money, but the decisions you make will allow you to get even more!
What players are saying
▼ Not recommended0 hrs
Although it is not obvious at the first glance, this is just another clone of the old bad "Cards & Points" system, known from Adventure Communist or Cell to Singularity games. And executed quite poorly, too. And don't let me start about achievements: "Do 100 TRILLION clicks"? This is not funny. This is not even ridiculous. This is plain stupid.
Hi! I've been working on a major improvement to the game and here we are with version 1.0.8! Although the list of changes is not large, there is much more going on in the game. Added: - Junkyard, a building that generates nuts (new currency) every certain amount of time, depending on the level of development of the building - Vehicles that can be bought and upgraded with nuts. Vehicles generate various rewards every certain amount of time, depending on their level - Boost cards to speed up time without spending star cards - The power plant is a new building - Four characters related to the power plant Changes: - The options window has been enlarged - Increased the building limit to 2000 - The system of receiving characters from quests has been reworked, now you get them much more often Fixes: - Daily rewards did not have a window animation - When the build time was less than a second, the game did not change the bar to automatic
Hi! The new version of the game introduces daily rewards, as well as several bug fixes and changes. Added: - Daily rewards, every 24 hours from the last claim, you will be able to get another one, and so on! - Scaling of quest rewards, from now on, quests rewards will scale - 4 achievements Changes: - Stats and achievements are now in one window - Achievements are added automatically, after that you can collect the reward for getting them, not like before that collecting the reward gave an achievement - Building upgrade quest scaling has been reduced, from now on less will be required to complete the goal - You can own 1000 of each building, this is a limitation that will change the gameplay. This number will increase with each major update Fixes: - Trades didn't show correct data and didn't work (v1.0.6 broke trading) - Card icons in the shop were not updating - Sometimes the helicopter got stuck on the edge of the screen - In the character/building upgrade window, the text did not fit in the window at higher values - When selecting a card in the store, the bar was sometimes filled incorrectly
Hi! The new version mainly fixes some bugs, but also adds something new - windows animations. The exact changes to v1.0.6 are below. Added: - Windows animations, the game definitely suffered from lack of any animations, so I added a simple show/hide animation. Fixes: - Free chest timer didn't decrease when player was offline - it should. - When a player tried to upgrade a building, the popup showed incorrect information. - After reaching the maximum level of the building and restarting the game, the building disappeared.
Posts come from Steam's official announcements feed.